Compara los precios de Dominique Pamplemousse en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Squinkifer Productions. Publicado por Squinkifer Productions. Lanzado el 11/3/2014. Disponible en PC, Mac. Géneros: Adventure, Indie. Puntuación Metacritic: 62/100.

A 90-minute claymation musical noir that smuggles sharp commentary on gender and precarious work inside lumpy clay figures and deliberately off-key singing - either your exact frequency or completely not.

I have a soft spot for games that could only have come from one person's hands, and Dominique Pamplemousse is exactly that kind of artifact. Deirdra Kiai built the whole thing - sculpted the clay figures, composed the songs, voiced most of the cast - and that singular authorship radiates from every slightly wobbly frame. This is a point-and-click detective adventure running about ninety minutes from opening scene to credits, set in a strictly black-and-white world where all the characters and sets are molded from clay and cardboard. It earned four IGF 2014 nominations including the Seumas McNally Grand Prize, which tells you something about how the indie community received it at the time. The setup is classic noir scaffolding: broke private investigator Dominique Pamplemousse gets hired by a sharp-elbowed record label CEO named Prudence Van Dunng to track down a missing pop star. The investigation quickly turns on Dominique, who ends up framed for a crime they did not commit. Underneath the gumshoe plot runs a quieter current - Dominique is non-binary, perpetually behind on rent, drowning in student debt, and every supporting character who tries to sort out which pronoun applies is the butt of the joke rather than the protagonist. The social commentary is woven into character beats rather than delivered as lecture, which is the right call. Gameplay is point-and-click at its most stripped-back. You click on characters, work through a topic list, gather new conversational threads as old ones grey out, and occasionally collect a physical item to unlock a scene. There are two major puzzles worth pausing on; the rest is narrative momentum. If you come in expecting the lateral-thinking density of classic LucasArts, you will leave frustrated. Come in expecting something closer to an illustrated short story with agency, and the pacing clicks. The plot moves with what one observer called a bam-bam-bam energy - each scene pushes the story forward rather than padding runtime. A game that knows it is ninety minutes long and respects that constraint is rarer than it should be. The music is the element that splits audiences cleanly. Each character has their own melodic theme, and those themes layer and shift dynamically as characters move in and out of scenes - a genuinely clever piece of sound design buried under deliberately rough delivery. The singing is off-key, sometimes clashing, occasionally charming in the way a school recital is charming. Some players find that quality endearing. Others find it grating after the first few songs. The repetition of the short looping themes is the one place the game most honestly earns its criticisms. One practical note worth flagging: the Steam version carries a warning about macOS Catalina and above compatibility, so Mac users should verify their OS version before purchasing. What lingers after the credits is harder to name. The ending offers two morally ambiguous choices and then sits quietly while the implications settle, which feels intentional. The game's critical reception landed around a Metacritic 62, but Steam players have historically rated it much warmer, with the community landing well above 80 percent positive over the long tail. That gap tells you something: critical reviewers measured it against genre benchmarks it was never trying to hit, while players who went in without those expectations found something genuinely hard to categorize. Squinkifer made a game that knows exactly what it is, says what it means, and stops when it is done. That is worth more than it sounds. Kai, Scout Team

Dominique Pamplemousse

Dominique Pamplemousse

11 mar 2014Squinkifer Productions
GamerScout opina

A 90-minute claymation musical noir that smuggles sharp commentary on gender and precarious work inside lumpy clay figures and deliberately off-key singing - either your exact frequency or completely not.

PCMac
ProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.56

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.567 Jun 2026
Keyshops
€1.44€1.52€1.60€1.687 Jun12 Jun18 Jun23 Jun28 Jun
Tracking prices since 7 Jun 2026
Create alert

Capturas y multimedia

Acerca de Dominique Pamplemousse

I have a soft spot for games that could only have come from one person's hands, and Dominique Pamplemousse is exactly that kind of artifact. Deirdra Kiai built the whole thing - sculpted the clay figures, composed the songs, voiced most of the cast - and that singular authorship radiates from every slightly wobbly frame. This is a point-and-click detective adventure running about ninety minutes from opening scene to credits, set in a strictly black-and-white world where all the characters and sets are molded from clay and cardboard. It earned four IGF 2014 nominations including the Seumas McNally Grand Prize, which tells you something about how the indie community received it at the time. The setup is classic noir scaffolding: broke private investigator Dominique Pamplemousse gets hired by a sharp-elbowed record label CEO named Prudence Van Dunng to track down a missing pop star. The investigation quickly turns on Dominique, who ends up framed for a crime they did not commit. Underneath the gumshoe plot runs a quieter current - Dominique is non-binary, perpetually behind on rent, drowning in student debt, and every supporting character who tries to sort out which pronoun applies is the butt of the joke rather than the protagonist. The social commentary is woven into character beats rather than delivered as lecture, which is the right call. Gameplay is point-and-click at its most stripped-back. You click on characters, work through a topic list, gather new conversational threads as old ones grey out, and occasionally collect a physical item to unlock a scene. There are two major puzzles worth pausing on; the rest is narrative momentum. If you come in expecting the lateral-thinking density of classic LucasArts, you will leave frustrated. Come in expecting something closer to an illustrated short story with agency, and the pacing clicks. The plot moves with what one observer called a bam-bam-bam energy - each scene pushes the story forward rather than padding runtime. A game that knows it is ninety minutes long and respects that constraint is rarer than it should be. The music is the element that splits audiences cleanly. Each character has their own melodic theme, and those themes layer and shift dynamically as characters move in and out of scenes - a genuinely clever piece of sound design buried under deliberately rough delivery. The singing is off-key, sometimes clashing, occasionally charming in the way a school recital is charming. Some players find that quality endearing. Others find it grating after the first few songs. The repetition of the short looping themes is the one place the game most honestly earns its criticisms. One practical note worth flagging: the Steam version carries a warning about macOS Catalina and above compatibility, so Mac users should verify their OS version before purchasing. What lingers after the credits is harder to name. The ending offers two morally ambiguous choices and then sits quietly while the implications settle, which feels intentional. The game's critical reception landed around a Metacritic 62, but Steam players have historically rated it much warmer, with the community landing well above 80 percent positive over the long tail. That gap tells you something: critical reviewers measured it against genre benchmarks it was never trying to hit, while players who went in without those expectations found something genuinely hard to categorize. Squinkifer made a game that knows exactly what it is, says what it means, and stops when it is done. That is worth more than it sounds.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertrading-cardstier:sub-5Musical AdventureClaymationNon-binary ProtagonistMorally Ambiguous EndingIGF NomineeShort-Form Narrative

Requisitos del sistema

Mínimos

OS
Microsoft® Windows® XP or later.
Memory
1 GB RAM
Storage
60 MB available space
Graphics
128MB of graphics memory.
Processor
2.33GHz or faster x86-compatible processor, or Intel® Atom™ 1.6GHz or faster processor for netbooks.

Sigue explorando

Community Discussion

Be the first to comment on Dominique Pamplemousse.

Reseñas y valoraciones

Metacritic
62

Información del juego

Desarrolladora
Squinkifer Productions
Distribuidora
Squinkifer Productions
Fecha de lanzamiento
11 mar 2014

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Dominique Pamplemousse →

Preguntas frecuentes sobre Dominique Pamplemousse

¿Cuánto cuesta Dominique Pamplemousse?

El precio de Dominique Pamplemousse cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Dominique Pamplemousse más barato?

Compara los precios de Dominique Pamplemousse en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Dominique Pamplemousse?

Dominique Pamplemousse está disponible en PC, Mac.

¿Cuándo se lanzó Dominique Pamplemousse?

Dominique Pamplemousse se lanzó el 11 de marzo de 2014.

¿Quién desarrolló Dominique Pamplemousse?

Dominique Pamplemousse fue desarrollado por Squinkifer Productions.

¿Merece la pena comprar Dominique Pamplemousse?

Dominique Pamplemousse tiene una puntuación Metacritic de 62/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.