Compara los precios de Dome Keeper en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bippinbits. Publicado por Raw Fury. Lanzado el 27/9/2022. Disponible en PC, Mac, Linux, Xbox. Géneros: Action, Adventure, Indie, Simulation. Puntuación Metacritic: 78/100.

Sixty-minute runs that feel like optimisation puzzles: mine deeper, carry more, sprint back before the wave kills you. A tight roguelike loop that 92% of Steam reviewers couldn't put down.

I ran my first Dome Keeper session expecting a casual 20-minute distraction and looked up ninety minutes later with a dead dome and a notepad full of build notes. That is exactly the kind of grip this game has, and it is almost entirely mechanical. The core rhythm splits every run into two alternating phases that are in constant tension with each other. Underground, you are a pixel-sized astronaut with a drill and a jetpack, carving tunnels through procedurally generated rock to haul iron, cobalt, and water back to the surface. Topside, waves of alien creatures converge on your glass dome at clockwork intervals, and only your manual aim on the laser cannon, sword dome, or other unlockable weapon systems stands between you and a game-over screen. The enemy is not the monsters. The enemy is time and distance. Every extra second you spend chasing a cobalt vein is a second your dome sits undefended, and that tension never fully releases. The decision layer is where Dome Keeper earns its 92% Steam rating. Each upgrade node on the tech tree forces a real trade-off: do you spend scarce cobalt on dome repair, or push drill efficiency so you can reach richer deposits faster? Do you pull back early and bank resources for a carrying-capacity upgrade, or gamble on one more pass before the alarm sounds? Upgrade chips discovered underground randomise the offer further, dropping choices like an auto-stun secondary gun or a transporter that teleports you instantly back to the dome, and none of that feels like filler. Enemy types compound this: ground-based Rockmen charge straight at the dome while aerial flyers sit back and spit projectiles, so your targeting priority flips depending on which wave composition the game rolls. Pair a laser dome with an electrostatic upgrade and the priority matrix shifts again. Bippinbits built a system where small tech tree deviations genuinely change how a run plays out. Here is what you need to know before purchase, though: Dome Keeper is closer to a pure roguelike than a roguelite. There is no persistent currency drip that makes your next run numerically stronger. Completing runs unlocks new modes, dome types, keeper classes, and gadgets to play with, but you do not carry power forward. Players who expect the Hades model of gradual stat accumulation will find this jarring. The flip side is that skill genuinely compounds. Learning to carve efficient tunnel grids, reading which wave types demand early dome investment versus heavy mining, choosing between Relic Hunt mode (find a buried relic to win) and the score-focused Prestige variants - all of that becomes intuition over time, and a good player on a lucky map will feel it. The July 2024 "A Keeper's Duty" expansion added guild assignments with special run modifiers and new keeper classes, meaningfully expanding the long-tail content that early reviewers rightly called thin. The cracks are real and worth naming. High-difficulty guild challenges can swing hard on early resource luck, to the point where some players report identical strategies producing wildly different outcomes based purely on cave generation. Certain dome and weapon combinations pull ahead of the field in the mid and late game, narrowing optimal builds more than the variety of options implies. And if the core loop does not click for you by hour three, the extra modes are unlikely to change that verdict. The pixel art is sharp and the ambient audio does a clever job of punctuating the shift between mining calm and combat panic, but this is not a game selling you on spectacle. For strategy and sim players who want short, dense decision runs that fit a lunch break or a late evening, Dome Keeper is very well constructed. Run lengths sit between 30 and 90 minutes depending on map size, which makes it genuinely pick-up-friendly without asking you to commit a full session. The Steam Workshop support and active modding community add longevity past the base content. Go in expecting an optimisation puzzle with a wave-defense skin rather than a deep narrative experience, and it will deliver cleanly on that promise. Diego, Scout Team

Dome Keeper

Dome Keeper

27 sept 2022BippinbitsRaw Fury
GamerScout opina

Sixty-minute runs that feel like optimisation puzzles: mine deeper, carry more, sprint back before the wave kills you. A tight roguelike loop that 92% of Steam reviewers couldn't put down.

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I ran my first Dome Keeper session expecting a casual 20-minute distraction and looked up ninety minutes later with a dead dome and a notepad full of build notes. That is exactly the kind of grip this game has, and it is almost entirely mechanical. The core rhythm splits every run into two alternating phases that are in constant tension with each other. Underground, you are a pixel-sized astronaut with a drill and a jetpack, carving tunnels through procedurally generated rock to haul iron, cobalt, and water back to the surface. Topside, waves of alien creatures converge on your glass dome at clockwork intervals, and only your manual aim on the laser cannon, sword dome, or other unlockable weapon systems stands between you and a game-over screen. The enemy is not the monsters. The enemy is time and distance. Every extra second you spend chasing a cobalt vein is a second your dome sits undefended, and that tension never fully releases. The decision layer is where Dome Keeper earns its 92% Steam rating. Each upgrade node on the tech tree forces a real trade-off: do you spend scarce cobalt on dome repair, or push drill efficiency so you can reach richer deposits faster? Do you pull back early and bank resources for a carrying-capacity upgrade, or gamble on one more pass before the alarm sounds? Upgrade chips discovered underground randomise the offer further, dropping choices like an auto-stun secondary gun or a transporter that teleports you instantly back to the dome, and none of that feels like filler. Enemy types compound this: ground-based Rockmen charge straight at the dome while aerial flyers sit back and spit projectiles, so your targeting priority flips depending on which wave composition the game rolls. Pair a laser dome with an electrostatic upgrade and the priority matrix shifts again. Bippinbits built a system where small tech tree deviations genuinely change how a run plays out. Here is what you need to know before purchase, though: Dome Keeper is closer to a pure roguelike than a roguelite. There is no persistent currency drip that makes your next run numerically stronger. Completing runs unlocks new modes, dome types, keeper classes, and gadgets to play with, but you do not carry power forward. Players who expect the Hades model of gradual stat accumulation will find this jarring. The flip side is that skill genuinely compounds. Learning to carve efficient tunnel grids, reading which wave types demand early dome investment versus heavy mining, choosing between Relic Hunt mode (find a buried relic to win) and the score-focused Prestige variants - all of that becomes intuition over time, and a good player on a lucky map will feel it. The July 2024 "A Keeper's Duty" expansion added guild assignments with special run modifiers and new keeper classes, meaningfully expanding the long-tail content that early reviewers rightly called thin. The cracks are real and worth naming. High-difficulty guild challenges can swing hard on early resource luck, to the point where some players report identical strategies producing wildly different outcomes based purely on cave generation. Certain dome and weapon combinations pull ahead of the field in the mid and late game, narrowing optimal builds more than the variety of options implies. And if the core loop does not click for you by hour three, the extra modes are unlikely to change that verdict. The pixel art is sharp and the ambient audio does a clever job of punctuating the shift between mining calm and combat panic, but this is not a game selling you on spectacle. For strategy and sim players who want short, dense decision runs that fit a lunch break or a late evening, Dome Keeper is very well constructed. Run lengths sit between 30 and 90 minutes depending on map size, which makes it genuinely pick-up-friendly without asking you to commit a full session. The Steam Workshop support and active modding community add longevity past the base content. Go in expecting an optimisation puzzle with a wave-defense skin rather than a deep narrative experience, and it will deliver cleanly on that promise.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopSteam CloudSteam LeaderboardsFamily SharingsteamRogueliteTime PressureWave DefenseMiningSolo OnlyUpgrade TreesShort RunsPixel ArtResource ManagementRoguelikeWave Defense MiningTech Tree DecisionsRun Length Under 90 MinTime Pressure OptimizationKeeper ClassesGuild AssignmentsProcedural Cave GenController Recommended

Requisitos del sistema

Mínimos

OS
Windows 7 or newer
Processor
2.5Ghz or better
Memory
512 MB RAM
Graphics
Support for OpenGL 3.3
Storage
500 MB available space

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Reseñas y valoraciones

Metacritic
78
Steam
92%(20,857)

Información del juego

Desarrolladora
Bippinbits
Distribuidora
Raw Fury
Fecha de lanzamiento
27 sept 2022

Modos de juego

singleplayer

Idiomas

Subtítulos (28)
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Características

AchievementsController SupportCloud Saves

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¿En qué plataformas está disponible Dome Keeper?

Dome Keeper está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó Dome Keeper?

Dome Keeper se lanzó el 27 de septiembre de 2022.

¿Quién desarrolló Dome Keeper?

Dome Keeper fue desarrollado por Bippinbits y publicado por Raw Fury.

¿Merece la pena comprar Dome Keeper?

Dome Keeper tiene una puntuación Metacritic de 78/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.