Compara los precios de Doctor Who: The Edge of Reality en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Maze Theory Ltd. Publicado por Maze Theory Ltd. Lanzado el 13/10/2021. Disponible en PC, Xbox. Géneros: Adventure, Indie. Puntuación Metacritic: 50/100.

Jodie Whittaker and David Tennant show up in full voice, the TARDIS console looks wonderful, and then the Weeping Angels start making noise like wind-up toys. For Whovians only, and even then, approach with patience.

My honest reaction walking into this one was cautious optimism. Maze Theory had already shown they understood the soul of Doctor Who with The Lonely Assassins, a genuinely tense mobile detective game, so a first-person non-VR adventure built on that same franchise love felt like it could go somewhere meaningful. The Edge of Reality lands softer than that, but it is not without its quieter charms. The setup puts you in the role of a nameless companion, which is actually the right call for this kind of game. You carry the sonic screwdriver, wander through locations spanning Dalek-occupied Shoreditch and alien ship corridors, collect time crystals, and piece together what is threatening the fabric of reality. The story runs on a reality virus introduced in the predecessor VR title, The Edge of Time, and the first two thirds of the game essentially retread that ground for players who never strapped on a headset. The final third adds genuinely new content, including a relentless new antagonist called the CyberReaper, a heavily weaponised Cyberman variant that pursues you across chapters with the kind of audible menace that actually works. That last section, where the Tenth Doctor played by David Tennant steps into the picture properly and a subplot touching on his episode The Girl in the Fireplace surfaces, is the closest the game gets to feeling earned. Gameplay shifts genres more than you might expect. The bulk of it is first-person object-gathering and light puzzle solving, finding keycodes, rerouting systems, placing items in correct locations. These puzzles are gentle to a fault, rarely surprising. But then a stealth segment slips in as Daleks patrol overhead, or you briefly climb through platforming sections with Cybermen in pursuit, or the game drops you into a Dalek body for a short first-person shooter sequence that reviewers consistently called fun but too brief. The tonal variety is appreciated even when the execution wobbles. The Weeping Angels, a source of genuine dread in the television series, are handled poorly here: clipping through geometry, losing their silence, never feeling like the predators they should be. That specific misfire stings loudest for fans who know what those creatures are capable of. The VR conversion roots show throughout. Some interactions feel designed for hands reaching out in physical space rather than a mouse cursor. The story leans heavily on exposition delivered by the Doctors via screens and holograms rather than building environmental atmosphere the way a ground-up non-VR adventure would. Jodie Whittaker and David Tennant both deliver committed voice work despite a script that does not always meet them halfway, and the AI companion Emer provides some warmth. The game is short, completing in a handful of hours, and bugs including clipping, awkward save points, and navigation issues were well documented at launch. The Steam user reception settled around mixed territory. I have a soft spot for games that try to do something earnest with a beloved property on a limited budget, and there is clear affection for Doctor Who baked into the environments and monster selection here. But affection is not the same as craft. The puzzle design needed more invention, the Weeping Angels needed more fear, and the transition from VR needed more rethinking at the structural level. If you are a committed Whovian who just wants to walk alongside the Tenth and Thirteenth Doctors for a few hours, there is just enough here to hold your attention. Anyone without that pre-existing love of the show will find little reason to stay. Kai, Scout Team

Doctor Who: The Edge of Reality

Doctor Who: The Edge of Reality

13 oct 2021Maze Theory Ltd
GamerScout opina

Jodie Whittaker and David Tennant show up in full voice, the TARDIS console looks wonderful, and then the Weeping Angels start making noise like wind-up toys. For Whovians only, and even then, approach with patience.

PCXbox
Steam Deck PlayableProtonDB Platinum
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My honest reaction walking into this one was cautious optimism. Maze Theory had already shown they understood the soul of Doctor Who with The Lonely Assassins, a genuinely tense mobile detective game, so a first-person non-VR adventure built on that same franchise love felt like it could go somewhere meaningful. The Edge of Reality lands softer than that, but it is not without its quieter charms. The setup puts you in the role of a nameless companion, which is actually the right call for this kind of game. You carry the sonic screwdriver, wander through locations spanning Dalek-occupied Shoreditch and alien ship corridors, collect time crystals, and piece together what is threatening the fabric of reality. The story runs on a reality virus introduced in the predecessor VR title, The Edge of Time, and the first two thirds of the game essentially retread that ground for players who never strapped on a headset. The final third adds genuinely new content, including a relentless new antagonist called the CyberReaper, a heavily weaponised Cyberman variant that pursues you across chapters with the kind of audible menace that actually works. That last section, where the Tenth Doctor played by David Tennant steps into the picture properly and a subplot touching on his episode The Girl in the Fireplace surfaces, is the closest the game gets to feeling earned. Gameplay shifts genres more than you might expect. The bulk of it is first-person object-gathering and light puzzle solving, finding keycodes, rerouting systems, placing items in correct locations. These puzzles are gentle to a fault, rarely surprising. But then a stealth segment slips in as Daleks patrol overhead, or you briefly climb through platforming sections with Cybermen in pursuit, or the game drops you into a Dalek body for a short first-person shooter sequence that reviewers consistently called fun but too brief. The tonal variety is appreciated even when the execution wobbles. The Weeping Angels, a source of genuine dread in the television series, are handled poorly here: clipping through geometry, losing their silence, never feeling like the predators they should be. That specific misfire stings loudest for fans who know what those creatures are capable of. The VR conversion roots show throughout. Some interactions feel designed for hands reaching out in physical space rather than a mouse cursor. The story leans heavily on exposition delivered by the Doctors via screens and holograms rather than building environmental atmosphere the way a ground-up non-VR adventure would. Jodie Whittaker and David Tennant both deliver committed voice work despite a script that does not always meet them halfway, and the AI companion Emer provides some warmth. The game is short, completing in a handful of hours, and bugs including clipping, awkward save points, and navigation issues were well documented at launch. The Steam user reception settled around mixed territory. I have a soft spot for games that try to do something earnest with a beloved property on a limited budget, and there is clear affection for Doctor Who baked into the environments and monster selection here. But affection is not the same as craft. The puzzle design needed more invention, the Weeping Angels needed more fear, and the transition from VR needed more rethinking at the structural level. If you are a committed Whovian who just wants to walk alongside the Tenth and Thirteenth Doctors for a few hours, there is just enough here to hold your attention. Anyone without that pre-existing love of the show will find little reason to stay.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:indieCompanion POVVR ConversionSonic Screwdriver MechanicsLight StealthFranchise AdventureTime Crystal FetchWhovian Fan ServiceCyberReaper Pursuit

Requisitos del sistema

Mínimos

OS
Windows 8
Memory
8 GB RAM

Recomendados

Requires a 64-bit processor and operating system

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Reseñas y valoraciones

Metacritic
50

Información del juego

Desarrolladora
Maze Theory Ltd
Distribuidora
Maze Theory Ltd
Fecha de lanzamiento
13 oct 2021

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¿En qué plataformas está disponible Doctor Who: The Edge of Reality?

Doctor Who: The Edge of Reality está disponible en PC, Xbox.

¿Cuándo se lanzó Doctor Who: The Edge of Reality?

Doctor Who: The Edge of Reality se lanzó el 13 de octubre de 2021.

¿Quién desarrolló Doctor Who: The Edge of Reality?

Doctor Who: The Edge of Reality fue desarrollado por Maze Theory Ltd.

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Doctor Who: The Edge of Reality tiene una puntuación Metacritic de 50/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.