Compara los precios de Doc Clock: The Toasted Sandwich of Time en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Stickmen Studios. Publicado por Stickmen Studios. Lanzado el 15/10/2010. Disponible en PC, Mac. Géneros: Adventure, Casual, Indie. Puntuación Metacritic: 62/100.

The premise alone could carry a better game. A physics-puzzle side-scroller where you cobble together fridges, propellers, and umbrellas into flying machines sounds wonderful, until the physics engine decides the rules no longer apply.

I want to love Doc Clock. I genuinely do. The setup is the kind of absurdist indie charm I live for: an absent-minded inventor accidentally turns his cat into a cactus, builds a time machine to fix it, and instead catapults himself into a robot-occupied future with nothing but his articulated mechanical arm, a talking backpack named Mr. Sack, and whatever junk the apocalypse left behind. That premise deserves a tighter game than the one Stickmen Studios delivered. The core loop asks you to scavenge each of the twelve side-scrolling levels for objects, then combine them into contraptions that let you push forward. Early stages have you lashing planks together to bridge gaps or propping a garden gnome up as a stepping stone. Later, the game opens into vehicle construction: slot wheels onto a sofa base, angle a propeller, attach an umbrella as a glider, add rockets or springs once the fire-world levels arrive. On paper that vehicle assembly system sounds liberating. In practice, the physics engine is the uninvited guest that ruins the whole party. Results shift between attempts with no change in what you have done, so you will clear an obstacle on your third try having done nothing differently from your first two. That particular brand of trial-and-error, the kind driven by engine inconsistency rather than player skill, is exhausting rather than satisfying. The Time Slider mechanic, which lets you rewind a few seconds after a death or a structural collapse, is marketed as the clever heart of the experience. In reality it functions more like a slow respawn button. Because the physics behave unpredictably, rewinding and replaying the same sequence sometimes produces a different outcome for no discernible reason, which means the rewind tool that should encourage experimentation instead breeds suspicion of the whole system. The banter between Doc and Mr. Sack tries to paper over the friction with deadpan comedy, and there are genuinely odd little jokes in there, but the dialogue bubbles physically block your view of the level and demand manual dismissal mid-platforming, which sits somewhere between inconvenient and maddening. The game runs about four to six hours depending on how often the physics betray you, and there are hidden toasted sandwiches in each stage for completionists, but replay value past a single run is thin. What saves Doc Clock from being a total write-off is its oddball sincerity. The robot-occupied future setting has a scrappy visual personality, the vehicle-building concept is genuinely novel for a 2010 indie release, and the writing at its best lands a kind of shaggy, low-budget wit. If you are the type of player who can separate a charming concept from unreliable execution, and who can absorb a certain amount of physics-induced chaos without rage-quitting, there is a quirky little world here worth a cautious look at sub-five-dollar pricing. Anyone who needs fair feedback from their game's mechanics, or whose patience for inconsistent controls runs short, will find the frustration outweighs the charm well before the credits roll. Kai, Scout Team

Doc Clock: The Toasted Sandwich of Time

Doc Clock: The Toasted Sandwich of Time

15 oct 2010Stickmen Studios
GamerScout opina

The premise alone could carry a better game. A physics-puzzle side-scroller where you cobble together fridges, propellers, and umbrellas into flying machines sounds wonderful, until the physics engine decides the rules no longer apply.

PCMac
ProtonDB Platinum
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en N/A
Mínimo histórico: €0.48

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Acerca de Doc Clock: The Toasted Sandwich of Time

I want to love Doc Clock. I genuinely do. The setup is the kind of absurdist indie charm I live for: an absent-minded inventor accidentally turns his cat into a cactus, builds a time machine to fix it, and instead catapults himself into a robot-occupied future with nothing but his articulated mechanical arm, a talking backpack named Mr. Sack, and whatever junk the apocalypse left behind. That premise deserves a tighter game than the one Stickmen Studios delivered. The core loop asks you to scavenge each of the twelve side-scrolling levels for objects, then combine them into contraptions that let you push forward. Early stages have you lashing planks together to bridge gaps or propping a garden gnome up as a stepping stone. Later, the game opens into vehicle construction: slot wheels onto a sofa base, angle a propeller, attach an umbrella as a glider, add rockets or springs once the fire-world levels arrive. On paper that vehicle assembly system sounds liberating. In practice, the physics engine is the uninvited guest that ruins the whole party. Results shift between attempts with no change in what you have done, so you will clear an obstacle on your third try having done nothing differently from your first two. That particular brand of trial-and-error, the kind driven by engine inconsistency rather than player skill, is exhausting rather than satisfying. The Time Slider mechanic, which lets you rewind a few seconds after a death or a structural collapse, is marketed as the clever heart of the experience. In reality it functions more like a slow respawn button. Because the physics behave unpredictably, rewinding and replaying the same sequence sometimes produces a different outcome for no discernible reason, which means the rewind tool that should encourage experimentation instead breeds suspicion of the whole system. The banter between Doc and Mr. Sack tries to paper over the friction with deadpan comedy, and there are genuinely odd little jokes in there, but the dialogue bubbles physically block your view of the level and demand manual dismissal mid-platforming, which sits somewhere between inconvenient and maddening. The game runs about four to six hours depending on how often the physics betray you, and there are hidden toasted sandwiches in each stage for completionists, but replay value past a single run is thin. What saves Doc Clock from being a total write-off is its oddball sincerity. The robot-occupied future setting has a scrappy visual personality, the vehicle-building concept is genuinely novel for a 2010 indie release, and the writing at its best lands a kind of shaggy, low-budget wit. If you are the type of player who can separate a charming concept from unreliable execution, and who can absorb a certain amount of physics-induced chaos without rage-quitting, there is a quirky little world here worth a cautious look at sub-five-dollar pricing. Anyone who needs fair feedback from their game's mechanics, or whose patience for inconsistent controls runs short, will find the frustration outweighs the charm well before the credits roll.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Physics PuzzlerVehicle ConstructionTime RewindSide-ScrollerQuirky HumorShort CampaignSingle-Player OnlyContraption Builder

Requisitos del sistema

Mínimos

OS
Windows XP/Vista/7
Sound
Soundblaster compatible
Memory
256mb
Graphics
64mb GeForce 4 Ti or ATI equivilent
DirectX®
9.0c
Processor
AMD/Pentium 2.0 Ghz
Hard Drive
300mb

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Reseñas y valoraciones

Metacritic
62

Información del juego

Desarrolladora
Stickmen Studios
Distribuidora
Stickmen Studios
Fecha de lanzamiento
15 oct 2010

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¿En qué plataformas está disponible Doc Clock: The Toasted Sandwich of Time?

Doc Clock: The Toasted Sandwich of Time está disponible en PC, Mac.

¿Cuándo se lanzó Doc Clock: The Toasted Sandwich of Time?

Doc Clock: The Toasted Sandwich of Time se lanzó el 15 de octubre de 2010.

¿Quién desarrolló Doc Clock: The Toasted Sandwich of Time?

Doc Clock: The Toasted Sandwich of Time fue desarrollado por Stickmen Studios.

¿Merece la pena comprar Doc Clock: The Toasted Sandwich of Time?

Doc Clock: The Toasted Sandwich of Time tiene una puntuación Metacritic de 62/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.