
Divinity: Original Sin - Enhanced Edition
A 100-hour cRPG that will punish you for wandering into the wrong fight, reward you for setting the battlefield on fire, and make you genuinely argue with yourself mid-dialogue. Larian's pre-BG3 masterclass.
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I have played a lot of turn-based RPGs, and very few of them have made me feel as simultaneously brilliant and incompetent as this one. Divinity: Original Sin Enhanced Edition drops you into the world of Rivellon as a pair of Source Hunters investigating a murder, then quietly opens up into one of the most systems-dense, player-trusting RPGs of the modern era. The classless character system is the first thing that should get your attention: there are no locked archetypes here. You want a knight who throws barrels and also casts fireballs? Go ahead. A rogue who supplements pickpocketing with necromancy? Totally viable. Every skill point and attribute point you spend opens new combat options rather than just inflating existing numbers, and the turn-based combat runs on an action point economy that rewards pre-planning, elemental chaining, and the willingness to teleport a named NPC off a cliff rather than fight him. The combat system is the real draw. Mixing weather, magic, and terrain surfaces means that a puddle of water becomes an electrocution trap, an oil slick becomes a fire hazard, and a frozen enemy becomes a fragile target for physical burst. The game does not explain most of this to you up front. It trusts you to figure it out, which is refreshing and also, occasionally, infuriating. Wandering into a fight you are underlevelled for is a mistake that can cost you hours, and the quest design leans heavily on cardinal directions and environmental observation rather than map markers. If you need a waypoint arrow telling you exactly where to go, you will have a rough time. If you enjoy hunting for a hidden switch to open a secret room, or digging up a grave and having a grieving widow attack you for the insolence, this is exactly your kind of game. The Enhanced Edition specifically adds full voice acting across all dialogue, split-screen and online co-op for up to four players, new spells, dual-wielding, wands, rebalanced skill progression, and a new Honor mode that locks you to a single save file and will absolutely destroy you. The co-op implementation is genuinely inspired: when your two lead characters disagree on a dialogue choice, each player argues their position in a small rock-paper-scissors-style debate, and the outcome shapes your characters' personalities and relationship stats. Playing solo, you control both sides of those conversations yourself, which sounds odd but works as a compact character-building mechanic. The honest criticisms are real and worth knowing. The inventory system is clunky enough that community complaints about it span years. The voice acting ranges from genuinely charming to noticeably hammy, and some lines loop so frequently they will burrow into your skull permanently. The main narrative starts slowly and can feel convoluted by the mid-game; quest pacing suffers from a bloated log full of side tasks that dilute the critical path. These are not dealbreakers for RPG veterans who read tooltips and save often, but casual players or anyone allergic to old-school design philosophy should know what they are signing up for. For anyone who came to Larian through Baldur's Gate 3 and wants to trace the DNA back, this is the game that built the studio's modern reputation. It is rougher, less narrative-focused, and less forgiving than its successors, but the elemental combat sandbox and the sheer density of interactable systems make it worth the investment. Go in on keyboard and mouse, read everything, and do not fight the zombie sailors until you are ready.

RPGs
Etiquetas
Requisitos del sistema
Mínimos
- Processor
- Intel Core2 Duo E6600 or equivalent
- Memory
- 2048 MB RAM
- Graphics
- DirectX 11 Compatible GPU
- DirectX
- Version 11
- Storage
- 100…
Recomendados
- Processor
- Intel i5 2400 or higher
- Memory
- 4096 MB RAM
- Graphics
- NVIDIA® GeForce® GTX 550 or ATI™ Radeon™ HD 6XXX or higher DirectX…
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Información del juego
- Desarrolladora
- Larian Studios
- Distribuidora
- Larian Studios
- Fecha de lanzamiento
- 27 oct 2015



