Compara los precios de Distrust: Polar Survival en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Cheerdealers. Publicado por Alawar. Lanzado el 23/8/2017. Disponible en PC, Mac. Géneros: Adventure, Indie, Strategy.

Sleep and die, stay awake and go mad: this Arctic roguelike makes every decision hurt, and that tension is exactly the point.

I track resource loops the way other people track calories, so when a survival game hands me three interlocking depletion meters and then tells me that fixing one of them might kill me, I sit up straight. That is precisely what Distrust: Polar Survival does. You control a pair of survivors stranded at a procedurally generated Arctic research station across six zones, each locked behind a small puzzle you have to solve while simultaneously keeping your team fed, warm, and just awake enough not to lose their minds. The core tension is simple to state and painful to manage: sleeping replenishes stamina, but anomalies, floating alien entities that can drain power supplies, freeze characters, or just chase them down, only materialize when someone nods off. The longer characters stay awake to avoid that threat, the more psychoses accumulate: color blindness, fits of rage that destroy tools, characters who start discarding food from the shared inventory, or one who recites Shakespeare at the worst possible moment. Swapping between survivors to cross-reference what is real and what is hallucination is the game's smartest mechanic, and it holds up. The fifteen-character roster, each with distinct stats covering cold resistance, walk speed, and class-specific perks like a cook who stretches rations or an explorer who laughs off low temperatures, gives the team-building layer genuine strategic weight. The catch is that most of the useful characters sit behind achievement unlocks, so early runs force you through the mediocre starting lineup. Roguelike veterans will shrug; anyone expecting open experimentation from the start may bounce off. The two difficulty modes, Adventure and Trial, offer a reasonable on-ramp: Adventure is more forgiving and good for learning the zone-exit puzzles (flipping switches, hunting keycards, charging batteries to move snowplows), while Trial mode tightens every resource screw and is where the real decision-making lives. The shared inventory across characters is a genuinely clever design call that removes tedious item-swapping and lets you split roles cleanly, one character scavenging in the cold while the other tends a furnace. Where the game runs into trouble is RNG variance. Some runs practically throw food and generator fuel at you; others spawn almost nothing useful and the outcome feels predetermined before you have made a single real choice. The anomaly combat itself, fending them off with guns, flashlights, and traps, is the weakest mechanical layer, and most experienced players will correctly conclude that sleep rotation and careful rationing is a better answer than fighting. The enemy design, glowing orbs rather than anything that evokes genuine dread, disappointed critics who came in expecting something closer to the John Carpenter film that clearly inspired the whole project. The atmosphere carries more weight than the enemies do. For the right audience, though, none of that is disqualifying. A clean playthrough through all six zones runs roughly six to ten hours, but the procedural generation, multiple endings, unlockable characters, and the compounding pressure of a bad RNG seed all give it legs beyond a single sitting. The isometric visuals use a muted palette of blues and greys that genuinely fits the setting, and the sound design, icy wind and a sparse score, keeps the tension ambient rather than theatrical. The tutorial covers enough to get started without overexplaining, which I respect. Where Distrust earns its recommendation is in that central loop: the sleep-deprivation resource problem is a tighter, more interesting decision space than most survival games manage, and with around 1,750 Steam reviews sitting at 73 percent positive, the community broadly agrees it delivers on that loop even when the RNG is hostile. Approach it as a lean, tense puzzle-survival game rather than a horror experience and it holds together well. Diego, Scout Team

Distrust: Polar Survival

Distrust: Polar Survival

23 ago 2017CheerdealersAlawar
GamerScout opina

Sleep and die, stay awake and go mad: this Arctic roguelike makes every decision hurt, and that tension is exactly the point.

PCMac
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.62

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.6225 Jun 2026
Keyshops
€0.58€0.61€0.64€0.6810 Jun15 Jun19 Jun24 Jun28 Jun
Tracking prices since 10 Jun 2026
Create alert

Capturas y multimedia

Acerca de Distrust: Polar Survival

I track resource loops the way other people track calories, so when a survival game hands me three interlocking depletion meters and then tells me that fixing one of them might kill me, I sit up straight. That is precisely what Distrust: Polar Survival does. You control a pair of survivors stranded at a procedurally generated Arctic research station across six zones, each locked behind a small puzzle you have to solve while simultaneously keeping your team fed, warm, and just awake enough not to lose their minds. The core tension is simple to state and painful to manage: sleeping replenishes stamina, but anomalies, floating alien entities that can drain power supplies, freeze characters, or just chase them down, only materialize when someone nods off. The longer characters stay awake to avoid that threat, the more psychoses accumulate: color blindness, fits of rage that destroy tools, characters who start discarding food from the shared inventory, or one who recites Shakespeare at the worst possible moment. Swapping between survivors to cross-reference what is real and what is hallucination is the game's smartest mechanic, and it holds up. The fifteen-character roster, each with distinct stats covering cold resistance, walk speed, and class-specific perks like a cook who stretches rations or an explorer who laughs off low temperatures, gives the team-building layer genuine strategic weight. The catch is that most of the useful characters sit behind achievement unlocks, so early runs force you through the mediocre starting lineup. Roguelike veterans will shrug; anyone expecting open experimentation from the start may bounce off. The two difficulty modes, Adventure and Trial, offer a reasonable on-ramp: Adventure is more forgiving and good for learning the zone-exit puzzles (flipping switches, hunting keycards, charging batteries to move snowplows), while Trial mode tightens every resource screw and is where the real decision-making lives. The shared inventory across characters is a genuinely clever design call that removes tedious item-swapping and lets you split roles cleanly, one character scavenging in the cold while the other tends a furnace. Where the game runs into trouble is RNG variance. Some runs practically throw food and generator fuel at you; others spawn almost nothing useful and the outcome feels predetermined before you have made a single real choice. The anomaly combat itself, fending them off with guns, flashlights, and traps, is the weakest mechanical layer, and most experienced players will correctly conclude that sleep rotation and careful rationing is a better answer than fighting. The enemy design, glowing orbs rather than anything that evokes genuine dread, disappointed critics who came in expecting something closer to the John Carpenter film that clearly inspired the whole project. The atmosphere carries more weight than the enemies do. For the right audience, though, none of that is disqualifying. A clean playthrough through all six zones runs roughly six to ten hours, but the procedural generation, multiple endings, unlockable characters, and the compounding pressure of a bad RNG seed all give it legs beyond a single sitting. The isometric visuals use a muted palette of blues and greys that genuinely fits the setting, and the sound design, icy wind and a sparse score, keeps the tension ambient rather than theatrical. The tutorial covers enough to get started without overexplaining, which I respect. Where Distrust earns its recommendation is in that central loop: the sleep-deprivation resource problem is a tighter, more interesting decision space than most survival games manage, and with around 1,750 Steam reviews sitting at 73 percent positive, the community broadly agrees it delivers on that loop even when the RNG is hostile. Approach it as a lean, tense puzzle-survival game rather than a horror experience and it holds together well.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5Sleep Deprivation MechanicPermadeathIsometric SurvivalPsychosis SystemTwo-Character ManagementAdventure ModeTrial ModeJohn Carpenter-InspiredMulti-Ending

Requisitos del sistema

Mínimos

OS
Windows 7/8/10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
GeForce 9600 GT/Radeon HD 3870 (512 MB
Processor
Intel Core i3 560 3.33GHz or higher

Recomendados

OS
Windows 7/8/10
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
GeForce GTX 460/Radeon HD 6850 (1GB)
Processor
Intel Core i5 2.6+ GHz

Sigue explorando

Community Discussion

Be the first to comment on Distrust: Polar Survival.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Cheerdealers
Distribuidora
Alawar
Fecha de lanzamiento
23 ago 2017

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Cheerdealers

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Distrust: Polar Survival →

Preguntas frecuentes sobre Distrust: Polar Survival

¿Cuánto cuesta Distrust: Polar Survival?

El precio de Distrust: Polar Survival cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Distrust: Polar Survival más barato?

Compara los precios de Distrust: Polar Survival en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Distrust: Polar Survival?

Distrust: Polar Survival está disponible en PC, Mac.

¿Cuándo se lanzó Distrust: Polar Survival?

Distrust: Polar Survival se lanzó el 23 de agosto de 2017.

¿Quién desarrolló Distrust: Polar Survival?

Distrust: Polar Survival fue desarrollado por Cheerdealers y publicado por Alawar.