Compara los precios de Distant Worlds 2: Factions - Quameno and Gizureans en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CodeForce. Publicado por Slitherine Ltd.. Lanzado el 7/9/2023. Disponible en PC. Géneros: Simulation, Strategy.

Two new playable factions land in Distant Worlds 2 - the methodical Quameno and the swarm-logic Gizureans offer genuinely different strategic identities for returning admirals.

Distant Worlds 2 already asks a lot of you before you even touch a faction DLC. The base game is a living galaxy sim where thousands of ships move and trade and fight with or without your direct input. Factions - Quameno and Gizureans drops two new civilizations into that machine, and the interesting question is not whether they look different on a species select screen, but whether they actually change how you spend your decision-making budget across a 200-hour campaign. The short answer is yes, but with caveats that matter depending on how deep you are in the Distant Worlds ecosystem. The Quameno are built around an introverted, puzzle-solving identity. In practice this translates to a playstyle that rewards tighter, more deliberate expansion - fewer flashy military swings, more careful infrastructure investment and research prioritization. If you have ever run a Paradox campaign where you ignored every war alert for forty years and just stacked development, the Quameno will feel familiar and satisfying. Their mechanics lean into the parts of Distant Worlds 2 that less patient players tend to automate away: research queues, colony specialization, diplomatic positioning. The AI handling their behavior on automation is coherent enough that even semi-hands-off runs feel thematically consistent, which is harder to pull off than it sounds. The Gizureans push in the opposite direction. Ruthless, numbers-driven, and oriented around aggressive pressure, they suit players who want the galaxy's economic sim to serve as a backdrop for military campaigns rather than the main event. Fleet composition and timing matter more with this faction, and the game does reward learning their specific unit and expansion logic rather than just copy-pasting strategies from other species. Neither faction breaks the underlying Distant Worlds 2 systems, but both create enough mechanical friction in new places that veterans will find genuine replayability here, not just cosmetic variety. For newcomers considering whether this is an entry point: it is not. This is a content expansion for players already comfortable with the base game's steep learning curve. That said, Distant Worlds 2 itself is more approachable than its reputation suggests if you lean on automation and treat the first campaign as a tutorial with real consequences. Pick up the base game first, run a full campaign on heavy automation to learn the systems, then revisit these factions when you want new strategic constraints to optimize against. The 92 percent positive Steam score across a small but experienced reviewer pool is a reasonable signal that the content delivers for the audience it is actually aimed at. What is missing here is volume. Two factions is a slim package even by DLC standards, and there are no new mechanics, story scenarios, or major system changes bundled in to pad out the value. If CodeForce had added even one mid-game crisis or unique victory condition tied to these species, the expansion would feel more complete. As it stands, you are paying for replayability depth, not breadth, which is fine if that is what you need but disappointing if you were hoping for a reason to restart the whole sandbox with fresh eyes rather than just fresh faction bonuses. Diego, Scout Team

Distant Worlds 2: Factions - Quameno and Gizureans

Distant Worlds 2: Factions - Quameno and Gizureans

7 sept 2023CodeForceSlitherine Ltd.
GamerScout opina

Two new playable factions land in Distant Worlds 2 - the methodical Quameno and the swarm-logic Gizureans offer genuinely different strategic identities for returning admirals.

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Distant Worlds 2 already asks a lot of you before you even touch a faction DLC. The base game is a living galaxy sim where thousands of ships move and trade and fight with or without your direct input. Factions - Quameno and Gizureans drops two new civilizations into that machine, and the interesting question is not whether they look different on a species select screen, but whether they actually change how you spend your decision-making budget across a 200-hour campaign. The short answer is yes, but with caveats that matter depending on how deep you are in the Distant Worlds ecosystem. The Quameno are built around an introverted, puzzle-solving identity. In practice this translates to a playstyle that rewards tighter, more deliberate expansion - fewer flashy military swings, more careful infrastructure investment and research prioritization. If you have ever run a Paradox campaign where you ignored every war alert for forty years and just stacked development, the Quameno will feel familiar and satisfying. Their mechanics lean into the parts of Distant Worlds 2 that less patient players tend to automate away: research queues, colony specialization, diplomatic positioning. The AI handling their behavior on automation is coherent enough that even semi-hands-off runs feel thematically consistent, which is harder to pull off than it sounds. The Gizureans push in the opposite direction. Ruthless, numbers-driven, and oriented around aggressive pressure, they suit players who want the galaxy's economic sim to serve as a backdrop for military campaigns rather than the main event. Fleet composition and timing matter more with this faction, and the game does reward learning their specific unit and expansion logic rather than just copy-pasting strategies from other species. Neither faction breaks the underlying Distant Worlds 2 systems, but both create enough mechanical friction in new places that veterans will find genuine replayability here, not just cosmetic variety. For newcomers considering whether this is an entry point: it is not. This is a content expansion for players already comfortable with the base game's steep learning curve. That said, Distant Worlds 2 itself is more approachable than its reputation suggests if you lean on automation and treat the first campaign as a tutorial with real consequences. Pick up the base game first, run a full campaign on heavy automation to learn the systems, then revisit these factions when you want new strategic constraints to optimize against. The 92 percent positive Steam score across a small but experienced reviewer pool is a reasonable signal that the content delivers for the audience it is actually aimed at. What is missing here is volume. Two factions is a slim package even by DLC standards, and there are no new mechanics, story scenarios, or major system changes bundled in to pad out the value. If CodeForce had added even one mid-game crisis or unique victory condition tied to these species, the expansion would feel more complete. As it stands, you are paying for replayability depth, not breadth, which is fine if that is what you need but disappointing if you were hoping for a reason to restart the whole sandbox with fresh eyes rather than just fresh faction bonuses.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steam4X StrategyFaction DLCSpace SandboxAutomation SystemsFleet ManagementReplayabilityLate-Game Depth

Requisitos del sistema

Mínimos

Requires a 64-bit processor and operating system OS *: Windows 10 (64-bit only) and 11 (64-bit only) (The game will run on Windows 7 and 8, but these operating systems are not officially supported) Processor: 4+ Physica…

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Requires a 64-bit processor and operating system OS *: Windows 10 (64-bit only) and 11 (64-bit only) (The game will run on Windows 7 and 8, but these operating systems are not officially supported) Proces…

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Steam
92%(48)

Información del juego

Desarrolladora
CodeForce
Distribuidora
Slitherine Ltd.
Fecha de lanzamiento
7 sept 2023

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Distant Worlds 2: Factions - Quameno and Gizureans está disponible en PC.

¿Cuándo se lanzó Distant Worlds 2: Factions - Quameno and Gizureans?

Distant Worlds 2: Factions - Quameno and Gizureans se lanzó el 7 de septiembre de 2023.

¿Quién desarrolló Distant Worlds 2: Factions - Quameno and Gizureans?

Distant Worlds 2: Factions - Quameno and Gizureans fue desarrollado por CodeForce y publicado por Slitherine Ltd..