Compara los precios de Disintegration en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por V1 Interactive. Publicado por Private Division. Lanzado el 15/6/2020. Disponible en PC, Xbox. Géneros: Action, Adventure. Puntuación Metacritic: 64/100.

A genuinely original FPS-RTS hybrid that never found its audience - worth a look for anyone curious about what happens when a hoverbike becomes your command post.

My first reaction to Disintegration was genuine surprise: this is not a game that plays like anything else in the shooter space. You pilot a Gravcycle - a weaponised hovercraft - in first-person, while simultaneously commanding a squad of up to four ground troops below you. Pinging targets, juggling crew ability cooldowns, boosting out of enemy fire, and putting accurate shots downrange all happen at the same time. That core loop is legitimately inventive, and for a studio of thirty people shipping their debut title, the ambition alone is worth acknowledging. The FPS-RTS blend works better than it has any right to. Hovering above a firefight, you use a scan mode to read the battlefield before committing, then issue follow mode, priority target, or cover orders while your Gravcycle's own weapons handle aerial threats. The stagger system adds a satisfying tactical layer: concussion grenades and melee from your ground units stagger enemies, leaving them vulnerable to burst damage from above. Each mission locks you into a specific Gravcycle loadout - rapid-fire guns one level, rockets and mines the next - which forces you to adapt rather than default to a favourite kit. It also means the campaign genuinely feels varied mission to mission, even if the lack of loadout choice will frustrate players who want to build a personal style. Upgrade chips scattered through levels let you improve individual crew members and Romer himself, and there is enough flexibility there that two playthroughs could feel meaningfully different. Where it stumbles is almost everywhere outside the moment-to-moment combat. The story sets up an interesting transhumanist premise - human minds in robot bodies, a militant faction called the Rayonne forcing integration on the remnants of humanity - but the narrative execution is shallow. Romer barely develops as a character, villains are one-note, and the between-mission hub areas feel airless and undercooked. Enemy variety in the campaign is thin; once you work out how to handle each type, the challenge flattens out. Checkpointing is poorly spaced, which stings during the harder later missions. Boss encounters lean on bullet-sponge designs that drag rather than excite. The bigger issue for buyers right now is the multiplayer situation. Three modes shipped at launch - Zone Control, Collector, and Retrieval, each a clever adaptation of standard PvP formats to the RTS-hybrid mechanics. The problem is that the servers were shut down in November 2020, less than six months after release, because the game failed to build a sustainable player base. V1 Interactive closed in March 2021. What you are buying today is a solo experience only: the 13-mission campaign, clocking in around 9 to 12 hours depending on difficulty. On harder settings (including Outlaw, the highest difficulty), the tactical demands become considerably more rewarding and the game shows its best side. Performance on PC is solid and the Unreal Engine visuals hold up reasonably well for what the team delivered. Disintegration is a curio: a genuinely novel genre experiment that got lost on launch, built by a studio that no longer exists, with its multiplayer already gone. If you approach it as a mid-length singleplayer tactical shooter with an unusual control scheme, there is a satisfying 10-hour game here for the right player. Go in expecting a full-featured live game and you will be disappointed before you finish the tutorial. Alex, Scout Team

Disintegration

Disintegration

15 jun 2020V1 InteractivePrivate Division
GamerScout opina

A genuinely original FPS-RTS hybrid that never found its audience - worth a look for anyone curious about what happens when a hoverbike becomes your command post.

PCXbox
Steam Deck VerifiedProtonDB Gold
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Acerca de Disintegration

My first reaction to Disintegration was genuine surprise: this is not a game that plays like anything else in the shooter space. You pilot a Gravcycle - a weaponised hovercraft - in first-person, while simultaneously commanding a squad of up to four ground troops below you. Pinging targets, juggling crew ability cooldowns, boosting out of enemy fire, and putting accurate shots downrange all happen at the same time. That core loop is legitimately inventive, and for a studio of thirty people shipping their debut title, the ambition alone is worth acknowledging. The FPS-RTS blend works better than it has any right to. Hovering above a firefight, you use a scan mode to read the battlefield before committing, then issue follow mode, priority target, or cover orders while your Gravcycle's own weapons handle aerial threats. The stagger system adds a satisfying tactical layer: concussion grenades and melee from your ground units stagger enemies, leaving them vulnerable to burst damage from above. Each mission locks you into a specific Gravcycle loadout - rapid-fire guns one level, rockets and mines the next - which forces you to adapt rather than default to a favourite kit. It also means the campaign genuinely feels varied mission to mission, even if the lack of loadout choice will frustrate players who want to build a personal style. Upgrade chips scattered through levels let you improve individual crew members and Romer himself, and there is enough flexibility there that two playthroughs could feel meaningfully different. Where it stumbles is almost everywhere outside the moment-to-moment combat. The story sets up an interesting transhumanist premise - human minds in robot bodies, a militant faction called the Rayonne forcing integration on the remnants of humanity - but the narrative execution is shallow. Romer barely develops as a character, villains are one-note, and the between-mission hub areas feel airless and undercooked. Enemy variety in the campaign is thin; once you work out how to handle each type, the challenge flattens out. Checkpointing is poorly spaced, which stings during the harder later missions. Boss encounters lean on bullet-sponge designs that drag rather than excite. The bigger issue for buyers right now is the multiplayer situation. Three modes shipped at launch - Zone Control, Collector, and Retrieval, each a clever adaptation of standard PvP formats to the RTS-hybrid mechanics. The problem is that the servers were shut down in November 2020, less than six months after release, because the game failed to build a sustainable player base. V1 Interactive closed in March 2021. What you are buying today is a solo experience only: the 13-mission campaign, clocking in around 9 to 12 hours depending on difficulty. On harder settings (including Outlaw, the highest difficulty), the tactical demands become considerably more rewarding and the game shows its best side. Performance on PC is solid and the Unreal Engine visuals hold up reasonably well for what the team delivered. Disintegration is a curio: a genuinely novel genre experiment that got lost on launch, built by a studio that no longer exists, with its multiplayer already gone. If you approach it as a mid-length singleplayer tactical shooter with an unusual control scheme, there is a satisfying 10-hour game here for the right player. Go in expecting a full-featured live game and you will be disappointed before you finish the tutorial.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamFPS-RTS HybridGravcycle CombatSquad CommandsSingle-Player CampaignStagger MechanicsTranshumanismSci-Fi ShooterTactical Shooter

Requisitos del sistema

Mínimos

Processor
Intel Core i5-2400 or AMD Ryzen 5 1400
Memory
8 GB RAM
Graphics
GeForce GTX 570 or Radeon HD 7850
DirectX
Version 11
Storage
15 GB available space

Recomendados

OS
Windows 10 64-bit
Processor
Intel Core i7-8700 or AMD Ryzen 7 3800X
Memory
16 GB RAM
Graphics
GeForce GTX 1060 6GB or Radeon RX 5700 XT DirectX…

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Reseñas y valoraciones

Metacritic
64
Steam
51%(710)

Información del juego

Desarrolladora
V1 Interactive
Distribuidora
Private Division
Fecha de lanzamiento
15 jun 2020

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¿En qué plataformas está disponible Disintegration?

Disintegration está disponible en PC, Xbox.

¿Cuándo se lanzó Disintegration?

Disintegration se lanzó el 15 de junio de 2020.

¿Quién desarrolló Disintegration?

Disintegration fue desarrollado por V1 Interactive y publicado por Private Division.

¿Merece la pena comprar Disintegration?

Disintegration tiene una puntuación Metacritic de 64/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.