Compara los precios de Disc Room en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Terri. Publicado por Devolver Digital. Lanzado el 22/10/2020. Disponible en PC. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 83/100.

A brutal, beautiful arcade survival game where you dodge spinning discs in alien rooms until you finally don't. Small footprint, enormous tension.

Disc Room is a single-screen survival game that asks one question over and over: how long can you stay alive in a room full of spinning blades? The premise sounds thin on paper, but Terri has built something surprisingly layered around that loop. You play a scientist in an oversized space suit who boards a massive alien structure that has appeared in orbit around Jupiter. Every room is a self-contained arena. Discs spin, pulse, home in on you, split apart, or materialize from nowhere. Your job is to last long enough to unlock the exit, or to meet specific survival challenges before you can move on. What makes it work is how deliberately the game withholds complexity and then restores it. Early rooms feel almost meditative - a few slow blades, a clean background hum, enough space to breathe and read patterns. Then the challenges layer in. Survive for a set number of seconds. Get killed by a specific disc type. Absorb a blade without dying, a mechanic that sounds impossible until the exact moment it clicks. Each ability you unlock reshapes how you read a room, and the game never feels the need to spell that out in a tutorial. You discover the logic by dying inside it, which is the correct approach for this kind of design. The aesthetic is doing serious work here. The visuals sit somewhere between retro sci-fi paperback covers and a fever dream - deep purples, harsh reds, geometric alien architecture that feels ancient and hostile at the same time. The soundtrack by doseone is the kind of thing you notice without realizing you noticed it. It shifts and distorts as rooms get more intense, acting less like background music and more like a stress indicator embedded in the atmosphere. I kept my headphones on between runs specifically because the audio made the waiting feel charged rather than idle. The criticism most players raise is fair: some of the harder challenge rooms become genuinely punishing in ways that feel more arbitrary than skillful. When a room spawns ten homing discs simultaneously and the survival window is measured in milliseconds, the satisfaction of clearing it can feel more like relief than accomplishment. That friction is real, and players who bounce off difficult arcade survival games will find a ceiling here. The game is also short - around four to six hours depending on how far into the optional challenge layers you go - and that length is intentional. Disc Room knows exactly when to end, which is a quality underrated in this genre. Who is it for? Honestly, it rewards patient players who enjoy finding rhythm in chaos. If you liked the pared-down intensity of something like Downwell or the spatial puzzle logic hiding inside an action skin, this is your frequency. The scientist framing, the fragmented environmental storytelling, and the way the structure reveals itself as something genuinely strange give it more narrative texture than the genre usually bothers with. It is not trying to be a roguelike or an endless grind. It is a curated, handcrafted experience that feels like it was made by someone who had a very specific vision and stopped when that vision was complete. Kai, Scout Team

Disc Room

Disc Room

22 oct 2020TerriDevolver Digital
GamerScout opina

A brutal, beautiful arcade survival game where you dodge spinning discs in alien rooms until you finally don't. Small footprint, enormous tension.

PC
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €1.83

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Disc Room is a single-screen survival game that asks one question over and over: how long can you stay alive in a room full of spinning blades? The premise sounds thin on paper, but Terri has built something surprisingly layered around that loop. You play a scientist in an oversized space suit who boards a massive alien structure that has appeared in orbit around Jupiter. Every room is a self-contained arena. Discs spin, pulse, home in on you, split apart, or materialize from nowhere. Your job is to last long enough to unlock the exit, or to meet specific survival challenges before you can move on. What makes it work is how deliberately the game withholds complexity and then restores it. Early rooms feel almost meditative - a few slow blades, a clean background hum, enough space to breathe and read patterns. Then the challenges layer in. Survive for a set number of seconds. Get killed by a specific disc type. Absorb a blade without dying, a mechanic that sounds impossible until the exact moment it clicks. Each ability you unlock reshapes how you read a room, and the game never feels the need to spell that out in a tutorial. You discover the logic by dying inside it, which is the correct approach for this kind of design. The aesthetic is doing serious work here. The visuals sit somewhere between retro sci-fi paperback covers and a fever dream - deep purples, harsh reds, geometric alien architecture that feels ancient and hostile at the same time. The soundtrack by doseone is the kind of thing you notice without realizing you noticed it. It shifts and distorts as rooms get more intense, acting less like background music and more like a stress indicator embedded in the atmosphere. I kept my headphones on between runs specifically because the audio made the waiting feel charged rather than idle. The criticism most players raise is fair: some of the harder challenge rooms become genuinely punishing in ways that feel more arbitrary than skillful. When a room spawns ten homing discs simultaneously and the survival window is measured in milliseconds, the satisfaction of clearing it can feel more like relief than accomplishment. That friction is real, and players who bounce off difficult arcade survival games will find a ceiling here. The game is also short - around four to six hours depending on how far into the optional challenge layers you go - and that length is intentional. Disc Room knows exactly when to end, which is a quality underrated in this genre. Who is it for? Honestly, it rewards patient players who enjoy finding rhythm in chaos. If you liked the pared-down intensity of something like Downwell or the spatial puzzle logic hiding inside an action skin, this is your frequency. The scientist framing, the fragmented environmental storytelling, and the way the structure reveals itself as something genuinely strange give it more narrative texture than the genre usually bothers with. It is not trying to be a roguelike or an endless grind. It is a curated, handcrafted experience that feels like it was made by someone who had a very specific vision and stopped when that vision was complete.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamSingle-Screen SurvivalPattern RecognitionMinimalist Sci-FiPrecision DodgingShort but CompleteAtmospheric SoundtrackUnlockable Abilities

Requisitos del sistema

Mínimos

Processor
Intel Core i3-4160 (2 * 3600) or equivalent
Memory
4 GB RAM
Graphics
GeForce GT 730 (2048 MB)
Storage
1 GB available space

Recomendados

Processor
Intel Core i5-2500K (4 * 3300) or equivalent
Memory
8 GB RAM
Graphics
GeForce GTX 960 (4096 MB)
Storage
1 GB available space

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Reseñas y valoraciones

Metacritic
83
Steam
93%(1,113)

Información del juego

Desarrolladora
Terri
Distribuidora
Devolver Digital
Fecha de lanzamiento
22 oct 2020

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¿En qué plataformas está disponible Disc Room?

Disc Room está disponible en PC.

¿Cuándo se lanzó Disc Room?

Disc Room se lanzó el 22 de octubre de 2020.

¿Quién desarrolló Disc Room?

Disc Room fue desarrollado por Terri y publicado por Devolver Digital.

¿Merece la pena comprar Disc Room?

Disc Room tiene una puntuación Metacritic de 83/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.