Compara los precios de Din's Curse en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Soldak Entertainment. Publicado por Soldak Entertainment. Lanzado el 22/8/2012. Disponible en PC, Mac, Linux. Géneros: Action, Indie, RPG. Puntuación Metacritic: 76/100.

A scrappy dungeon crawler that puts a living, breathing town on your shoulders. Every quest has a timer, every failure has a consequence, and the dungeon genuinely fights back.

I have a soft spot for the one-person studio that quietly ships something more ambitious than it looks, and Din's Curse is exactly that kind of game. Soldak Entertainment built a world where the dungeon does not sit politely waiting for you. Factions scheme on hidden timers, monsters send scouts and assassins into town while you are three floors underground, and if you idle too long on a quest, the target will succeed and your situation will get measurably worse. That frantic pressure is the real design hook here, and it separates this from the dozens of isometric hack-and-slash games that have come and gone. The class system is genuinely one of the most generous in the genre. You start with six core classes including Priest, Thief, Conjurer, Wizard, Ranger, and Warrior, and each has a set of specializations, producing 141 hybrid combinations in total. A Necromancer drifting into Paladin territory mid-playthrough, or a Conjurer who decides to pick up Ranger skills, is perfectly viable. Skills are all available from the start, gated by cost rather than by a rigid tree, which means your build decisions feel weighty from hour one rather than hour twenty. On top of that, the game ships with optional traits like Hardcore, Semi-Hardcore (which shaves vitality on each death until you finally expire for good), Hunger mode, and a toggle that curses your own gear. The difficulty dial has real range. Procedural generation does the heavy lifting on replayability. Towns spawn with different factions, different dungeon types spanning medieval corridors, rocky caves, and hellish lower layers, plus different NPC rosters and quest mixes each run. Shrines grant short-term buffs, hidden rooms hold extra loot, traps on every floor can be disarmed if you catch them in time. The dungeon-gate system is a small but smart call compared to Diablo's town-portal scrolls: each floor has a fixed gate you can activate and revisit freely, keeping inventory management from turning into a chore. Death drops a Soulstone you can retrieve for a reduced XP penalty, which keeps the stakes present without being punishing. Honesty compels me to flag the rough edges. The visuals are aged, and not in a nostalgic pixel-art way but in a plain old early-2000s polygon-and-texture way. The combat has a clunkiness when enemies cluster up, with clicks landing on corpses instead of targets. Loot volume outpaces inventory space by a considerable margin, meaning the back-and-forth to town storage is constant. The music is ambient but not memorable. None of this kills the experience, but it does mean the barrier to entry is a genuine aesthetic ask, especially for players used to later genre entries. Also worth noting for Mac users: the current build is not compatible with macOS Catalina or above, so check your OS before committing. For a certain kind of player, the ones who remember when Diablo felt like a living underworld rather than a loot treadmill, Din's Curse hits that nerve reliably. It is chaotic, it is procedurally unpredictable, and its dynamic town system still feels underexplored by modern ARPGs. Co-op is supported, with no hard cap on player count, which adds a pleasant layer of chaos to the already frantic world events. A sequel, Din's Legacy, arrived in 2019 if you exhaust this one. Kai, Scout Team

Din's Curse

Din's Curse

22 ago 2012Soldak Entertainment
GamerScout opina

A scrappy dungeon crawler that puts a living, breathing town on your shoulders. Every quest has a timer, every failure has a consequence, and the dungeon genuinely fights back.

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Mínimo histórico: €0.79

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Acerca de Din's Curse

I have a soft spot for the one-person studio that quietly ships something more ambitious than it looks, and Din's Curse is exactly that kind of game. Soldak Entertainment built a world where the dungeon does not sit politely waiting for you. Factions scheme on hidden timers, monsters send scouts and assassins into town while you are three floors underground, and if you idle too long on a quest, the target will succeed and your situation will get measurably worse. That frantic pressure is the real design hook here, and it separates this from the dozens of isometric hack-and-slash games that have come and gone. The class system is genuinely one of the most generous in the genre. You start with six core classes including Priest, Thief, Conjurer, Wizard, Ranger, and Warrior, and each has a set of specializations, producing 141 hybrid combinations in total. A Necromancer drifting into Paladin territory mid-playthrough, or a Conjurer who decides to pick up Ranger skills, is perfectly viable. Skills are all available from the start, gated by cost rather than by a rigid tree, which means your build decisions feel weighty from hour one rather than hour twenty. On top of that, the game ships with optional traits like Hardcore, Semi-Hardcore (which shaves vitality on each death until you finally expire for good), Hunger mode, and a toggle that curses your own gear. The difficulty dial has real range. Procedural generation does the heavy lifting on replayability. Towns spawn with different factions, different dungeon types spanning medieval corridors, rocky caves, and hellish lower layers, plus different NPC rosters and quest mixes each run. Shrines grant short-term buffs, hidden rooms hold extra loot, traps on every floor can be disarmed if you catch them in time. The dungeon-gate system is a small but smart call compared to Diablo's town-portal scrolls: each floor has a fixed gate you can activate and revisit freely, keeping inventory management from turning into a chore. Death drops a Soulstone you can retrieve for a reduced XP penalty, which keeps the stakes present without being punishing. Honesty compels me to flag the rough edges. The visuals are aged, and not in a nostalgic pixel-art way but in a plain old early-2000s polygon-and-texture way. The combat has a clunkiness when enemies cluster up, with clicks landing on corpses instead of targets. Loot volume outpaces inventory space by a considerable margin, meaning the back-and-forth to town storage is constant. The music is ambient but not memorable. None of this kills the experience, but it does mean the barrier to entry is a genuine aesthetic ask, especially for players used to later genre entries. Also worth noting for Mac users: the current build is not compatible with macOS Catalina or above, so check your OS before committing. For a certain kind of player, the ones who remember when Diablo felt like a living underworld rather than a loot treadmill, Din's Curse hits that nerve reliably. It is chaotic, it is procedurally unpredictable, and its dynamic town system still feels underexplored by modern ARPGs. Co-op is supported, with no hard cap on player count, which adds a pleasant layer of chaos to the already frantic world events. A sequel, Din's Legacy, arrived in 2019 if you exhaust this one.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercoopcross-platformtrading-cardstier:aaaDynamic World EventsEmergent QuestsHybrid Class SystemTimed QuestsProcedural TownsUnlimited Co-opModding SDKHardcore ModeConsequence-Driven

Requisitos del sistema

Mínimos

OS
Windows XP/Vista/Windows 7
Memory
256 MB RAM
DirectX
DirectX 7
Processor
1.5 GHz Pentium 4 or better
Additional
DSL or better internet connection required for multiplayer
Video Card
GeForce 2 (or equivalent) or better
Hard Disk Space
200 MB

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Reseñas y valoraciones

Metacritic
76

Información del juego

Desarrolladora
Soldak Entertainment
Distribuidora
Soldak Entertainment
Fecha de lanzamiento
22 ago 2012

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¿En qué plataformas está disponible Din's Curse?

Din's Curse está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Din's Curse?

Din's Curse se lanzó el 22 de agosto de 2012.

¿Quién desarrolló Din's Curse?

Din's Curse fue desarrollado por Soldak Entertainment.

¿Merece la pena comprar Din's Curse?

Din's Curse tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.