Compara los precios de Dicey Dungeons en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Terry Cavanagh. Publicado por Terry Cavanagh. Lanzado el 13/8/2019. Disponible en PC, Xbox. Géneros: Indie, Strategy. Puntuación Metacritic: 80/100.

You are a giant sentient dice fighting for survival on a game show. Dicey Dungeons wraps tight deck-building tactics inside a roguelite loop that punishes careless play.

Dicey Dungeons is a roguelite deckbuilder from solo developer Terry Cavanagh where the central gimmick - your character is literally a walking dice - turns out to be mechanically clever rather than just a visual joke. Each run drops you into a dungeon full of monsters, and combat revolves around rolling your physical dice body and slotting the results into equipment slots. A sword might require a 4 or higher. A freeze spell might need an exact 3. The tension between what you rolled and what your equipment demands is the engine that makes fights interesting turn after turn. The roster includes six playable characters, each playing so differently that they almost feel like separate games. The Warrior manages a straightforward dice pool. The Inventor builds gadgets that can shatter, forcing you to balance power against fragility. The Witch works off a spellbook with strict usage rules. The Robot has a hard cap on dice totals that demands careful equipment choices. The Jester reacts to the opponent's moves. The Robot's episode variants especially reward players who like optimizing around tight constraints - and yes, the game uses the word "episodes" deliberately. Each character has six episodes with rule twists that keep runs from feeling repetitive even after you have seen the base mechanics dozens of times. For a strategy-minded player, the depth here punches above the game's modest price and runtime. Equipment synergies are real. Knowing which items pair with which dice values, and learning which enemies punish greedy builds, is the difference between a clean run and a frustrating early exit. The AI is not complex but it does not need to be - the game's challenge comes from resource management and probability reading, not from an opponent outsmarting you. The final boss of each episode provides a genuine test of whether your build holds together under pressure. Newcomers should not let the cartoon aesthetic fool them into skipping the tutorial content, because the episode modifiers introduce mechanical surprises that can blindside an unprepared run. On the downside, the roguelite loop is relatively short by genre standards. A single run takes under an hour for experienced players, and while the six characters times six episodes gives 36 distinct configurations to explore, the dungeon layouts and enemy pool can start to feel familiar after heavy play. There is no mod ecosystem to speak of, which is a real gap for players who exhaust the base content and want procedural variety pushed further. The soundtrack is genuinely excellent - chiptune work that fits the game show framing - but the content ceiling is real. All told, Dicey Dungeons is an unusually well-designed tactics game that respects your time and your brain without demanding a hundred hours up front. If you want a roguelite where individual decisions carry weight and character variety is meaningful, this delivers. If you need a sprawling mod-supported campaign, look elsewhere. Diego, Scout Team

Dicey Dungeons

Dicey Dungeons

13 ago 2019Terry Cavanagh
GamerScout opina

You are a giant sentient dice fighting for survival on a game show. Dicey Dungeons wraps tight deck-building tactics inside a roguelite loop that punishes careless play.

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Dicey Dungeons is a roguelite deckbuilder from solo developer Terry Cavanagh where the central gimmick - your character is literally a walking dice - turns out to be mechanically clever rather than just a visual joke. Each run drops you into a dungeon full of monsters, and combat revolves around rolling your physical dice body and slotting the results into equipment slots. A sword might require a 4 or higher. A freeze spell might need an exact 3. The tension between what you rolled and what your equipment demands is the engine that makes fights interesting turn after turn. The roster includes six playable characters, each playing so differently that they almost feel like separate games. The Warrior manages a straightforward dice pool. The Inventor builds gadgets that can shatter, forcing you to balance power against fragility. The Witch works off a spellbook with strict usage rules. The Robot has a hard cap on dice totals that demands careful equipment choices. The Jester reacts to the opponent's moves. The Robot's episode variants especially reward players who like optimizing around tight constraints - and yes, the game uses the word "episodes" deliberately. Each character has six episodes with rule twists that keep runs from feeling repetitive even after you have seen the base mechanics dozens of times. For a strategy-minded player, the depth here punches above the game's modest price and runtime. Equipment synergies are real. Knowing which items pair with which dice values, and learning which enemies punish greedy builds, is the difference between a clean run and a frustrating early exit. The AI is not complex but it does not need to be - the game's challenge comes from resource management and probability reading, not from an opponent outsmarting you. The final boss of each episode provides a genuine test of whether your build holds together under pressure. Newcomers should not let the cartoon aesthetic fool them into skipping the tutorial content, because the episode modifiers introduce mechanical surprises that can blindside an unprepared run. On the downside, the roguelite loop is relatively short by genre standards. A single run takes under an hour for experienced players, and while the six characters times six episodes gives 36 distinct configurations to explore, the dungeon layouts and enemy pool can start to feel familiar after heavy play. There is no mod ecosystem to speak of, which is a real gap for players who exhaust the base content and want procedural variety pushed further. The soundtrack is genuinely excellent - chiptune work that fits the game show framing - but the content ceiling is real. All told, Dicey Dungeons is an unusually well-designed tactics game that respects your time and your brain without demanding a hundred hours up front. If you want a roguelite where individual decisions carry weight and character variety is meaningful, this delivers. If you need a sprawling mod-supported campaign, look elsewhere.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamRogueliteDeckbuilderDice MechanicsEpisode VariantsSingle DeveloperShort-Run RogueliteCharacter Variety

Requisitos del sistema

Mínimos

Processor
Intel Core2 Duo 2.4GHz or equivalent
Memory
4 GB RAM
Graphics
Intel HD Graphics 5000 or better
Storage
1 GB available space

Recomendados

OS
Windows 10
Processor
2 GHz+ CPU with SSE4.1 support required
Memory
4 GB RAM
Graphics
Intel HD Graphics 5000 or better, OpenGL Support required
Storage
1 GB available space

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Reseñas y valoraciones

Metacritic
80
Steam
89%(11,626)

Información del juego

Desarrolladora
Terry Cavanagh
Distribuidora
Terry Cavanagh
Fecha de lanzamiento
13 ago 2019

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¿En qué plataformas está disponible Dicey Dungeons?

Dicey Dungeons está disponible en PC, Xbox.

¿Cuándo se lanzó Dicey Dungeons?

Dicey Dungeons se lanzó el 13 de agosto de 2019.

¿Quién desarrolló Dicey Dungeons?

Dicey Dungeons fue desarrollado por Terry Cavanagh.

¿Merece la pena comprar Dicey Dungeons?

Dicey Dungeons tiene una puntuación Metacritic de 80/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.