Compara los precios de Diastone: Confusion en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Souluted Games. Publicado por My Way Games. Lanzado el 12/7/2019. Disponible en PC. Géneros: Adventure, Indie.

A P.T.-style corridor horror with a Transylvanian soul, a paper-thin runtime, and a spot-the-difference loop that will either click for you or drive you out of the room entirely.

My honest first reaction to Diastone: Confusion was curiosity mixed with the specific dread of recognising a well-worn template. This is a short, first-person horror experience set in the north of Transylvania, built around a single mechanic borrowed wholesale from Kojima's legendary P.T. demo: a repeating corridor that slowly changes, and the player's job is to notice what has shifted before the loop will let you advance. It is a spin-off entry in Souluted Games' small Diastone series, slotting in lore about a creature whose history apparently spans centuries and several games you likely haven't heard of. The mechanical premise is genuinely interesting in the right hands. Walking a corridor again and again, scanning every corner for a shifted painting or a changed detail, can produce real unease when the atmosphere holds. The problem here is that the communication between game and player breaks down badly. Several players who bounced off the title assumed the repeating rooms were outright bugs rather than intentional design, and Souluted Games had to post a public clarification explaining that infinite looping is the intended state when you miss the required change. That's a significant design-language failure. A game built on observation needs to frame its rules clearly, or the frustration it generates is indistinguishable from being stuck because something is broken. The setting does carry a certain handmade atmosphere. Transylvanian horror folklore is rich ground and there's a whisper of genuine dread in the sound design when the environment is working on you. The content warnings the developer includes, covering violence, self-harm, and fear-inducing imagery, suggest ambitions toward psychological horror beyond the loop mechanic. Whether those ambitions fully materialise is where the game's short runtime and modest budget collide with expectation. Steam reviewers are split almost exactly down the middle, a 50-50 split on a small sample that tells you this one is definitively taste-dependent. Who this is actually for: very patient players who enjoy the tactile, slow process of environmental observation and have a soft spot for micro-budget horror that tries something structurally unusual, even imperfectly. If you need clear rules, readable feedback, and production values in line with contemporaries in the walking-horror space, this will test your goodwill quickly. Treat it as a curiosity from a small studio finding its footing, not as a refined experience. Go in with low expectations and the looping corridor might just unsettle you the way it intends. Kai, Scout Team

Diastone: Confusion

Diastone: Confusion

12 jul 2019Souluted GamesMy Way Games
GamerScout opina

A P.T.-style corridor horror with a Transylvanian soul, a paper-thin runtime, and a spot-the-difference loop that will either click for you or drive you out of the room entirely.

PC
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Mínimo histórico: €0.46

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My honest first reaction to Diastone: Confusion was curiosity mixed with the specific dread of recognising a well-worn template. This is a short, first-person horror experience set in the north of Transylvania, built around a single mechanic borrowed wholesale from Kojima's legendary P.T. demo: a repeating corridor that slowly changes, and the player's job is to notice what has shifted before the loop will let you advance. It is a spin-off entry in Souluted Games' small Diastone series, slotting in lore about a creature whose history apparently spans centuries and several games you likely haven't heard of. The mechanical premise is genuinely interesting in the right hands. Walking a corridor again and again, scanning every corner for a shifted painting or a changed detail, can produce real unease when the atmosphere holds. The problem here is that the communication between game and player breaks down badly. Several players who bounced off the title assumed the repeating rooms were outright bugs rather than intentional design, and Souluted Games had to post a public clarification explaining that infinite looping is the intended state when you miss the required change. That's a significant design-language failure. A game built on observation needs to frame its rules clearly, or the frustration it generates is indistinguishable from being stuck because something is broken. The setting does carry a certain handmade atmosphere. Transylvanian horror folklore is rich ground and there's a whisper of genuine dread in the sound design when the environment is working on you. The content warnings the developer includes, covering violence, self-harm, and fear-inducing imagery, suggest ambitions toward psychological horror beyond the loop mechanic. Whether those ambitions fully materialise is where the game's short runtime and modest budget collide with expectation. Steam reviewers are split almost exactly down the middle, a 50-50 split on a small sample that tells you this one is definitively taste-dependent. Who this is actually for: very patient players who enjoy the tactile, slow process of environmental observation and have a soft spot for micro-budget horror that tries something structurally unusual, even imperfectly. If you need clear rules, readable feedback, and production values in line with contemporaries in the walking-horror space, this will test your goodwill quickly. Treat it as a curiosity from a small studio finding its footing, not as a refined experience. Go in with low expectations and the looping corridor might just unsettle you the way it intends.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supporttier:sub-5PT-CloneCorridor HorrorObservation MechanicAtmospheric HorrorShort RuntimeTransylvania SettingGore

Requisitos del sistema

Mínimos

OS
WINDOWS® 7, 8, 8.1, 10 (64-BIT Required)
Memory
8 GB RAM
DirectX
Version 11
Storage
6400 MB available space
Graphics
NVIDIA® GeForce® GTX 760 or AMD Radeon™ R7 260x with 2GB Video RAM
Processor
Intel® Core™ i5-4460, 2.70GHz or AMD FX™-6300 or better

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Información del juego

Desarrolladora
Souluted Games
Distribuidora
My Way Games
Fecha de lanzamiento
12 jul 2019

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¿En qué plataformas está disponible Diastone: Confusion?

Diastone: Confusion está disponible en PC.

¿Cuándo se lanzó Diastone: Confusion?

Diastone: Confusion se lanzó el 12 de julio de 2019.

¿Quién desarrolló Diastone: Confusion?

Diastone: Confusion fue desarrollado por Souluted Games y publicado por My Way Games.