Compara los precios de Desynced en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Stage Games Inc.. Publicado por Forklift Interactive. Lanzado el 5/3/2026. Disponible en PC. Géneros: Simulation, Strategy.

Forget conveyor belts. Desynced hands you a drone army and a visual programming editor, then asks if you're smart enough to stop doing everything manually.

I've spent enough hours in Factorio and Satisfactory to know when an automation game is coasting on genre familiarity, and Desynced is not doing that. Where the rest of the genre hands you belts and pipes, Stage Games built the entire logistics layer around programmable drones. Every unit on the map is a modular platform you equip and script. A scout bot with a mining tool becomes a harvester; swap the component, add a turret slot, and the same chassis is a combat escort. That flexibility is the spine of the whole design, and it forces you to think about your workforce in terms of task logic rather than fixed production lines. The behavior editor is where the depth lives and also where newcomers hit their first wall. It is drag-and-drop visual scripting, not raw code, and the tutorial does a competent job walking you through a first automation routine. But competent is not the same as thorough. Players who resist the behavior controller entirely will find the game turns into an exhausting micromanagement slog, because that is the intended penalty for not automating. Lean into it, watch a couple of community guides, and within a few hours the logic clicks into place. Once it does, stringing together a drone patrol that mines, repairs itself, and reroutes around the Blight corruption feels genuinely satisfying in a way that placing a belt segment never will. The Blight itself is a smart pressure mechanic. It corrupts terrain, spawns hostile creatures, and gates certain late-game technologies behind mining Blight Crystals, which means your base planning has to account for defense as well as throughput. It is not StarCraft-level RTS intensity, but it is enough to stop pure builders from going entirely on autopilot. The 1.0 campaign, which landed with the March 2026 release, adds a proper narrative arc centered on an AI called ELAIN guiding you through planetary survival and a broader mystery involving self-aware machine intelligence. Story delivery happens through exploration and discovery rather than cutscenes, which suits the pacing well. The Human Evolution mission chain in particular escalates the technology requirements meaningfully, and reaching the Space Elevator stage is a genuine late-game milestone rather than a formality. Expect 20-plus hours for the campaign and well over 40 if you are the type who rebuilds the entire base once you understand the Transporter logistics system properly. Steam Workshop support is live, which matters for a game this systems-heavy. The mod ecosystem is still young but the infrastructure is in place. On the performance side, the engine holds up better than the genre average. Large drone-heavy bases that would crater framerates in comparable titles run smoothly in Desynced, and reports suggest it handles demanding setups without the usual late-game slideshow. The community reception sits at roughly 79 percent positive across nearly 1,800 Steam reviews, which is a reasonable signal for a niche title that asks real patience upfront. The critics who push back mostly cite the learning curve and some late-game enemy balance that can feel punishing. Both critiques are fair. PvP is available alongside co-op, though the co-op colony experience is the stronger recommendation for most players given the game's design priorities. If your frame of reference is Factorio and you are bored of optimizing belt ratios, Desynced is the most structurally different take on automation strategy released in years. If you want a gentle city-builder with no friction, look elsewhere. The programming layer is the game, not a tutorial hurdle you graduate past. Diego, Scout Team

Desynced

Desynced

5 mar 2026Stage Games Inc.Forklift Interactive
GamerScout opina

Forget conveyor belts. Desynced hands you a drone army and a visual programming editor, then asks if you're smart enough to stop doing everything manually.

PC
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €5.38

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€5.3826 Jun 2026
Keyshops
€4.55€7.41€10.27€13.138 Jun13 Jun18 Jun23 Jun28 Jun
Tracking prices since 8 Jun 2026
Create alert

Capturas y multimedia

Acerca de Desynced

I've spent enough hours in Factorio and Satisfactory to know when an automation game is coasting on genre familiarity, and Desynced is not doing that. Where the rest of the genre hands you belts and pipes, Stage Games built the entire logistics layer around programmable drones. Every unit on the map is a modular platform you equip and script. A scout bot with a mining tool becomes a harvester; swap the component, add a turret slot, and the same chassis is a combat escort. That flexibility is the spine of the whole design, and it forces you to think about your workforce in terms of task logic rather than fixed production lines. The behavior editor is where the depth lives and also where newcomers hit their first wall. It is drag-and-drop visual scripting, not raw code, and the tutorial does a competent job walking you through a first automation routine. But competent is not the same as thorough. Players who resist the behavior controller entirely will find the game turns into an exhausting micromanagement slog, because that is the intended penalty for not automating. Lean into it, watch a couple of community guides, and within a few hours the logic clicks into place. Once it does, stringing together a drone patrol that mines, repairs itself, and reroutes around the Blight corruption feels genuinely satisfying in a way that placing a belt segment never will. The Blight itself is a smart pressure mechanic. It corrupts terrain, spawns hostile creatures, and gates certain late-game technologies behind mining Blight Crystals, which means your base planning has to account for defense as well as throughput. It is not StarCraft-level RTS intensity, but it is enough to stop pure builders from going entirely on autopilot. The 1.0 campaign, which landed with the March 2026 release, adds a proper narrative arc centered on an AI called ELAIN guiding you through planetary survival and a broader mystery involving self-aware machine intelligence. Story delivery happens through exploration and discovery rather than cutscenes, which suits the pacing well. The Human Evolution mission chain in particular escalates the technology requirements meaningfully, and reaching the Space Elevator stage is a genuine late-game milestone rather than a formality. Expect 20-plus hours for the campaign and well over 40 if you are the type who rebuilds the entire base once you understand the Transporter logistics system properly. Steam Workshop support is live, which matters for a game this systems-heavy. The mod ecosystem is still young but the infrastructure is in place. On the performance side, the engine holds up better than the genre average. Large drone-heavy bases that would crater framerates in comparable titles run smoothly in Desynced, and reports suggest it handles demanding setups without the usual late-game slideshow. The community reception sits at roughly 79 percent positive across nearly 1,800 Steam reviews, which is a reasonable signal for a niche title that asks real patience upfront. The critics who push back mostly cite the learning curve and some late-game enemy balance that can feel punishing. Both critiques are fair. PvP is available alongside co-op, though the co-op colony experience is the stronger recommendation for most players given the game's design priorities. If your frame of reference is Factorio and you are bored of optimizing belt ratios, Desynced is the most structurally different take on automation strategy released in years. If you want a gentle city-builder with no friction, look elsewhere. The programming layer is the game, not a tutorial hurdle you graduate past.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayerpvponline-pvpcooponline-coopworkshopcloud-savestier:indieDrone LogisticsVisual ProgrammingBlight MechanicsPassive Mode AvailableBehavior ScriptingColony DefenseModular UnitsCampaign Narrative

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit or newer
Memory
2 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
GTX 1060 / AMD R9 or higher
Processor
5th Generation Intel i5 CPU or equivalent

Recomendados

Requires a 64-bit processor and operating system

Sigue explorando

Community Discussion

Be the first to comment on Desynced.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Stage Games Inc.
Distribuidora
Forklift Interactive
Fecha de lanzamiento
5 mar 2026

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Desynced →

Preguntas frecuentes sobre Desynced

¿Cuánto cuesta Desynced?

El precio de Desynced cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Desynced más barato?

Compara los precios de Desynced en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Desynced?

Desynced está disponible en PC.

¿Cuándo se lanzó Desynced?

Desynced se lanzó el 5 de marzo de 2026.

¿Quién desarrolló Desynced?

Desynced fue desarrollado por Stage Games Inc. y publicado por Forklift Interactive.