Decay of Logos es gratis para jugar — descarga y juega gratis, con ediciones de pago opcionales y DLC comparados en esta página. Desarrollado por Amplify Creations. Publicado por Amplify Creations. Lanzado el 30/8/2019. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie, RPG, Free To Play. Puntuación Metacritic: 50/100.

Gorgeous pastel-colored bones wrapped around a broken Souls-lite. The elk companion almost saves it; the camera, the bugs, and the punishing death system conspire to stop you from caring.

I want to believe in Decay of Logos more than the evidence allows. Amplify Creations is a tiny team, the visual palette is genuinely lovely in a cel-shaded, sun-bleached-fantasy kind of way, and the concept of pairing a silent protagonist named Ada with a white elk companion as both mount and puzzle-solving partner is the sort of handcrafted-feeling idea that makes me root for a game before I even boot it up. Then I booted it up. The setup sends Ada into a high-fantasy world after her village is destroyed, chasing revenge against a fractured royal family while lore seeps out in the ambient, Souls-style drip of item descriptions and scattered NPC conversations. That storytelling ambition is admirable on paper. In practice the world feels hollow and the narrative drip never becomes a flood. Combat is stamina-based with light attacks, heavy attacks, a parry window, and a lock-on system borrowing freely from the From Software playbook. The stat degradation mechanic is the most distinctive wrinkle: every time you die, your core stats erode until you find a campfire resting point, pushing you to manage risk in a way that could feel tense and interesting but more often just layers punishment on top of punishment. Weapon variety and durability add some reason to push deeper into dungeons, and there are genuine secrets tucked into the interconnected world. Those bright spots exist. What surrounds them is harder to defend. Enemy patterns reduce to a single rhythm: bait the attack, step back, nick once, repeat. Boss encounters follow the same script. The camera is erratic in tight corridors and has a habit of obscuring the very enemy you are trying to read. Environment rendering glitches, collision failures, and frame-rate lurches were well-documented at launch and multiple patches only partially addressed them. The elk companion, the spiritual heart of the whole pitch, suffers from unpredictable AI that makes it feel less like a bond and more like a herding chore. The lighting work and voice acting from the small cast are genuinely above what the rest of the package delivers, and that gap between craft in some areas and collapse in others is the most painful thing about the experience. Who is this for, then? Patience-heavy players who can mentally subtract the rough edges and treat environmental exploration as the primary reward might find enough here. The interconnected world design, dark tunnels lit by torchlight, and winding hillside vistas do occasionally conjure the mood Amplify was reaching for. But the median player will hit a wall of compounding frustrations, bugs, and repetitive encounters long before the world gives them enough back. This is a game that contains a better game inside it, one that never quite clawed its way out. Kai, Scout Team

Decay of Logos

Decay of Logos

Gratis para jugar
30 ago 2019Amplify Creations
GamerScout opina

Gorgeous pastel-colored bones wrapped around a broken Souls-lite. The elk companion almost saves it; the camera, the bugs, and the punishing death system conspire to stop you from caring.

PCXbox
ProtonDB Gold
Gratis para jugar

Decay of Logos es gratis para descargar y jugar. Cualquier edición, DLC o complemento dentro del juego opcional aparece en la tabla de precios de abajo.

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I want to believe in Decay of Logos more than the evidence allows. Amplify Creations is a tiny team, the visual palette is genuinely lovely in a cel-shaded, sun-bleached-fantasy kind of way, and the concept of pairing a silent protagonist named Ada with a white elk companion as both mount and puzzle-solving partner is the sort of handcrafted-feeling idea that makes me root for a game before I even boot it up. Then I booted it up. The setup sends Ada into a high-fantasy world after her village is destroyed, chasing revenge against a fractured royal family while lore seeps out in the ambient, Souls-style drip of item descriptions and scattered NPC conversations. That storytelling ambition is admirable on paper. In practice the world feels hollow and the narrative drip never becomes a flood. Combat is stamina-based with light attacks, heavy attacks, a parry window, and a lock-on system borrowing freely from the From Software playbook. The stat degradation mechanic is the most distinctive wrinkle: every time you die, your core stats erode until you find a campfire resting point, pushing you to manage risk in a way that could feel tense and interesting but more often just layers punishment on top of punishment. Weapon variety and durability add some reason to push deeper into dungeons, and there are genuine secrets tucked into the interconnected world. Those bright spots exist. What surrounds them is harder to defend. Enemy patterns reduce to a single rhythm: bait the attack, step back, nick once, repeat. Boss encounters follow the same script. The camera is erratic in tight corridors and has a habit of obscuring the very enemy you are trying to read. Environment rendering glitches, collision failures, and frame-rate lurches were well-documented at launch and multiple patches only partially addressed them. The elk companion, the spiritual heart of the whole pitch, suffers from unpredictable AI that makes it feel less like a bond and more like a herding chore. The lighting work and voice acting from the small cast are genuinely above what the rest of the package delivers, and that gap between craft in some areas and collapse in others is the most painful thing about the experience. Who is this for, then? Patience-heavy players who can mentally subtract the rough edges and treat environmental exploration as the primary reward might find enough here. The interconnected world design, dark tunnels lit by torchlight, and winding hillside vistas do occasionally conjure the mood Amplify was reaching for. But the median player will hit a wall of compounding frustrations, bugs, and repetitive encounters long before the world gives them enough back. This is a game that contains a better game inside it, one that never quite clawed its way out.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Souls-liteStat DegradationElk CompanionStamina CombatInterconnected WorldMinimal Hand-HoldingEnvironmental StorytellingWeapon DurabilityCampfire Checkpoint

Requisitos del sistema

Mínimos

OS
Windows 7 (64-bit OS required)
Memory
4 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
2 GB, GeForce GTX 660/Radeon HD 7850
Processor
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz or AMD FX 8350

Recomendados

OS
Windows 10 (64-bit OS required)
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
3 GB, GeForce GTX 960/R9 285
Processor
Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz or AMD R5 1600

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Reseñas y valoraciones

Metacritic
50

Información del juego

Desarrolladora
Amplify Creations
Distribuidora
Amplify Creations
Fecha de lanzamiento
30 ago 2019

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¿Cuánto cuesta Decay of Logos?

Decay of Logos es gratis para jugar — descargarlo y jugarlo no cuesta nada en PC, Xbox. Cualquier edición, DLC o complemento dentro del juego opcional aparece en la tabla de precios de esta página.

¿Decay of Logos tiene compras dentro del juego?

Decay of Logos es gratis para descargar y jugar, y se monetiza mediante compras opcionales dentro del juego como cosméticos, ediciones o DLC en lugar de un precio inicial. Cualquier edición o complemento de pago disponible aparece en la tabla de precios de esta página.

¿En qué plataformas está disponible Decay of Logos?

Decay of Logos está disponible en PC, Xbox.

¿Cuándo se lanzó Decay of Logos?

Decay of Logos se lanzó el 30 de agosto de 2019.

¿Quién desarrolló Decay of Logos?

Decay of Logos fue desarrollado por Amplify Creations.

¿Merece la pena comprar Decay of Logos?

Decay of Logos tiene una puntuación Metacritic de 50/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.