Compara los precios de Death Ray Manta SE en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por The Future Of Videogames. Publicado por Thalamus Digital. Lanzado el 17/9/2015. Disponible en PC. Géneros: Action, Indie.

If Geometry Wars and a Jeff Minter fever dream had a very small, very sincere child, it would look exactly like this - 32 screens of neon chaos with a synth heart beating underneath.

I kept coming back to Death Ray Manta SE the way you keep picking at a song you half-remember from a car radio in 1984. The premise is stripped to bone: one manta ray with lasers in its skull, spawned centre-screen, surrounded by mines, robots, laser-spitting foes, and the occasional wandering rabbit. Clear the arena, warp to the next screen, repeat across 32 sequentially ordered stages. There are no upgrades, no unlockable modes, no branching paths. What you get instead is something rarer in modern arcade design - a game that knows exactly what it is and refuses to apologise for any of it. The twin-stick controls are about as immediate as it gets: left stick moves, right stick fires a spread of laser beams that arc out slowly enough to make precise aiming largely unnecessary. Your shots can intercept incoming fire too, which gives the weapon a defensive quality that quietly rewards patience over panic. Each enemy death triggers a burst of multi-coloured pixels and a little text flourish - words of absurdist encouragement that flash and dissolve mid-battle. These messages are pure handcraft, the kind of personality injection a solo creative sensibility produces when no committee is involved. Collecting space gems before they vanish scores a double-point bonus on that stage, and chasing those while keeping the manta alive is where the tension actually lives. The real design risk - and the thing that will split players - is the visual noise. Neon trails follow every moving object. Destroying obstacles adds particle debris to a screen that already has a lot happening. The colour palette is psychedelic in the old-school sense: brash, flashy, occasionally overwhelming. A few reviewers noted that deaths sometimes feel like the screen swallowed you rather than an enemy outright beat you, and that is a fair criticism. The lack of an online leaderboard stings a little for a game whose entire tension comes from score chasing. But the fixed level order is actually a considered choice: because every screen is the same sequence every run, pattern recognition builds naturally, and what felt chaotic on attempt three starts feeling readable by attempt eight. Mike Daw's synth soundtrack deserves its own sentence. It builds as arenas are cleared, accelerating in lock-step with your confidence, and it is one of the better examples of audio-as-pacing I have heard in this genre. The retrowave production sits somewhere between a Commodore demo scene tape and a John Carpenter score, which for a game about a laser-armed fish in deep space is just about exactly right. The whole experience runs in short, sharp bursts - median playtime data suggests a couple of hours per run-through - which means it fits into a lunch break or a late-night thirty-minute session with equal comfort. It does not try to be a hundred-hour game and that self-awareness is the quietest kind of craft. Kai, Scout Team

Death Ray Manta SE

Death Ray Manta SE

17 sept 2015The Future Of VideogamesThalamus Digital
GamerScout opina

If Geometry Wars and a Jeff Minter fever dream had a very small, very sincere child, it would look exactly like this - 32 screens of neon chaos with a synth heart beating underneath.

PC
ProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.65

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.6515 Jun 2026
Keyshops
€0.62€0.65€0.69€0.727 Jun12 Jun18 Jun23 Jun28 Jun
Tracking prices since 7 Jun 2026
Create alert

Capturas y multimedia

Acerca de Death Ray Manta SE

I kept coming back to Death Ray Manta SE the way you keep picking at a song you half-remember from a car radio in 1984. The premise is stripped to bone: one manta ray with lasers in its skull, spawned centre-screen, surrounded by mines, robots, laser-spitting foes, and the occasional wandering rabbit. Clear the arena, warp to the next screen, repeat across 32 sequentially ordered stages. There are no upgrades, no unlockable modes, no branching paths. What you get instead is something rarer in modern arcade design - a game that knows exactly what it is and refuses to apologise for any of it. The twin-stick controls are about as immediate as it gets: left stick moves, right stick fires a spread of laser beams that arc out slowly enough to make precise aiming largely unnecessary. Your shots can intercept incoming fire too, which gives the weapon a defensive quality that quietly rewards patience over panic. Each enemy death triggers a burst of multi-coloured pixels and a little text flourish - words of absurdist encouragement that flash and dissolve mid-battle. These messages are pure handcraft, the kind of personality injection a solo creative sensibility produces when no committee is involved. Collecting space gems before they vanish scores a double-point bonus on that stage, and chasing those while keeping the manta alive is where the tension actually lives. The real design risk - and the thing that will split players - is the visual noise. Neon trails follow every moving object. Destroying obstacles adds particle debris to a screen that already has a lot happening. The colour palette is psychedelic in the old-school sense: brash, flashy, occasionally overwhelming. A few reviewers noted that deaths sometimes feel like the screen swallowed you rather than an enemy outright beat you, and that is a fair criticism. The lack of an online leaderboard stings a little for a game whose entire tension comes from score chasing. But the fixed level order is actually a considered choice: because every screen is the same sequence every run, pattern recognition builds naturally, and what felt chaotic on attempt three starts feeling readable by attempt eight. Mike Daw's synth soundtrack deserves its own sentence. It builds as arenas are cleared, accelerating in lock-step with your confidence, and it is one of the better examples of audio-as-pacing I have heard in this genre. The retrowave production sits somewhere between a Commodore demo scene tape and a John Carpenter score, which for a game about a laser-armed fish in deep space is just about exactly right. The whole experience runs in short, sharp bursts - median playtime data suggests a couple of hours per run-through - which means it fits into a lunch break or a late-night thirty-minute session with equal comfort. It does not try to be a hundred-hour game and that self-awareness is the quietest kind of craft.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supporttrading-cardstier:sub-5Twin-Stick ArenaPattern RecognitionScore ChasingPsychedelic VisualsSynth SoundtrackNeo-Retro ArcadeOne-Life RunShort-Session Friendly

Requisitos del sistema

Mínimos

OS
Tested on Windows 7 and above.
Memory
4 GB RAM
DirectX
Version 9.0
Storage
100 MB available space
Graphics
A recent graphics card, onboard might be dicey.
Processor
A processor capable of playing a number of modern games.
Sound Card
Any recent onboard sound and up

Sigue explorando

Community Discussion

Be the first to comment on Death Ray Manta SE.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
The Future Of Videogames
Distribuidora
Thalamus Digital
Fecha de lanzamiento
17 sept 2015

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Death Ray Manta SE →

Preguntas frecuentes sobre Death Ray Manta SE

¿Cuánto cuesta Death Ray Manta SE?

El precio de Death Ray Manta SE cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Death Ray Manta SE más barato?

Compara los precios de Death Ray Manta SE en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Death Ray Manta SE?

Death Ray Manta SE está disponible en PC.

¿Cuándo se lanzó Death Ray Manta SE?

Death Ray Manta SE se lanzó el 17 de septiembre de 2015.

¿Quién desarrolló Death Ray Manta SE?

Death Ray Manta SE fue desarrollado por The Future Of Videogames y publicado por Thalamus Digital.