Compara los precios de Death Crown en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por 5WORD Team. Publicado por 5WORD Team. Lanzado el 23/8/2019. Disponible en PC. Géneros: Indie, Strategy.

Stripped to three building types and a hex grid, Death Crown plays more like a brawl than a board game - fast, nasty, and over before you realise you've lost.

I usually bounce off games that front-load complexity I didn't ask for, so when something goes the opposite direction - ripping the genre down to its skeleton - I pay attention. Death Crown keeps exactly three building types on the table: barracks that push out a steady troop flow, mines that generate gold, and defence towers that protect your flanks. That's the whole toolkit. No tech trees, no unit queues to babysit, no fog of war reading. You click and drag to set your soldiers' march route, and then the fight unfolds at a pace that makes most real-time strategy games look sedated. Every match takes place on a single-screen hex map, and because both sides start close together, the pressure is immediate. Build, expand your controlled hexes, redirect your troop lines to punch through a specific enemy structure - and do it faster than your opponent. Matches commonly wrap in one to five minutes, which sounds shallow until you're in the middle of one, furiously selling a building to reroute supply and block an advance you almost missed. The tempo sits somewhere between an arcade game and a stripped-down MOBA: your units march on their own, your job is placement and path control. It actually clicks. The campaign itself runs around three hours per run, split across roughly fifteen levels per chapter. Boss-tier enemies introduce special mechanics that the game often fails to explain clearly, which is a genuine irritant - you will lose to something you didn't know existed, reset, and then win cleanly the second time once you understand the rule. The Domination mode exists but reads more like extra campaign levels without the context, and it never grabbed me. Where things get properly fun is Versus: local PvP and local co-op both benefit enormously from how tight and readable the board is. If you have someone to sit next to, this becomes a very different recommendation. The Demonic Menace DLC, for what it's worth, ships with a coin-flip mechanic that community reception has largely panned as luck-dependent padding - it runs against everything the base game does well. Skip it or wait to see if it clicks with you before spending extra. The base campaign and Versus mode are where the real value sits, and the 1-bit black-and-white art style, which renders like a medieval engraving animated into motion, is genuinely striking in screenshots and even better in motion. On large, busy maps the readability can degrade slightly - some tower states are hard to parse when things get cluttered - but it's a minor complaint given how contained each map is. The Steam rating sits at 88% positive across over 500 reviews, which is an honest number for a game this focused. It earns that score and probably shouldn't be much higher - three hours of campaign and a local multiplayer mode that needs a second human to shine aren't going to satisfy everyone. But if you want an RTS that respects your time, has no patience for spreadsheet management, and plays mean and fast, this is the one. Fred, Scout Team

Death Crown

Death Crown

23 ago 20195WORD Team
GamerScout opina

Stripped to three building types and a hex grid, Death Crown plays more like a brawl than a board game - fast, nasty, and over before you realise you've lost.

PC
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €3.52

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€3.525 Jun 2026
Keyshops
€3.24€3.43€3.61€3.805 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Death Crown

I usually bounce off games that front-load complexity I didn't ask for, so when something goes the opposite direction - ripping the genre down to its skeleton - I pay attention. Death Crown keeps exactly three building types on the table: barracks that push out a steady troop flow, mines that generate gold, and defence towers that protect your flanks. That's the whole toolkit. No tech trees, no unit queues to babysit, no fog of war reading. You click and drag to set your soldiers' march route, and then the fight unfolds at a pace that makes most real-time strategy games look sedated. Every match takes place on a single-screen hex map, and because both sides start close together, the pressure is immediate. Build, expand your controlled hexes, redirect your troop lines to punch through a specific enemy structure - and do it faster than your opponent. Matches commonly wrap in one to five minutes, which sounds shallow until you're in the middle of one, furiously selling a building to reroute supply and block an advance you almost missed. The tempo sits somewhere between an arcade game and a stripped-down MOBA: your units march on their own, your job is placement and path control. It actually clicks. The campaign itself runs around three hours per run, split across roughly fifteen levels per chapter. Boss-tier enemies introduce special mechanics that the game often fails to explain clearly, which is a genuine irritant - you will lose to something you didn't know existed, reset, and then win cleanly the second time once you understand the rule. The Domination mode exists but reads more like extra campaign levels without the context, and it never grabbed me. Where things get properly fun is Versus: local PvP and local co-op both benefit enormously from how tight and readable the board is. If you have someone to sit next to, this becomes a very different recommendation. The Demonic Menace DLC, for what it's worth, ships with a coin-flip mechanic that community reception has largely panned as luck-dependent padding - it runs against everything the base game does well. Skip it or wait to see if it clicks with you before spending extra. The base campaign and Versus mode are where the real value sits, and the 1-bit black-and-white art style, which renders like a medieval engraving animated into motion, is genuinely striking in screenshots and even better in motion. On large, busy maps the readability can degrade slightly - some tower states are hard to parse when things get cluttered - but it's a minor complaint given how contained each map is. The Steam rating sits at 88% positive across over 500 reviews, which is an honest number for a game this focused. It earns that score and probably shouldn't be much higher - three hours of campaign and a local multiplayer mode that needs a second human to shine aren't going to satisfy everyone. But if you want an RTS that respects your time, has no patience for spreadsheet management, and plays mean and fast, this is the one.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Minimalist RTSLocal PvPFast MatchesSingle-Screen MapsGothic Art StyleArcade StrategyHex GridTroop Routing

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
300 MB available space
Graphics
NVIDIA GT/s 4xx or equivalent
Processor
1.6 Ghz

Recomendados

OS
Windows 8/10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
300 MB available space
Graphics
NVIDIA Geforce 600 series or higher
Processor
2.4 GHZ

Sigue explorando

Community Discussion

Be the first to comment on Death Crown.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
5WORD Team
Distribuidora
5WORD Team
Fecha de lanzamiento
23 ago 2019

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de 5WORD Team

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Death Crown →

Preguntas frecuentes sobre Death Crown

¿Cuánto cuesta Death Crown?

El precio de Death Crown cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Death Crown más barato?

Compara los precios de Death Crown en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Death Crown?

Death Crown está disponible en PC.

¿Cuándo se lanzó Death Crown?

Death Crown se lanzó el 23 de agosto de 2019.

¿Quién desarrolló Death Crown?

Death Crown fue desarrollado por 5WORD Team.