Compara los precios de Dear RED - Extended en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Lee Sang. Publicado por Sometimes You. Lanzado el 12/4/2016. Disponible en PC. Géneros: Indie, RPG.

A pocket-sized RPG Maker revenge story with 17 branching endings you can collect in under an hour - the craft is earnest, but the narrative runs dry before it earns its ambition.

My honest reaction after finishing Dear RED - Extended the first time was a quiet pause at the title screen, genuinely unsure whether I'd just seen a prologue or the whole thing. That pause told me a lot. This is an RPG Maker VX Ace micro-narrative built by solo developer Lee Sang, centred on a young woman named Red who has tracked down the man she believes killed her mother. Knife in hand, she stands at his door. Everything from that point forward is driven by dialogue choices, almost always framed as a binary: tell the truth, or lie. The setup has real atmospheric pull. The pixel art is sparse but intentional, and the soundtrack carries genuine unease - critics and players consistently single it out as the one element that lands cleanly. If you close your eyes and just let the music run, something moody and handmade lives in there. The structural idea is that replaying short branches reveals fragments of backstory, and the whole picture only assembles across multiple runs. On paper that is a compelling design for a micro-game - the kind of thing that works beautifully in text-parser fiction. In practice, the execution stumbles in ways that are hard to overlook. The truth-or-lie mechanic, which the game positions as its central tension, turns out to carry less weight than advertised: many choice pairings funnel you toward the same outcome regardless of what you pick, adding a line of dialogue at most. Individual endings clock in at under three minutes each, with some players reporting a complete first ending in under sixty seconds. All 16 to 17 endings can be seen in a single sitting well under an hour. That is not inherently a crime for a low-cost release, but it creates a problem: the game keeps hinting at deeper mystery without ever delivering the payoff those hints promise. The story gestures at Red's complicated relationship with memory and grief, then resolves its central riddle in a way that left most reviewers genuinely baffled rather than moved. There are also some technical friction points worth knowing. The game runs locked in a windowed resolution, which feels like an oversight in a post-2010 release. Achievements are tied to clearing the story branches, so completionists will check every box without much trouble, but a reported bug has caused some players' logged hours to balloon far beyond actual play time - worth knowing if you are tracking time spent. The digital artbook included in the Extended version is a minor bonus, and the graphical and ending changes over the original release are real if modest improvements. Who should pick this up? Collectors hunting achievment completions in sub-hour games will get exactly that. Players curious about early RPG Maker horror culture - the same scene that produced Ib, Yume Nikki, and Mad Father - might find Dear RED an interesting if uneven artifact from that tradition. If you go in wanting a tight, resonant short story that knows when to end, the soundtrack alone carries some of that warmth, but the narrative architecture leaves it unfinished. Approach it as a mood piece with a commitment problem rather than a satisfying branching story, and you will land closer to contentment. Kai, Scout Team

Dear RED - Extended

Dear RED - Extended

12 abr 2016Lee SangSometimes You
GamerScout opina

A pocket-sized RPG Maker revenge story with 17 branching endings you can collect in under an hour - the craft is earnest, but the narrative runs dry before it earns its ambition.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €0.24

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Acerca de Dear RED - Extended

My honest reaction after finishing Dear RED - Extended the first time was a quiet pause at the title screen, genuinely unsure whether I'd just seen a prologue or the whole thing. That pause told me a lot. This is an RPG Maker VX Ace micro-narrative built by solo developer Lee Sang, centred on a young woman named Red who has tracked down the man she believes killed her mother. Knife in hand, she stands at his door. Everything from that point forward is driven by dialogue choices, almost always framed as a binary: tell the truth, or lie. The setup has real atmospheric pull. The pixel art is sparse but intentional, and the soundtrack carries genuine unease - critics and players consistently single it out as the one element that lands cleanly. If you close your eyes and just let the music run, something moody and handmade lives in there. The structural idea is that replaying short branches reveals fragments of backstory, and the whole picture only assembles across multiple runs. On paper that is a compelling design for a micro-game - the kind of thing that works beautifully in text-parser fiction. In practice, the execution stumbles in ways that are hard to overlook. The truth-or-lie mechanic, which the game positions as its central tension, turns out to carry less weight than advertised: many choice pairings funnel you toward the same outcome regardless of what you pick, adding a line of dialogue at most. Individual endings clock in at under three minutes each, with some players reporting a complete first ending in under sixty seconds. All 16 to 17 endings can be seen in a single sitting well under an hour. That is not inherently a crime for a low-cost release, but it creates a problem: the game keeps hinting at deeper mystery without ever delivering the payoff those hints promise. The story gestures at Red's complicated relationship with memory and grief, then resolves its central riddle in a way that left most reviewers genuinely baffled rather than moved. There are also some technical friction points worth knowing. The game runs locked in a windowed resolution, which feels like an oversight in a post-2010 release. Achievements are tied to clearing the story branches, so completionists will check every box without much trouble, but a reported bug has caused some players' logged hours to balloon far beyond actual play time - worth knowing if you are tracking time spent. The digital artbook included in the Extended version is a minor bonus, and the graphical and ending changes over the original release are real if modest improvements. Who should pick this up? Collectors hunting achievment completions in sub-hour games will get exactly that. Players curious about early RPG Maker horror culture - the same scene that produced Ib, Yume Nikki, and Mad Father - might find Dear RED an interesting if uneven artifact from that tradition. If you go in wanting a tight, resonant short story that knows when to end, the soundtrack alone carries some of that warmth, but the narrative architecture leaves it unfinished. Approach it as a mood piece with a commitment problem rather than a satisfying branching story, and you will land closer to contentment.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardstier:sub-5RPG MakerHorror Micro-NarrativeMultiple EndingsChoice-DrivenRevenge StoryAtmospheric SoundtrackCompletionist-FriendlyShort-Form Fiction

Requisitos del sistema

Mínimos

OS
XP / Vista / 7 / 8 / 8.1 / 10 or higher
Memory
512 MB RAM
Storage
60 MB available space
Graphics
1024 x 768 pixels or higher desktop resolution
Processor
Intel® Pentium® 4 2.0 GHz equivalent or faster processor

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Información del juego

Desarrolladora
Lee Sang
Distribuidora
Sometimes You
Fecha de lanzamiento
12 abr 2016

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¿En qué plataformas está disponible Dear RED - Extended?

Dear RED - Extended está disponible en PC.

¿Cuándo se lanzó Dear RED - Extended?

Dear RED - Extended se lanzó el 12 de abril de 2016.

¿Quién desarrolló Dear RED - Extended?

Dear RED - Extended fue desarrollado por Lee Sang y publicado por Sometimes You.