Compara los precios de Dead Man's Draw en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Stardock Entertainment. Publicado por Stardock Entertainment. Lanzado el 6/2/2014. Disponible en PC. Géneros: Casual, Indie, Strategy.

Push-your-luck card math dressed in pirate clothes: one tense draw at a time, Dead Man's Draw turns a small ruleset into surprisingly sharp decision-making.

I went into Dead Man's Draw expecting a throwaway mobile port with microtransaction scars, and came out with something that held my attention far longer than a budget card game has any right to. The PC version on Steam strips out the in-app purchase baggage that reviewers criticized on iOS, replacing coin-gated trait charges with an experience-point unlock system that keeps every match feeling fair. That alone makes the Steam release the definitive way to play. The core loop is a push-your-luck bust mechanic that will feel immediately familiar to anyone who has played Blackjack or Can't Stop. You draw cards one at a time from a pirate-themed 50-card deck split across ten suits: Anchors, Cannons, Swords, Keys, Chests, Oracles, Maps, Mermaids, Hooks, and the dreaded Kraken. Draw two cards of the same suit in a single turn and you bust, losing every unbanked card to the discard pile. Stop in time and you bank them, scoring only the highest-value card per suit. The decision to draw again is genuinely tense because suit probabilities shift with every card that leaves the deck, and tracking that mentally is where the strategy lives. It is closer to Poker-table probability reading than the brainless slot-pull the visual style might suggest. What elevates the game above generic push-your-luck is the suit ability layer. Swords steal cards from your opponent. Cannons discard one of their banked cards. Draw an Oracle and you peek at the next card in the deck. Land a Kraken and you are forced to draw two more, whether you want to or not. Combine a Chest with a Key before busting and you pull a stack of bonus cards from the discard pile. These mandatory chain effects mean a single draw can cascade into a multi-step sequence of steals, reveals, and forced draws, and managing that cascade requires real foresight. Traits deepen this further: upgrading your Cannon so it wipes an entire suit from your opponent's bank rather than a single card fundamentally changes how both players approach the round, and the PC version's 18 traits give enough variety that different trait pairings produce different optimal lines. The tournament structure across dozens of scenarios keeps things from going stale by introducing rule twists: some rounds hide the deck count, others hand your busted cards directly to your opponent rather than the discard pile, which totally inverts your risk calculus. The AI is competent enough to be a genuine opponent, though single-player is where this lives entirely. There is no online multiplayer, which is the game's most glaring omission. A pass-and-play mode exists, but it is a concession rather than a feature. Players who need an online ladder or async opponent system will leave unsatisfied. The game is also not updated post-launch in any meaningful way, so what you see is what you get. For a strategy-leaning player like me, this scratches a specific itch: a game light enough to run in the background during a long download, deep enough that replaying tournaments for three-star scores still produces interesting choices. Do not expect grand depth or a mod ecosystem. Do expect a tightly designed ruleset that respects the small amount of time you give it. Diego, Scout Team

Dead Man's Draw

Dead Man's Draw

6 feb 2014Stardock Entertainment
GamerScout opina

Push-your-luck card math dressed in pirate clothes: one tense draw at a time, Dead Man's Draw turns a small ruleset into surprisingly sharp decision-making.

PC
ProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.88

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I went into Dead Man's Draw expecting a throwaway mobile port with microtransaction scars, and came out with something that held my attention far longer than a budget card game has any right to. The PC version on Steam strips out the in-app purchase baggage that reviewers criticized on iOS, replacing coin-gated trait charges with an experience-point unlock system that keeps every match feeling fair. That alone makes the Steam release the definitive way to play. The core loop is a push-your-luck bust mechanic that will feel immediately familiar to anyone who has played Blackjack or Can't Stop. You draw cards one at a time from a pirate-themed 50-card deck split across ten suits: Anchors, Cannons, Swords, Keys, Chests, Oracles, Maps, Mermaids, Hooks, and the dreaded Kraken. Draw two cards of the same suit in a single turn and you bust, losing every unbanked card to the discard pile. Stop in time and you bank them, scoring only the highest-value card per suit. The decision to draw again is genuinely tense because suit probabilities shift with every card that leaves the deck, and tracking that mentally is where the strategy lives. It is closer to Poker-table probability reading than the brainless slot-pull the visual style might suggest. What elevates the game above generic push-your-luck is the suit ability layer. Swords steal cards from your opponent. Cannons discard one of their banked cards. Draw an Oracle and you peek at the next card in the deck. Land a Kraken and you are forced to draw two more, whether you want to or not. Combine a Chest with a Key before busting and you pull a stack of bonus cards from the discard pile. These mandatory chain effects mean a single draw can cascade into a multi-step sequence of steals, reveals, and forced draws, and managing that cascade requires real foresight. Traits deepen this further: upgrading your Cannon so it wipes an entire suit from your opponent's bank rather than a single card fundamentally changes how both players approach the round, and the PC version's 18 traits give enough variety that different trait pairings produce different optimal lines. The tournament structure across dozens of scenarios keeps things from going stale by introducing rule twists: some rounds hide the deck count, others hand your busted cards directly to your opponent rather than the discard pile, which totally inverts your risk calculus. The AI is competent enough to be a genuine opponent, though single-player is where this lives entirely. There is no online multiplayer, which is the game's most glaring omission. A pass-and-play mode exists, but it is a concession rather than a feature. Players who need an online ladder or async opponent system will leave unsatisfied. The game is also not updated post-launch in any meaningful way, so what you see is what you get. For a strategy-leaning player like me, this scratches a specific itch: a game light enough to run in the background during a long download, deep enough that replaying tournaments for three-star scores still produces interesting choices. Do not expect grand depth or a mod ecosystem. Do expect a tightly designed ruleset that respects the small amount of time you give it.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5Push-Your-LuckPirate ThemeCard CombosProbability ManagementTournament ModeTrait CustomizationMobile Port Done RightAI Opponent

Requisitos del sistema

Mínimos

OS
Windows 10 / 8 / 7 / Vista SP2
Memory
1 GB RAM
Storage
200 MB available space
Graphics
OpenGL 1.5 or Higher Compatible Video Card
Processor
Any x86 Compatible CPU

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Información del juego

Desarrolladora
Stardock Entertainment
Distribuidora
Stardock Entertainment
Fecha de lanzamiento
6 feb 2014

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¿En qué plataformas está disponible Dead Man's Draw?

Dead Man's Draw está disponible en PC.

¿Cuándo se lanzó Dead Man's Draw?

Dead Man's Draw se lanzó el 6 de febrero de 2014.

¿Quién desarrolló Dead Man's Draw?

Dead Man's Draw fue desarrollado por Stardock Entertainment.