Compara los precios de Dead In Vinland en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ishtar Games. Publicado por Dear Villagers. Lanzado el 12/4/2018. Disponible en PC. Géneros: Adventure, Indie, RPG, Simulation, Strategy. Puntuación Metacritic: 74/100.

A Viking family survival sim where spreadsheet math meets campfire drama. Manage morale, illness, and scarce resources or watch your clan fall apart one bad decision at a time.

Dead In Vinland drops you onto a hostile island with a small Viking family and a brutally finite set of daily actions. At its core this is a resource-management loop: assign characters to chop wood, forage food, tend wounds, and scout new locations, then survive the consequences when the numbers don't add up. If you've played survival-management hybrids before, the rhythm feels immediately familiar, but Ishtar Games layers in enough RPG wrinkles to keep the decisions interesting well past the opening hours. The character system is where the depth lives. Each family member carries a set of stats (Vitality, Strength, Charisma, and several others), personal traits, and a relationship web that actively affects camp morale. Assign the wrong person to an exhausting task and they'll accumulate fatigue and depression debuffs that cascade into real production penalties. That cause-and-effect chain is satisfying to unpick, and it's the reason a 15-hour run can feel genuinely different from the one before it. There are also RPG combat encounters resolved through a turn-based card-like system, which adds a secondary skill layer without overshadowing the base-management game. The difficulty curve deserves a direct mention because it has frustrated a visible slice of the player base. Normal mode is unforgiving in the mid-game when illness, enemy raids, and food scarcity converge at the same time. The game does explain mechanics through early tutorial prompts, but it doesn't hold your hand through the strategic layer. My honest advice: start on the easier difficulty setting, treat the first run as a learning campaign, and then approach Normal once you understand which stats to prioritise on each character. The 77 percent Steam rating largely reflects players who hit that mid-game wall without that context. Players who pushed through consistently rate it much higher in the written reviews. Where the game stumbles is in pacing and content breadth. The narrative events are well-written and give the survival loop genuine emotional stakes, but after two full playthroughs the event pool starts to repeat noticeably. The late game also relies heavily on managing the same resource bottlenecks rather than introducing meaningful new strategic levers. There is no mod ecosystem to speak of, which means once the base content is exhausted, replayability depends almost entirely on your attachment to the characters and your drive to optimise a cleaner run. The AI opponents and raid mechanics are functional but not deep enough to qualify as a real strategic adversary. For the right audience this is a focused, well-crafted experience. If you enjoy games like Darkest Dungeon or The Flame in the Flood, where resource pressure meets character-level drama and every action slot feels consequential, Dead In Vinland scratches that itch effectively. It is not a sprawling grand-strategy title, and it doesn't pretend to be. It's a tightly scoped survival manager with a story worth following, best consumed in a couple of dedicated runs rather than treated as an indefinite time sink. Diego, Scout Team

Dead In Vinland

Dead In Vinland

12 abr 2018Ishtar GamesDear Villagers
GamerScout opina

A Viking family survival sim where spreadsheet math meets campfire drama. Manage morale, illness, and scarce resources or watch your clan fall apart one bad decision at a time.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €0.60

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Dead In Vinland drops you onto a hostile island with a small Viking family and a brutally finite set of daily actions. At its core this is a resource-management loop: assign characters to chop wood, forage food, tend wounds, and scout new locations, then survive the consequences when the numbers don't add up. If you've played survival-management hybrids before, the rhythm feels immediately familiar, but Ishtar Games layers in enough RPG wrinkles to keep the decisions interesting well past the opening hours. The character system is where the depth lives. Each family member carries a set of stats (Vitality, Strength, Charisma, and several others), personal traits, and a relationship web that actively affects camp morale. Assign the wrong person to an exhausting task and they'll accumulate fatigue and depression debuffs that cascade into real production penalties. That cause-and-effect chain is satisfying to unpick, and it's the reason a 15-hour run can feel genuinely different from the one before it. There are also RPG combat encounters resolved through a turn-based card-like system, which adds a secondary skill layer without overshadowing the base-management game. The difficulty curve deserves a direct mention because it has frustrated a visible slice of the player base. Normal mode is unforgiving in the mid-game when illness, enemy raids, and food scarcity converge at the same time. The game does explain mechanics through early tutorial prompts, but it doesn't hold your hand through the strategic layer. My honest advice: start on the easier difficulty setting, treat the first run as a learning campaign, and then approach Normal once you understand which stats to prioritise on each character. The 77 percent Steam rating largely reflects players who hit that mid-game wall without that context. Players who pushed through consistently rate it much higher in the written reviews. Where the game stumbles is in pacing and content breadth. The narrative events are well-written and give the survival loop genuine emotional stakes, but after two full playthroughs the event pool starts to repeat noticeably. The late game also relies heavily on managing the same resource bottlenecks rather than introducing meaningful new strategic levers. There is no mod ecosystem to speak of, which means once the base content is exhausted, replayability depends almost entirely on your attachment to the characters and your drive to optimise a cleaner run. The AI opponents and raid mechanics are functional but not deep enough to qualify as a real strategic adversary. For the right audience this is a focused, well-crafted experience. If you enjoy games like Darkest Dungeon or The Flame in the Flood, where resource pressure meets character-level drama and every action slot feels consequential, Dead In Vinland scratches that itch effectively. It is not a sprawling grand-strategy title, and it doesn't pretend to be. It's a tightly scoped survival manager with a story worth following, best consumed in a couple of dedicated runs rather than treated as an indefinite time sink.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamSurvival ManagementResource AllocationCharacter StatsMorale SystemTurn-Based CombatNarrative EventsDifficulty SpikeSingle PlaythroughFamily Dynamics

Requisitos del sistema

Mínimos

Processor
AMD Athlon II X4 640 3.0GHz
Memory
2 GB RAM
Graphics
GeForce GTS 450
DirectX
Version 9.0
Storage
2 GB available space

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Reseñas y valoraciones

Metacritic
74
Steam
77%(1,799)

Información del juego

Desarrolladora
Ishtar Games
Distribuidora
Dear Villagers
Fecha de lanzamiento
12 abr 2018

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¿En qué plataformas está disponible Dead In Vinland?

Dead In Vinland está disponible en PC.

¿Cuándo se lanzó Dead In Vinland?

Dead In Vinland se lanzó el 12 de abril de 2018.

¿Quién desarrolló Dead In Vinland?

Dead In Vinland fue desarrollado por Ishtar Games y publicado por Dear Villagers.

¿Merece la pena comprar Dead In Vinland?

Dead In Vinland tiene una puntuación Metacritic de 74/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.