Compara los precios de DE-EXIT - Eternal Matters en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por SandBloom Studio. Publicado por HandyGames. Lanzado el 14/4/2023. Disponible en PC. Géneros: Action, Adventure, Casual, Indie.

A six-hour voxel afterlife that treats death as something worth talking about openly, with puzzles and stealth built around a genuinely moving story rather than the other way around.

I gravitate hard toward games that know exactly what they are, and DE-EXIT - Eternal Matters, from Barcelona-based SandBloom Studio, is one of the clearest examples I've found in a while. It positions story as the load-bearing wall, with platforming, stealth, and puzzle mechanics as the scaffolding that holds the narrative up rather than competing with it. You play as Lux, a newly arrived skeleton soul in the Plane of Memory, a voxel afterlife rooted in Latin American cultural tradition rather than the usual grim horror palette. The world is warm-toned, surprisingly upbeat, populated by skeleton NPCs with individual clothing and face paint that give each one a recognisable personality. Four distinct regions await you across roughly six to seven hours: an underwater island, a blazing desert, a snowy mountain range, and more, each with its own environmental logic and puzzle set. The game makes no bones (sorry) about being linear, and that suits it. The central tool is an artefact, a light-emitting cube that charges your abilities as you restore four pillars scattered across the Plane. That flashlight beam does multiple things: it reveals invisible corruption creatures patrolling the levels, activates door locks and environmental objects, makes grass grow tall enough to hide in, and manipulates blocks for puzzle solutions. New abilities unlock as you progress, and each regional chapter introduces mechanics specific to that area, which does a solid job of keeping the loop from going stale. The puzzle design in the second half is where the game really finds its footing, with some well-constructed set pieces that use the voxel geometry in clever ways. Instant restarts after getting caught by a corruption beast are a small but meaningful quality-of-life call: you never lose much, and the pacing stays intact. Where DE-EXIT wobbles is in the areas reviewers consistently flagged: the stealth sections are serviceable but not inspired, the corruption creatures are slow and pattern-bound in ways that remove most of the tension, and the camera can shift perspective mid-chase in ways that feel chaotic rather than cinematic. The first act also carries the weight of being an extended tutorial, and it takes patience to reach the point where the puzzle design and the emotional storytelling begin to click together. Players who want mechanical depth or tight stealth will find the bones here too thin. The controls can feel imprecise for platforming sections, and while the voxel aesthetic is genuinely striking when the lighting system is doing its work, clipping artifacts surface often enough to remind you this is a small studio working at the edge of its budget. What carries DE-EXIT past those rough edges is its sincerity. The soundtrack shifts register as you move between biomes, staying atmospheric without becoming oppressive. The voice acting is notably strong for an indie at this scale, and the script handles mortality with a lightness that feels earned rather than avoidant. SandBloom frames the afterlife as a place still full of purpose and connection, and that philosophy seeps into every NPC conversation and environmental detail. For a game built around the death of a developer's close friend, it manages to feel like a celebration rather than a lament. That is harder to pull off than any stealth mechanic, and DE-EXIT does it with a steadiness that genuinely moved me. Kai, Scout Team

DE-EXIT - Eternal Matters

DE-EXIT - Eternal Matters

14 abr 2023SandBloom StudioHandyGames
GamerScout opina

A six-hour voxel afterlife that treats death as something worth talking about openly, with puzzles and stealth built around a genuinely moving story rather than the other way around.

PC
Steam Deck Unsupported
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €2.38

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I gravitate hard toward games that know exactly what they are, and DE-EXIT - Eternal Matters, from Barcelona-based SandBloom Studio, is one of the clearest examples I've found in a while. It positions story as the load-bearing wall, with platforming, stealth, and puzzle mechanics as the scaffolding that holds the narrative up rather than competing with it. You play as Lux, a newly arrived skeleton soul in the Plane of Memory, a voxel afterlife rooted in Latin American cultural tradition rather than the usual grim horror palette. The world is warm-toned, surprisingly upbeat, populated by skeleton NPCs with individual clothing and face paint that give each one a recognisable personality. Four distinct regions await you across roughly six to seven hours: an underwater island, a blazing desert, a snowy mountain range, and more, each with its own environmental logic and puzzle set. The game makes no bones (sorry) about being linear, and that suits it. The central tool is an artefact, a light-emitting cube that charges your abilities as you restore four pillars scattered across the Plane. That flashlight beam does multiple things: it reveals invisible corruption creatures patrolling the levels, activates door locks and environmental objects, makes grass grow tall enough to hide in, and manipulates blocks for puzzle solutions. New abilities unlock as you progress, and each regional chapter introduces mechanics specific to that area, which does a solid job of keeping the loop from going stale. The puzzle design in the second half is where the game really finds its footing, with some well-constructed set pieces that use the voxel geometry in clever ways. Instant restarts after getting caught by a corruption beast are a small but meaningful quality-of-life call: you never lose much, and the pacing stays intact. Where DE-EXIT wobbles is in the areas reviewers consistently flagged: the stealth sections are serviceable but not inspired, the corruption creatures are slow and pattern-bound in ways that remove most of the tension, and the camera can shift perspective mid-chase in ways that feel chaotic rather than cinematic. The first act also carries the weight of being an extended tutorial, and it takes patience to reach the point where the puzzle design and the emotional storytelling begin to click together. Players who want mechanical depth or tight stealth will find the bones here too thin. The controls can feel imprecise for platforming sections, and while the voxel aesthetic is genuinely striking when the lighting system is doing its work, clipping artifacts surface often enough to remind you this is a small studio working at the edge of its budget. What carries DE-EXIT past those rough edges is its sincerity. The soundtrack shifts register as you move between biomes, staying atmospheric without becoming oppressive. The voice acting is notably strong for an indie at this scale, and the script handles mortality with a lightness that feels earned rather than avoidant. SandBloom frames the afterlife as a place still full of purpose and connection, and that philosophy seeps into every NPC conversation and environmental detail. For a game built around the death of a developer's close friend, it manages to feel like a celebration rather than a lament. That is harder to pull off than any stealth mechanic, and DE-EXIT does it with a steadiness that genuinely moved me.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Voxel ArtAfterlife NarrativeLatin American ThemesArtefact AbilitiesNo CombatCinematic PlatformerGrief ThemeEnvironmental PuzzlesShort Completable

Requisitos del sistema

Mínimos

OS
Windows 10 64bits
Memory
6 GB RAM
Storage
11 GB available space
Graphics
GTX 650 Ti 1GB/ Radeon 6950 1GB or better
Processor
Intel Core i5 / AMD FX-6300
Sound Card
DirectX compatible

Recomendados

Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
SandBloom Studio
Distribuidora
HandyGames
Fecha de lanzamiento
14 abr 2023

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¿En qué plataformas está disponible DE-EXIT - Eternal Matters?

DE-EXIT - Eternal Matters está disponible en PC.

¿Cuándo se lanzó DE-EXIT - Eternal Matters?

DE-EXIT - Eternal Matters se lanzó el 14 de abril de 2023.

¿Quién desarrolló DE-EXIT - Eternal Matters?

DE-EXIT - Eternal Matters fue desarrollado por SandBloom Studio y publicado por HandyGames.