Compara los precios de Dawn of the Celestialpod en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por GWAMM LLC. Publicado por GWAMM LLC. Lanzado el 12/6/2018. Disponible en PC. Géneros: Violent, Action, Adventure, Indie, Strategy.

A student-built physics-swinger with a genuinely odd premise - you play a space squid breaking into robot warships to rescue enslaved starfish. Niche, rough around the edges, but the tentacle locomotion has a tactile pull that keeps you going.

My first honest reaction to Celestialpod was skepticism: a college capstone project, two Steam reviews, no Metacritic score. That is a combination that usually signals a weekend jam game wrapped in a $5 price tag and forgotten. But the core mechanic here is more interesting than that resume suggests. The whole game is built around a custom 2D tentacle system where you swing, pull, and grab through the interior of spaceship environments. Think Spider-Man movement stripped down to its most mechanical, then dropped inside a destructible sci-fi corridor. Getting that locomotion to feel good is genuinely hard to do, and the fact that it mostly works is the game's strongest argument for existing. The structure is straightforward: you play as a Celestialpod, a squid-like creature born from the sacrifice of fellow starfish, and your job is to infiltrate ten distinct robot ships, neutralize guards, and escape before the self-destruct sequence finishes. Each ship is framed as its own timed challenge, and the game introduces an upgrade system that gradually makes your squid more capable. There is also a single boss encounter built around the player's own image, which is a small but memorable flourish from a small team. The difficulty curve escalates with each new ship, leaning on environmental hazards and increasingly aggressive robotic enemy types to keep runs from feeling identical. Where the game loses me, as someone who grades systems for a living, is in the depth column. There is no mod ecosystem, no meaningful build variety beyond the upgrade track, and the AI is functional but thin. You are essentially practicing movement puzzles and timed routes rather than making strategic decisions. The "strategy" tag on the store page is generous - this plays closer to a precision action-platformer than anything with resource management or decision trees. The destructible environments add chaos, but not the kind that feeds into repeatable strategic layers. With only two user reviews on record since 2018, there is no community around it to fill those gaps. For the right player, that is not a dealbreaker. If you have a soft spot for physics-based movement games and do not need systemic depth to stay interested, the tentacle locomotion gives Celestialpod a physical quality that feels distinct. It is a curio built by a student team at GWAMM LLC that shipped a real, functional game and put real thought into its central mechanic. The parallaxing 2D art style holds up, and the destructible environments give each run a slightly chaotic energy. Just go in knowing you are playing a short, mechanically focused experience, not a layered action-RPG. Diego, Scout Team

Dawn of the Celestialpod

Dawn of the Celestialpod

12 jun 2018GWAMM LLC
GamerScout opina

A student-built physics-swinger with a genuinely odd premise - you play a space squid breaking into robot warships to rescue enslaved starfish. Niche, rough around the edges, but the tentacle locomotion has a tactile pull that keeps you going.

PC
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Mínimo histórico: €126.10

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My first honest reaction to Celestialpod was skepticism: a college capstone project, two Steam reviews, no Metacritic score. That is a combination that usually signals a weekend jam game wrapped in a $5 price tag and forgotten. But the core mechanic here is more interesting than that resume suggests. The whole game is built around a custom 2D tentacle system where you swing, pull, and grab through the interior of spaceship environments. Think Spider-Man movement stripped down to its most mechanical, then dropped inside a destructible sci-fi corridor. Getting that locomotion to feel good is genuinely hard to do, and the fact that it mostly works is the game's strongest argument for existing. The structure is straightforward: you play as a Celestialpod, a squid-like creature born from the sacrifice of fellow starfish, and your job is to infiltrate ten distinct robot ships, neutralize guards, and escape before the self-destruct sequence finishes. Each ship is framed as its own timed challenge, and the game introduces an upgrade system that gradually makes your squid more capable. There is also a single boss encounter built around the player's own image, which is a small but memorable flourish from a small team. The difficulty curve escalates with each new ship, leaning on environmental hazards and increasingly aggressive robotic enemy types to keep runs from feeling identical. Where the game loses me, as someone who grades systems for a living, is in the depth column. There is no mod ecosystem, no meaningful build variety beyond the upgrade track, and the AI is functional but thin. You are essentially practicing movement puzzles and timed routes rather than making strategic decisions. The "strategy" tag on the store page is generous - this plays closer to a precision action-platformer than anything with resource management or decision trees. The destructible environments add chaos, but not the kind that feeds into repeatable strategic layers. With only two user reviews on record since 2018, there is no community around it to fill those gaps. For the right player, that is not a dealbreaker. If you have a soft spot for physics-based movement games and do not need systemic depth to stay interested, the tentacle locomotion gives Celestialpod a physical quality that feels distinct. It is a curio built by a student team at GWAMM LLC that shipped a real, functional game and put real thought into its central mechanic. The parallaxing 2D art style holds up, and the destructible environments give each run a slightly chaotic energy. Just go in knowing you are playing a short, mechanically focused experience, not a layered action-RPG.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:aaaPhysics-Based MovementTentacle MechanicsTimed EscapeDestructible EnvironmentPrecision PlatformerUpgrade SystemSingle BossShort Campaign

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX 760
Processor
Intel Core i5-6400

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Información del juego

Desarrolladora
GWAMM LLC
Distribuidora
GWAMM LLC
Fecha de lanzamiento
12 jun 2018

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¿En qué plataformas está disponible Dawn of the Celestialpod?

Dawn of the Celestialpod está disponible en PC.

¿Cuándo se lanzó Dawn of the Celestialpod?

Dawn of the Celestialpod se lanzó el 12 de junio de 2018.

¿Quién desarrolló Dawn of the Celestialpod?

Dawn of the Celestialpod fue desarrollado por GWAMM LLC.