Compara los precios de Dawn of Kagura: Hatsuka's Story en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Debonosu Works. Publicado por Shiravune. Lanzado el 7/1/2022. Disponible en PC. Géneros: Adventure, Strategy.

A compact turn-based roguelike that trades grand-strategy complexity for Japanese folklore charm, across 20 randomized dungeon floors with a bow-wielding priestess and a youkai roster to build and break repeatedly.

I went into Hatsuka's Story expecting a throwaway tie-in within a series of character-specific vignettes, and came out mildly surprised by how much of a functional roguelike loop Debonosu Works crammed into a sub-800MB package. The structure is straightforward: priestess Hatsuka Otowa, armed with a bow, descends through 20 randomized floors split across three areas, each ending in a boss fight, with the final area's boss being the real test of whatever youkai roster you've assembled on the way down. As a strategy lens, the interesting part is not the dungeon traversal itself but the decisions layered on top of it: which captured youkai to keep, how to spend limited shop currency on weapon upgrades versus stat consumables, and when the Youkai Soulshare system (carried over from earlier installments in the series) is worth triggering to juice a unit's combat potential versus burning it for a short-term advantage. The turn-based combat is readable and unambiguous, which lowers the barrier to entry considerably. Difficulty is adjustable, so newcomers to the roguelike-RPG sub-genre can dial things down without feeling punished for not already knowing the youkai type matchups. The Pandemonium system adds a layer of escalation as floors progress, keeping runs from feeling completely static. That said, players who grind strategy games for their decision density will notice the ceiling fairly quickly. The youkai enhancement mechanic requires significant grinding to meaningfully pay off, and the floor layouts, while randomized, start to feel structurally similar after a couple of runs. There is a New Game Plus mode that lets you carry gear and levels forward, which adds some post-credits mileage, though the enemy difficulty does not scale up to match, making late NG+ runs feel lopsided. Replayability is the game's stated selling point, and it delivers on that premise in a modest, honest way. This is not a Slay the Spire-depth loop where meta-progression keeps you theorycrafting at 2am. The roughly 10 hours of story content is accurate, and multiple playthroughs exist to let you experiment with different youkai compositions rather than because the narrative branches. Think of it less as a roguelite and more as a short tactical RPG with procedural dressing. The series also has companion entries centered on other characters (Keika's Story, Natsu's Story), each with a different weapon archetype, so if Hatsuka's bow-focused kit clicks for you, there is a path deeper into the Debonosu Works catalogue. Who is this for? Primarily players who want a low-commitment Japanese roguelike-adjacent RPG with light youkai monster-collecting and a visual novel wrapper around it. If you track decision trees and synergy builds, you will exhaust the strategic depth in two or three runs. If you are happy with a breezy, aesthetically consistent package that respects your time and does not overstay its welcome, Hatsuka's Story delivers what it promises without padding or pretense. Diego, Scout Team

Dawn of Kagura: Hatsuka's Story

Dawn of Kagura: Hatsuka's Story

7 ene 2022Debonosu WorksShiravune
GamerScout opina

A compact turn-based roguelike that trades grand-strategy complexity for Japanese folklore charm, across 20 randomized dungeon floors with a bow-wielding priestess and a youkai roster to build and break repeatedly.

PC
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€0.00
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Mínimo histórico: €2.45

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Acerca de Dawn of Kagura: Hatsuka's Story

I went into Hatsuka's Story expecting a throwaway tie-in within a series of character-specific vignettes, and came out mildly surprised by how much of a functional roguelike loop Debonosu Works crammed into a sub-800MB package. The structure is straightforward: priestess Hatsuka Otowa, armed with a bow, descends through 20 randomized floors split across three areas, each ending in a boss fight, with the final area's boss being the real test of whatever youkai roster you've assembled on the way down. As a strategy lens, the interesting part is not the dungeon traversal itself but the decisions layered on top of it: which captured youkai to keep, how to spend limited shop currency on weapon upgrades versus stat consumables, and when the Youkai Soulshare system (carried over from earlier installments in the series) is worth triggering to juice a unit's combat potential versus burning it for a short-term advantage. The turn-based combat is readable and unambiguous, which lowers the barrier to entry considerably. Difficulty is adjustable, so newcomers to the roguelike-RPG sub-genre can dial things down without feeling punished for not already knowing the youkai type matchups. The Pandemonium system adds a layer of escalation as floors progress, keeping runs from feeling completely static. That said, players who grind strategy games for their decision density will notice the ceiling fairly quickly. The youkai enhancement mechanic requires significant grinding to meaningfully pay off, and the floor layouts, while randomized, start to feel structurally similar after a couple of runs. There is a New Game Plus mode that lets you carry gear and levels forward, which adds some post-credits mileage, though the enemy difficulty does not scale up to match, making late NG+ runs feel lopsided. Replayability is the game's stated selling point, and it delivers on that premise in a modest, honest way. This is not a Slay the Spire-depth loop where meta-progression keeps you theorycrafting at 2am. The roughly 10 hours of story content is accurate, and multiple playthroughs exist to let you experiment with different youkai compositions rather than because the narrative branches. Think of it less as a roguelite and more as a short tactical RPG with procedural dressing. The series also has companion entries centered on other characters (Keika's Story, Natsu's Story), each with a different weapon archetype, so if Hatsuka's bow-focused kit clicks for you, there is a path deeper into the Debonosu Works catalogue. Who is this for? Primarily players who want a low-commitment Japanese roguelike-adjacent RPG with light youkai monster-collecting and a visual novel wrapper around it. If you track decision trees and synergy builds, you will exhaust the strategic depth in two or three runs. If you are happy with a breezy, aesthetically consistent package that respects your time and does not overstay its welcome, Hatsuka's Story delivers what it promises without padding or pretense.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayercloud-savestier:indieTurn-Based RoguelikeYoukai CollectingMonster RecruitmentNew Game PlusAdjustable DifficultyJapanese FolkloreShort-Run RoguelikeVisual Novel Wrapper

Requisitos del sistema

Mínimos

OS
Windows 8.1 / 10
Memory
1 GB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
DirectX9 and 3D support
Processor
Multi-core 1.0GHz
Sound Card
PCM (DirectSound support)

Recomendados

OS
Windows 8.1 / 10
Memory
2+ GB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
NVIDIA GeForce or AMD RADEON(Not on-board)
Processor
Multi-core 2.0GHz+
Sound Card
PCM (DirectSound support)

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Información del juego

Desarrolladora
Debonosu Works
Distribuidora
Shiravune
Fecha de lanzamiento
7 ene 2022

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¿En qué plataformas está disponible Dawn of Kagura: Hatsuka's Story?

Dawn of Kagura: Hatsuka's Story está disponible en PC.

¿Cuándo se lanzó Dawn of Kagura: Hatsuka's Story?

Dawn of Kagura: Hatsuka's Story se lanzó el 7 de enero de 2022.

¿Quién desarrolló Dawn of Kagura: Hatsuka's Story?

Dawn of Kagura: Hatsuka's Story fue desarrollado por Debonosu Works y publicado por Shiravune.