Compara los precios de DARTHY en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Collin, Kaleb, & Jeya. Publicado por cwade games. Lanzado el 16/2/2016. Disponible en PC. Géneros: Casual, Indie.

A dad made this with his kids. That origin story is worn openly on its pixelated sleeve, and somehow the game is better for it. Gentle, short, occasionally punishing old-school platformer that costs less than a chocolate bar.

I have a soft spot for games that exist because someone loved their kids enough to build something with them. DARTHY is exactly that: a pixel side-scroller assembled by a developer named Collin alongside his children Kaleb and Jeya, shipped under the cwade games banner without any pretense of being something bigger than it is. That transparency of intention is actually DARTHY's most disarming quality, and it shapes every design decision in the game. Mechanically, this is old-school 2D platforming with real-time physics, a double jump, a fireball move, and coins to collect across more than ten buildings that serve as its levels. Old-school checkpoints punctuate each stage, which matters because the game absolutely intends to kill you repeatedly. Enemies called Security Ballz patrol the environments and the physics-based movement means you will occasionally roll off a ledge that you were certain you had cleared. The death loop is not punishing in a Souls-adjacent way; it is more in the vein of the NES era where failure was frequent and checkpoints were your best friend rather than a luxury. The controls are responsive enough that deaths feel fair, though at least one Steam community thread flags that keyboard remapping is missing, which is a real shortcoming for players who don't enjoy the default layout. The pixel art has a handmade warmth to it that bigger, slicker productions often sand away in the pursuit of polish. Character sprites are simple but readable, and the scenario itself, rescuing robot souls imprisoned inside Gold Doubloons by Giant Space Pirates, commits fully to its own absurdity with a kind of sincerity you only get when a project is genuinely personal rather than market-targeted. The average playtime sits somewhere around four hours, and that feels about right. DARTHY is not trying to fill a weekend; it is a compact experience with a clear beginning, middle, and end. Where does it fall short? The community has noted the lack of customizable key bindings, and for a game this stripped-back there is not much mechanical depth to return to once you have seen everything. Do not arrive expecting hidden complexity or replayability beyond a casual revisit. The mobile origins (it launched on iOS before landing on Steam) occasionally show through in level design that sometimes feels optimized for a touch screen rhythm rather than a keyboard. Steam reviews, what few exist, land at roughly 82 percent positive, which is a gentle nod of approval from a small audience who found exactly what they were looking for. If you are the kind of player who keeps a mental list of small, sincere games that nobody talks about, DARTHY belongs on it. It is not a showcase piece and it will not challenge your reflexes for long, but for the couple of hours it lasts it carries something genuinely homemade. There is real craft in knowing your scope. Kai, Scout Team

DARTHY

DARTHY

16 feb 2016Collin, Kaleb, & Jeyacwade games
GamerScout opina

A dad made this with his kids. That origin story is worn openly on its pixelated sleeve, and somehow the game is better for it. Gentle, short, occasionally punishing old-school platformer that costs less than a chocolate bar.

PC
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Mínimo histórico: €0.69

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I have a soft spot for games that exist because someone loved their kids enough to build something with them. DARTHY is exactly that: a pixel side-scroller assembled by a developer named Collin alongside his children Kaleb and Jeya, shipped under the cwade games banner without any pretense of being something bigger than it is. That transparency of intention is actually DARTHY's most disarming quality, and it shapes every design decision in the game. Mechanically, this is old-school 2D platforming with real-time physics, a double jump, a fireball move, and coins to collect across more than ten buildings that serve as its levels. Old-school checkpoints punctuate each stage, which matters because the game absolutely intends to kill you repeatedly. Enemies called Security Ballz patrol the environments and the physics-based movement means you will occasionally roll off a ledge that you were certain you had cleared. The death loop is not punishing in a Souls-adjacent way; it is more in the vein of the NES era where failure was frequent and checkpoints were your best friend rather than a luxury. The controls are responsive enough that deaths feel fair, though at least one Steam community thread flags that keyboard remapping is missing, which is a real shortcoming for players who don't enjoy the default layout. The pixel art has a handmade warmth to it that bigger, slicker productions often sand away in the pursuit of polish. Character sprites are simple but readable, and the scenario itself, rescuing robot souls imprisoned inside Gold Doubloons by Giant Space Pirates, commits fully to its own absurdity with a kind of sincerity you only get when a project is genuinely personal rather than market-targeted. The average playtime sits somewhere around four hours, and that feels about right. DARTHY is not trying to fill a weekend; it is a compact experience with a clear beginning, middle, and end. Where does it fall short? The community has noted the lack of customizable key bindings, and for a game this stripped-back there is not much mechanical depth to return to once you have seen everything. Do not arrive expecting hidden complexity or replayability beyond a casual revisit. The mobile origins (it launched on iOS before landing on Steam) occasionally show through in level design that sometimes feels optimized for a touch screen rhythm rather than a keyboard. Steam reviews, what few exist, land at roughly 82 percent positive, which is a gentle nod of approval from a small audience who found exactly what they were looking for. If you are the kind of player who keeps a mental list of small, sincere games that nobody talks about, DARTHY belongs on it. It is not a showcase piece and it will not challenge your reflexes for long, but for the couple of hours it lasts it carries something genuinely homemade. There is real craft in knowing your scope.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertrading-cardstier:sub-5Old-School CheckpointsDouble JumpPhysics PlatformerFamily-MadeMobile PortShort-FormRetro Difficulty

Requisitos del sistema

Mínimos

OS
Windows XP, Vista, 7, 8, 10
Memory
1 GB RAM
Storage
100 MB available space
Graphics
OpenGL 2.0 compliant video card
Processor
1.5GHz Intel/AMD CPU

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Información del juego

Desarrolladora
Collin, Kaleb, & Jeya
Distribuidora
cwade games
Fecha de lanzamiento
16 feb 2016

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¿Cuánto cuesta DARTHY?

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¿En qué plataformas está disponible DARTHY?

DARTHY está disponible en PC.

¿Cuándo se lanzó DARTHY?

DARTHY se lanzó el 16 de febrero de 2016.

¿Quién desarrolló DARTHY?

DARTHY fue desarrollado por Collin, Kaleb, & Jeya y publicado por cwade games.