Compara los precios de Dark Shadows - Army of Evil en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Burian Media Enterprises. Publicado por Volens Nolens Games. Lanzado el 11/3/2014. Disponible en PC. Géneros: Action, Indie, RPG.

One Austrian developer, 19 levels of first-person hack-and-slash, and a knight who was busy catching a runaway horse when everything went wrong. Endearing ambition, frustrating execution.

I want to root for Dark Shadows - Army of Evil. I genuinely do. Knowing that Burian Media Enterprises is essentially one person who built this thing in Austria, pushed it through Steam Greenlight on community votes alone, and shipped a medieval first-person hack-and-slash with 19 hand-crafted levels - that story has real heart to it. The problem is that the game itself makes rooting for it very difficult to sustain past the first couple of levels. The setup is committed to its bit: you play a knight who was off catching a runaway horse when a disguised army called the Dark Shadows stormed the castle, kidnapped the woman you love, and helped themselves to the kingdom's gold and weapons while they were at it. It's campy, it's direct, and it lands somewhere between endearing and bewildering in a way that only a deeply personal indie project can. The aesthetic is self-described old-school, and that description is honest - stone corridors, dim torchlight, and creatures that wouldn't look out of place in a mid-2000s mod. There is atmosphere here, the kind that comes from someone genuinely caring about the gloom of a 14th-century dungeon rather than chasing trends. Gameplay is first-person melee combat. You find a sword early, and the loop from there is clearing enemies room by room across the level structure. Light puzzle elements show up - keys, wheel mechanisms, locked doors - and the walkthrough-worthy moments (like the infamous dinner-table ledge jump in an early level to reach a bottle of oil) suggest the designer was thinking about more than pure combat pacing. The problem is execution. Load times are painful relative to what the game is, the frame rate is deliberately capped at 30 FPS with the developer's stated justification being that the human eye cannot detect more, and community reports of launch crashes and black-screen hangs on relatively modern hardware point to a technical foundation that was never solidly reinforced post-launch. The overall Steam reception sits firmly in mostly-negative territory across several hundred reviews, and that verdict is not unfair. Where I will genuinely defend this game is in its spirit. The weapons scattered across levels give a small sense of progression. The toggle-able blood effects and dual English/German language support show a developer paying attention to the details a larger team sometimes forgets. And the earnestness of the whole project - a one-person Austrian studio shipping a medieval action RPG through sheer persistence - is itself a kind of artifact worth acknowledging. This is not a cynical cash-in. It is an ambitious project that outreached its technical grasp, and those two things can both be true at once. If you have a high tolerance for rough-edged, solo-developer sincerity and the patience to troubleshoot a launch that may not cooperate on modern Windows, there is something here worth half an afternoon. For everyone else, the mostly-negative consensus reflects a real and earned limitation. Kai, Scout Team

Dark Shadows - Army of Evil

Dark Shadows - Army of Evil

11 mar 2014Burian Media EnterprisesVolens Nolens Games
GamerScout opina

One Austrian developer, 19 levels of first-person hack-and-slash, and a knight who was busy catching a runaway horse when everything went wrong. Endearing ambition, frustrating execution.

PC
Steam Deck UnsupportedProtonDB Bronze
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€0.00
en N/A
Mínimo histórico: €0.69

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Acerca de Dark Shadows - Army of Evil

I want to root for Dark Shadows - Army of Evil. I genuinely do. Knowing that Burian Media Enterprises is essentially one person who built this thing in Austria, pushed it through Steam Greenlight on community votes alone, and shipped a medieval first-person hack-and-slash with 19 hand-crafted levels - that story has real heart to it. The problem is that the game itself makes rooting for it very difficult to sustain past the first couple of levels. The setup is committed to its bit: you play a knight who was off catching a runaway horse when a disguised army called the Dark Shadows stormed the castle, kidnapped the woman you love, and helped themselves to the kingdom's gold and weapons while they were at it. It's campy, it's direct, and it lands somewhere between endearing and bewildering in a way that only a deeply personal indie project can. The aesthetic is self-described old-school, and that description is honest - stone corridors, dim torchlight, and creatures that wouldn't look out of place in a mid-2000s mod. There is atmosphere here, the kind that comes from someone genuinely caring about the gloom of a 14th-century dungeon rather than chasing trends. Gameplay is first-person melee combat. You find a sword early, and the loop from there is clearing enemies room by room across the level structure. Light puzzle elements show up - keys, wheel mechanisms, locked doors - and the walkthrough-worthy moments (like the infamous dinner-table ledge jump in an early level to reach a bottle of oil) suggest the designer was thinking about more than pure combat pacing. The problem is execution. Load times are painful relative to what the game is, the frame rate is deliberately capped at 30 FPS with the developer's stated justification being that the human eye cannot detect more, and community reports of launch crashes and black-screen hangs on relatively modern hardware point to a technical foundation that was never solidly reinforced post-launch. The overall Steam reception sits firmly in mostly-negative territory across several hundred reviews, and that verdict is not unfair. Where I will genuinely defend this game is in its spirit. The weapons scattered across levels give a small sense of progression. The toggle-able blood effects and dual English/German language support show a developer paying attention to the details a larger team sometimes forgets. And the earnestness of the whole project - a one-person Austrian studio shipping a medieval action RPG through sheer persistence - is itself a kind of artifact worth acknowledging. This is not a cynical cash-in. It is an ambitious project that outreached its technical grasp, and those two things can both be true at once. If you have a high tolerance for rough-edged, solo-developer sincerity and the patience to troubleshoot a launch that may not cooperate on modern Windows, there is something here worth half an afternoon. For everyone else, the mostly-negative consensus reflects a real and earned limitation.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertrading-cardstier:sub-5Solo DeveloperFirst-Person MeleeOld-School AestheticKey HuntMedieval DungeonLight Puzzle ElementsAustrian Indie

Requisitos del sistema

Mínimos

OS
Windows XP / Vista / 7 / 8
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
2200 MB available space
Graphics
AMD Radeon™ 1300 / NVIDIA® GeForce™ 6600
Processor
Intel Core 2 Duo with 2 GHz or similar
Sound Card
DirectX Compatible Sound Card

Recomendados

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
2200 MB available space
Graphics
AMD Radeon™ HD 6850 / NVIDIA® GeForce® GTX 560
Processor
Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz or similar
Sound Card
DirectX Compatible Sound Card

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Información del juego

Desarrolladora
Burian Media Enterprises
Distribuidora
Volens Nolens Games
Fecha de lanzamiento
11 mar 2014

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¿En qué plataformas está disponible Dark Shadows - Army of Evil?

Dark Shadows - Army of Evil está disponible en PC.

¿Cuándo se lanzó Dark Shadows - Army of Evil?

Dark Shadows - Army of Evil se lanzó el 11 de marzo de 2014.

¿Quién desarrolló Dark Shadows - Army of Evil?

Dark Shadows - Army of Evil fue desarrollado por Burian Media Enterprises y publicado por Volens Nolens Games.