Compara los precios de Dark Maze en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Tortishka. Publicado por Metal Fox. Lanzado el 1/12/2017. Disponible en PC. Géneros: Action, Adventure, Indie.

No weapons, no map, just you and the monsters chasing you through the dark. Dark Maze is a hard skip for most players and an honest curio for the forgiving few.

I want to be straightforward with you, because that is what this page is for. Dark Maze, released in December 2017 by solo developer Tortishka, sits at roughly 38 percent positive on Steam across a thin slice of reviews, and spending time with it explains why that number landed where it did. The core loop is lean to the point of feeling unfinished: you search each level for a key, locate the exit, and do it all while unarmed monsters pursue you. Running is your only tool. There is something almost pure about that premise, a kind of lo-fi tension that strips survival horror down to its bare bones, but the execution leaves too many questions unanswered. Corridor layouts feel constructed without a guiding hand, and the difficulty curve reads less as intentional escalation and more as arbitrary friction. The genre tags the community has attached, including Horror and Silent Protagonist, hint at what the developer may have been reaching for. A wordless character moving through threatening, hand-built spaces carries real atmospheric potential. The soundtrack earns a tag of its own from those same community members, which tells me there is at least one deliberate creative choice embedded here worth noticing. A moody audio layer in a game this sparse can carry enormous weight, and if the music lands for you, it might soften the rougher edges of the experience. Whether that is enough to carry several levels of key-hunting and monster-sprinting is genuinely a matter of personal tolerance. What works against Dark Maze is not ambition, it is scope. The design offers multiple levels with increasing difficulty, and the promise of variety between stages, but the foundational mechanics do not have enough depth to make that escalation feel rewarding. There are no weapons to discover, no abilities to unlock, no branching paths that reframe how you read the space. You run, you hide if possible, you find the key. For players who gravitate toward atmosphere over systems, and who find something meditative in repetitive challenge, there is a faint pulse worth feeling out. For everyone else, the mostly negative reception reflects a real gap between what the game suggests and what it delivers. I hold space for tiny, rough-edged releases, the ones that never got coverage and exist quietly on the platform as someone's first or second attempt at shipping something real. Dark Maze feels like exactly that kind of artifact. Approaching it as a curiosity rather than a polished horror experience adjusts expectations to something survivable. Just do not come looking for a fully realized game. Kai, Scout Team

Dark Maze

Dark Maze

1 dic 2017TortishkaMetal Fox
GamerScout opina

No weapons, no map, just you and the monsters chasing you through the dark. Dark Maze is a hard skip for most players and an honest curio for the forgiving few.

PC
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€0.00
en N/A
Mínimo histórico: €0.33

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I want to be straightforward with you, because that is what this page is for. Dark Maze, released in December 2017 by solo developer Tortishka, sits at roughly 38 percent positive on Steam across a thin slice of reviews, and spending time with it explains why that number landed where it did. The core loop is lean to the point of feeling unfinished: you search each level for a key, locate the exit, and do it all while unarmed monsters pursue you. Running is your only tool. There is something almost pure about that premise, a kind of lo-fi tension that strips survival horror down to its bare bones, but the execution leaves too many questions unanswered. Corridor layouts feel constructed without a guiding hand, and the difficulty curve reads less as intentional escalation and more as arbitrary friction. The genre tags the community has attached, including Horror and Silent Protagonist, hint at what the developer may have been reaching for. A wordless character moving through threatening, hand-built spaces carries real atmospheric potential. The soundtrack earns a tag of its own from those same community members, which tells me there is at least one deliberate creative choice embedded here worth noticing. A moody audio layer in a game this sparse can carry enormous weight, and if the music lands for you, it might soften the rougher edges of the experience. Whether that is enough to carry several levels of key-hunting and monster-sprinting is genuinely a matter of personal tolerance. What works against Dark Maze is not ambition, it is scope. The design offers multiple levels with increasing difficulty, and the promise of variety between stages, but the foundational mechanics do not have enough depth to make that escalation feel rewarding. There are no weapons to discover, no abilities to unlock, no branching paths that reframe how you read the space. You run, you hide if possible, you find the key. For players who gravitate toward atmosphere over systems, and who find something meditative in repetitive challenge, there is a faint pulse worth feeling out. For everyone else, the mostly negative reception reflects a real gap between what the game suggests and what it delivers. I hold space for tiny, rough-edged releases, the ones that never got coverage and exist quietly on the platform as someone's first or second attempt at shipping something real. Dark Maze feels like exactly that kind of artifact. Approaching it as a curiosity rather than a polished horror experience adjusts expectations to something survivable. Just do not come looking for a fully realized game.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Unarmed SurvivalMonster ChaseAtmospheric HorrorKey HuntShort-FormLevel-Based

Requisitos del sistema

Mínimos

OS
Windows XP/Windows Vista/Windows 7/8/10
Memory
1 GB RAM
DirectX
Version 9.0
Storage
3 GB available space
Graphics
Intel HD Graphics
Processor
1.6 GHz
Sound Card
DirectX 9.0 Compatible Sound

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Información del juego

Desarrolladora
Tortishka
Distribuidora
Metal Fox
Fecha de lanzamiento
1 dic 2017

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¿Cuánto cuesta Dark Maze?

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¿Dónde puedo comprar Dark Maze más barato?

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¿En qué plataformas está disponible Dark Maze?

Dark Maze está disponible en PC.

¿Cuándo se lanzó Dark Maze?

Dark Maze se lanzó el 1 de diciembre de 2017.

¿Quién desarrolló Dark Maze?

Dark Maze fue desarrollado por Tortishka y publicado por Metal Fox.