Compara los precios de Dandy Ace en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Mad Mimic. Publicado por NEOWIZ. Lanzado el 25/3/2021. Disponible en PC, Mac. Géneros: Action, Indie. Puntuación Metacritic: 80/100.

Part bullet-hell, part card-builder: Mad Mimic's roguelite hides a genuinely clever combo system behind a flamboyant magician aesthetic that earns every sequin.

I went into Dandy Ace half-expecting a Hades clone wearing a top hat, and what I found instead was something closer to a card-game design puzzle that occasionally explodes into near-bullet-hell chaos. The setting is a cursed mirror belonging to Lele, the Green-Eyed Illusionist, and every run has you fighting through his procedurally generated palace as the magician Dandy Ace, collecting cards, spending shards on permanent upgrades, and slowly chipping away at a jealous rival who mocks you over voiceover every time you die. That rivalry gives the game a faint but functional personality hook, and Lele's theatrical taunting lands more often than you might expect. The card system is where the real craft lives. You carry up to four active cards at a time, each mapped to a face button, and the twist is that every card has both a primary and a sub-slot role. Slot a yellow crowd-control card as a modifier beneath a pink attack card and you change what that attack does entirely. Five of a Kind throws out a spread of five cards that hits multiple targets, but pair it with a damage-over-time modifier and you turn it into a status-stacking machine. Dancing Wand bounces between enemies, which is lovely in packed rooms but nearly useless on single-target bosses, so the game quietly teaches you to rethink your build before every major fight. Pink cards skew toward damage, blue cards handle movement and dash options, and yellow cards lean into crowd control and traps like Packet Trick, which lays a row of explosive cards on the floor. With over a thousand theoretical combinations advertised, the reality is that certain sub-slot cards (Bubble Trouble comes up in community discussions constantly) outperform most alternatives, which does blunt some of that theoretical variety in later runs. Still, discovering the combinations that actually click for your playstyle is the loop that keeps the hours moving. Where Dandy Ace struggles is in its environmental variety. The palace looks spectacular in screenshots and in motion, all particle effects and glamorous stage dressing, but the room layouts repeat noticeably once you have ten-plus hours in. The isometric perspective also makes dodging dense projectile patterns harder than it should be, and the dash move suffers from too few invincibility frames to feel like a reliable escape tool. Some rooms spike in enemy density to a point that feels less designed and more like a stress test. The story offers enough wit to stay out of the way but not enough depth to pull you back into runs the way Hades does through its narrative momentum. Critics who compared the two are not wrong, but the comparison is slightly unfair: this is a shorter, mechanically tighter game with less ambition on the story side, and that is a reasonable trade. For a roguelite fan who has already finished Hades and wants something that pushes the card-building angle harder, Dandy Ace delivers a focused, well-performing experience. It runs at a locked high frame rate even on older hardware, voice acting is full and charismatic, and the Twitch integration, which lets viewers vote on your card drops or even control Lele directly, is one of the better streaming features I have seen bolted onto a game of this size. Come in expecting roughly ten to fifteen hours to see everything at Normal difficulty, with a harder mode waiting after. Come in expecting Supergiant levels of narrative and you will leave disappointed. Come in for the combo hunting and the theatrical visual flair, and you will find a Brazilian indie from Mad Mimic that punches well above what its modest footprint suggests. Kai, Scout Team

Dandy Ace

Dandy Ace

25 mar 2021Mad MimicNEOWIZ
GamerScout opina

Part bullet-hell, part card-builder: Mad Mimic's roguelite hides a genuinely clever combo system behind a flamboyant magician aesthetic that earns every sequin.

PCMac
Steam Deck VerifiedProtonDB Gold
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€0.00
en N/A
Mínimo histórico: €0.39

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Acerca de Dandy Ace

I went into Dandy Ace half-expecting a Hades clone wearing a top hat, and what I found instead was something closer to a card-game design puzzle that occasionally explodes into near-bullet-hell chaos. The setting is a cursed mirror belonging to Lele, the Green-Eyed Illusionist, and every run has you fighting through his procedurally generated palace as the magician Dandy Ace, collecting cards, spending shards on permanent upgrades, and slowly chipping away at a jealous rival who mocks you over voiceover every time you die. That rivalry gives the game a faint but functional personality hook, and Lele's theatrical taunting lands more often than you might expect. The card system is where the real craft lives. You carry up to four active cards at a time, each mapped to a face button, and the twist is that every card has both a primary and a sub-slot role. Slot a yellow crowd-control card as a modifier beneath a pink attack card and you change what that attack does entirely. Five of a Kind throws out a spread of five cards that hits multiple targets, but pair it with a damage-over-time modifier and you turn it into a status-stacking machine. Dancing Wand bounces between enemies, which is lovely in packed rooms but nearly useless on single-target bosses, so the game quietly teaches you to rethink your build before every major fight. Pink cards skew toward damage, blue cards handle movement and dash options, and yellow cards lean into crowd control and traps like Packet Trick, which lays a row of explosive cards on the floor. With over a thousand theoretical combinations advertised, the reality is that certain sub-slot cards (Bubble Trouble comes up in community discussions constantly) outperform most alternatives, which does blunt some of that theoretical variety in later runs. Still, discovering the combinations that actually click for your playstyle is the loop that keeps the hours moving. Where Dandy Ace struggles is in its environmental variety. The palace looks spectacular in screenshots and in motion, all particle effects and glamorous stage dressing, but the room layouts repeat noticeably once you have ten-plus hours in. The isometric perspective also makes dodging dense projectile patterns harder than it should be, and the dash move suffers from too few invincibility frames to feel like a reliable escape tool. Some rooms spike in enemy density to a point that feels less designed and more like a stress test. The story offers enough wit to stay out of the way but not enough depth to pull you back into runs the way Hades does through its narrative momentum. Critics who compared the two are not wrong, but the comparison is slightly unfair: this is a shorter, mechanically tighter game with less ambition on the story side, and that is a reasonable trade. For a roguelite fan who has already finished Hades and wants something that pushes the card-building angle harder, Dandy Ace delivers a focused, well-performing experience. It runs at a locked high frame rate even on older hardware, voice acting is full and charismatic, and the Twitch integration, which lets viewers vote on your card drops or even control Lele directly, is one of the better streaming features I have seen bolted onto a game of this size. Come in expecting roughly ten to fifteen hours to see everything at Normal difficulty, with a harder mode waiting after. Come in expecting Supergiant levels of narrative and you will leave disappointed. Come in for the combo hunting and the theatrical visual flair, and you will find a Brazilian indie from Mad Mimic that punches well above what its modest footprint suggests.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:aaaCard-Combo BuildsBullet-Hell MomentsIsometric ActionFull Voice ActingTwitch IntegrationPermanent UpgradesBoss AdaptationStatus Effects

Requisitos del sistema

Mínimos

OS
Windows 7+
Memory
2 GB RAM
DirectX
Version 9.0
Storage
3 GB available space
Graphics
Nvidia 450 GTS / Radeon HD 5750 or better
Processor
Intel i5+

Recomendados

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 9.0
Storage
3 GB available space
Graphics
Nvidia GTX 460 / Radeon HD 7800 or better
Processor
Intel i5+

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Reseñas y valoraciones

Metacritic
80

Información del juego

Desarrolladora
Mad Mimic
Distribuidora
NEOWIZ
Fecha de lanzamiento
25 mar 2021

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¿En qué plataformas está disponible Dandy Ace?

Dandy Ace está disponible en PC, Mac.

¿Cuándo se lanzó Dandy Ace?

Dandy Ace se lanzó el 25 de marzo de 2021.

¿Quién desarrolló Dandy Ace?

Dandy Ace fue desarrollado por Mad Mimic y publicado por NEOWIZ.

¿Merece la pena comprar Dandy Ace?

Dandy Ace tiene una puntuación Metacritic de 80/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.