Compara los precios de Damsel en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Screwtape Studios. Publicado por Screwtape Studios. Lanzado el 19/10/2018. Disponible en PC, Mac, Linux. Géneros: Action, Indie. Puntuación Metacritic: 65/100.

A gothic comic-book arcade platformer that rewards leaderboard obsessives and punishes anyone who came for the story. Best in short, sharp sessions.

My first few levels of Damsel had me quietly skeptical. The opening stages feel unthreatening, almost dismissive, and the comic-book panels between missions sketch a vampire-corporate conspiracy that the game never really commits to exploring. Then the difficulty curve bends sharply upward, and something clicks: this was never meant to be a narrative experience. Damsel is a score-attack platformer wearing a story's clothes, and the sooner you accept that contract, the more it has to offer. The core loop is genuinely well-constructed. Special Agent Damsel enters a bite-sized arena and has to juggle a primary objective, rescuing tied-up hostages, disarming bombs, hacking terminals, all while dispatching corporate vampires with an ultraviolet shotgun, a rechargeable dash, a ground-pound dive attack, wall jumps, and eventually a double jump. The move set is deliberately small. That restraint is a design choice, not an oversight: levels are built around the same handful of tools, which means mastery feels earned rather than gated behind an unlock tree. Collecting floating skull icons stacks a score multiplier, so every run becomes a negotiation between speed, accuracy, and greed. Accidentally shoot a hostage and the mission resets instantly. That tension, knowing a stray bullet ends everything, is where the game finds its best moments. Three modes sit alongside the campaign. Damsel Dash serves up a fresh daily challenge built from recycled stage assets with reshuffled objectives and enemy placement, which is where the leaderboard competition lives and breathes. Arcade mode gives you a fixed pool of lives to see how deep into the campaign you can push, with skulls as the primary currency. Hothead mode adds a punishing twist: let your skull multiplier drain to zero and it is game over, full stop. Chillout mode sits at the opposite end, removing death entirely for players who just want to feel the movement without consequences. That range of difficulty options is a genuine kindness, though the PC version at launch drew criticism for control responsiveness and a strict three-shot energy limit on the shotgun, both of which sharpened frustration in the middle campaign chapters. The visual presentation is where Screwtape Studios clearly spent their love. The comic-book cutscenes are slickly illustrated, the in-game art leans into dark, gothic corporate grotesque, and the synth soundtrack does exactly what a good arcade score should do: it keeps your pulse slightly elevated without demanding your attention. The flip side is that the aesthetic works against legibility during heavy combat. Dark environments, dark enemies, dark protagonist, all overlapping on small arenas, can make it genuinely hard to track your own position when three things are happening simultaneously. That visual clutter is a real accessibility concern. The honest summary: Damsel is a game of short, sharp sessions. Critics and players consistently flag that extended play reveals the seams, level objectives cycle through their rotation fast enough that repetition settles in around the midpoint of episode two. The campaign across three episodes of 25 missions each offers reasonable content for the format, but only the daily Damsel Dash and the leaderboard chase give it legs beyond a single weekend. If you are the kind of person who opens a score-attack game to shave two seconds off a personal best, this is quietly one of the better-designed examples of the type. If you want branching story, enemy variety, or the feel of a game that grows and surprises you across its runtime, Damsel will feel thin faster than its run-time warrants. Kai, Scout Team

Damsel

Damsel

19 oct 2018Screwtape Studios
GamerScout opina

A gothic comic-book arcade platformer that rewards leaderboard obsessives and punishes anyone who came for the story. Best in short, sharp sessions.

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My first few levels of Damsel had me quietly skeptical. The opening stages feel unthreatening, almost dismissive, and the comic-book panels between missions sketch a vampire-corporate conspiracy that the game never really commits to exploring. Then the difficulty curve bends sharply upward, and something clicks: this was never meant to be a narrative experience. Damsel is a score-attack platformer wearing a story's clothes, and the sooner you accept that contract, the more it has to offer. The core loop is genuinely well-constructed. Special Agent Damsel enters a bite-sized arena and has to juggle a primary objective, rescuing tied-up hostages, disarming bombs, hacking terminals, all while dispatching corporate vampires with an ultraviolet shotgun, a rechargeable dash, a ground-pound dive attack, wall jumps, and eventually a double jump. The move set is deliberately small. That restraint is a design choice, not an oversight: levels are built around the same handful of tools, which means mastery feels earned rather than gated behind an unlock tree. Collecting floating skull icons stacks a score multiplier, so every run becomes a negotiation between speed, accuracy, and greed. Accidentally shoot a hostage and the mission resets instantly. That tension, knowing a stray bullet ends everything, is where the game finds its best moments. Three modes sit alongside the campaign. Damsel Dash serves up a fresh daily challenge built from recycled stage assets with reshuffled objectives and enemy placement, which is where the leaderboard competition lives and breathes. Arcade mode gives you a fixed pool of lives to see how deep into the campaign you can push, with skulls as the primary currency. Hothead mode adds a punishing twist: let your skull multiplier drain to zero and it is game over, full stop. Chillout mode sits at the opposite end, removing death entirely for players who just want to feel the movement without consequences. That range of difficulty options is a genuine kindness, though the PC version at launch drew criticism for control responsiveness and a strict three-shot energy limit on the shotgun, both of which sharpened frustration in the middle campaign chapters. The visual presentation is where Screwtape Studios clearly spent their love. The comic-book cutscenes are slickly illustrated, the in-game art leans into dark, gothic corporate grotesque, and the synth soundtrack does exactly what a good arcade score should do: it keeps your pulse slightly elevated without demanding your attention. The flip side is that the aesthetic works against legibility during heavy combat. Dark environments, dark enemies, dark protagonist, all overlapping on small arenas, can make it genuinely hard to track your own position when three things are happening simultaneously. That visual clutter is a real accessibility concern. The honest summary: Damsel is a game of short, sharp sessions. Critics and players consistently flag that extended play reveals the seams, level objectives cycle through their rotation fast enough that repetition settles in around the midpoint of episode two. The campaign across three episodes of 25 missions each offers reasonable content for the format, but only the daily Damsel Dash and the leaderboard chase give it legs beyond a single weekend. If you are the kind of person who opens a score-attack game to shave two seconds off a personal best, this is quietly one of the better-designed examples of the type. If you want branching story, enemy variety, or the feel of a game that grows and surprises you across its runtime, Damsel will feel thin faster than its run-time warrants.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Score-AttackLeaderboard ChaseDaily ChallengeSpeedrun-FriendlyGothic AestheticTwitch ReflexesChillout ModeArcade Replayability

Requisitos del sistema

Mínimos

OS
Windows 7/8/8.1/10 (32 or 64 bit)
Memory
4 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
Intel HD Graphics 4600, NVIDIA GeForce GT 630, Radeon HD 5670
Processor
2.4ghz Intel Core 2 Duo or equivalent
Sound Card
DirectX Compatible Sound Card

Recomendados

OS
Windows 7/8/8.1/10 (32 or 64 bit)
Memory
4 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
Intel HD Graphics 5200, NVIDIA GeForce GT 750, Radeon HD 7800
Processor
2.4GHz Intel Core i5
Sound Card
DirectX Compatible Sound Card

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Reseñas y valoraciones

Metacritic
65

Información del juego

Desarrolladora
Screwtape Studios
Distribuidora
Screwtape Studios
Fecha de lanzamiento
19 oct 2018

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¿En qué plataformas está disponible Damsel?

Damsel está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Damsel?

Damsel se lanzó el 19 de octubre de 2018.

¿Quién desarrolló Damsel?

Damsel fue desarrollado por Screwtape Studios.

¿Merece la pena comprar Damsel?

Damsel tiene una puntuación Metacritic de 65/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.