Compara los precios de Cybermotion en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Lukayson. Publicado por Lukayson. Lanzado el 28/7/2017. Disponible en PC. Géneros: Indie, Simulation, Early Access.

Think QWOP crossed with a robot upgrade loop: Cybermotion rewards players willing to build their own move-set from scratch, but its abandoned Early Access status demands a clear-eyed look before you commit.

My spreadsheet instincts told me to treat Cybermotion as a systems game the moment I understood its core conceit: every animation your robot performs is fully physics-driven, meaning you are not selecting canned movements from a library but actively defining how your machine interacts with gravity, mass, and obstacles. That distinction matters more than it sounds. You build a custom animation, assign it to a button, and then watch physics do honest, unpredictable work with it. A crouch-and-lunge that clears one obstacle might pitch your robot face-first into the next. Iterating on that loop, frame by frame, is where the game earns the "Very Positive" reception it has accumulated from its small player base. The structure underneath that physics sandbox is modest but functional. Around 20 obstacle courses supply the testing ground, and a timed medal system gives completionists a reason to replay levels after they have upgraded their robot's servos, gyroscope, and hands. The upgrade path matters mechanically: early on, the robot can barely hold itself upright under its own weight, but a tuned late-game build moves with surprising authority. There is also a RobotDog mode that unlocks in later levels, which changes the locomotion problem entirely and keeps the concept fresh past the halfway point. A built-in level editor rounds out the package, letting players construct their own courses and, in the game's more active days, submit them to the developer for potential inclusion. Here is the friction point that a strategy-minded buyer needs to factor in. Cybermotion entered Early Access in July 2017 and, at the time of writing, the last developer update is more than two years old. The game was remastered during Early Access from a 2D GameMaker build into Unreal Engine 4, which is a meaningful sign of genuine ambition, but development appears to have stalled before the feature set reached its stated goals. A planned PVP offline robosumo mode and full Steam Workshop integration were both on the roadmap and neither has shipped. The community forum remains loosely active, which softens the concern slightly, but you are buying an unfinished product with no clear completion date. For a very specific player type, none of that is disqualifying. If you like physics-puzzle games and the idea of treating movement itself as a build problem, Cybermotion offers something genuinely unusual. Controls inspired by real humanoid robot input schemes create a learning curve that community reviewers have consistently described as easy to approach but hard to fully master. The level editor also adds a DIY longevity that polished platformers rarely provide. But if you need a complete, curated experience with a story arc, regular patches, or multiplayer, the honest answer is that Cybermotion cannot deliver those things in its current state. Approach it as a physics toy with obstacle courses attached, not as a roadmap promise, and your expectations will land in the right place. Diego, Scout Team

Cybermotion
IndieSimulationEarly Access

Cybermotion

28 jul 2017Lukayson
GamerScout opina

Think QWOP crossed with a robot upgrade loop: Cybermotion rewards players willing to build their own move-set from scratch, but its abandoned Early Access status demands a clear-eyed look before you commit.

PC
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My spreadsheet instincts told me to treat Cybermotion as a systems game the moment I understood its core conceit: every animation your robot performs is fully physics-driven, meaning you are not selecting canned movements from a library but actively defining how your machine interacts with gravity, mass, and obstacles. That distinction matters more than it sounds. You build a custom animation, assign it to a button, and then watch physics do honest, unpredictable work with it. A crouch-and-lunge that clears one obstacle might pitch your robot face-first into the next. Iterating on that loop, frame by frame, is where the game earns the "Very Positive" reception it has accumulated from its small player base. The structure underneath that physics sandbox is modest but functional. Around 20 obstacle courses supply the testing ground, and a timed medal system gives completionists a reason to replay levels after they have upgraded their robot's servos, gyroscope, and hands. The upgrade path matters mechanically: early on, the robot can barely hold itself upright under its own weight, but a tuned late-game build moves with surprising authority. There is also a RobotDog mode that unlocks in later levels, which changes the locomotion problem entirely and keeps the concept fresh past the halfway point. A built-in level editor rounds out the package, letting players construct their own courses and, in the game's more active days, submit them to the developer for potential inclusion. Here is the friction point that a strategy-minded buyer needs to factor in. Cybermotion entered Early Access in July 2017 and, at the time of writing, the last developer update is more than two years old. The game was remastered during Early Access from a 2D GameMaker build into Unreal Engine 4, which is a meaningful sign of genuine ambition, but development appears to have stalled before the feature set reached its stated goals. A planned PVP offline robosumo mode and full Steam Workshop integration were both on the roadmap and neither has shipped. The community forum remains loosely active, which softens the concern slightly, but you are buying an unfinished product with no clear completion date. For a very specific player type, none of that is disqualifying. If you like physics-puzzle games and the idea of treating movement itself as a build problem, Cybermotion offers something genuinely unusual. Controls inspired by real humanoid robot input schemes create a learning curve that community reviewers have consistently described as easy to approach but hard to fully master. The level editor also adds a DIY longevity that polished platformers rarely provide. But if you need a complete, curated experience with a story arc, regular patches, or multiplayer, the honest answer is that Cybermotion cannot deliver those things in its current state. Approach it as a physics toy with obstacle courses attached, not as a roadmap promise, and your expectations will land in the right place.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstier:sub-5Physics-Based MovementAnimation EditorRobot UpgradesObstacle CourseStalled Early AccessQWOP-likeMedal SystemRobotDog Mode

Requisitos del sistema

Mínimos

OS
Windows 7, Windows 10
Memory
3 GB RAM
Storage
2 GB available space
Graphics
GTX 560
Processor
3 GHz Dual Core

Recomendados

OS
Windows 7, Windows 10
Memory
4 GB RAM
Storage
2 GB available space
Graphics
GTX 660
Processor
3.5 GHz Dual Core

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Información del juego

Desarrolladora
Lukayson
Distribuidora
Lukayson
Fecha de lanzamiento
28 jul 2017

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¿En qué plataformas está disponible Cybermotion?

Cybermotion está disponible en PC.

¿Cuándo se lanzó Cybermotion?

Cybermotion se lanzó el 28 de julio de 2017.

¿Quién desarrolló Cybermotion?

Cybermotion fue desarrollado por Lukayson.