Compara los precios de Curious Expedition 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Maschinen-Mensch. Publicado por Maschinen-Mensch. Lanzado el 28/1/2021. Disponible en PC, Xbox. Géneros: Adventure, Indie, RPG, Simulation, Strategy. Puntuación Metacritic: 76/100.

A roguelike that plays like a haunted board game from 1889: rich emergent stories, punishing resource management, and runs that rarely feel the same twice. Worth it if losing a crew member to an angry volcano sounds fun rather than frustrating.

My first run in Curious Expedition 2 ended when I looted a temple, triggered a volcanic eruption, and watched my entire party get swallowed by the island while scrambling for the boat. I restarted immediately. That loop, spectacular failure followed by compulsive restart, is the clearest signal this game sends about who it is designed for. At its structural core this is a hex-based roguelike built around a sanity resource and procedurally generated island maps. Every step across the fog-of-war costs sanity, so supply management is the real strategy layer. Whisky, chocolate, and whatever you can scavenge from local tribes become the currency of survival. The risk-reward tension in temple looting is genuinely well-designed: stealing artifacts boosts your fame score but triggers ecological disasters that can kill crew members if you do not exit the area fast enough. Knowing when to be greedy and when to protect your party is the kind of decision-making I actually want from a strategy game. Between expeditions you return to a central hub where three Explorer Clubs, broadly comparable to faction-based sponsor guilds tied to American, British, and Chinese backers, fund your next run in exchange for everything you bring home. That reset mechanic is the sharpest divisive point in the game: reviewers split hard on whether losing your gear every expedition feels like clean roguelike design or punishing tedium. I lean toward the former, but if persistent progression is what keeps you coming back to a game, this one will frustrate you. Combat is where Curious Expedition 2 loses some altitude. The dice-based system has you rolling to determine available actions each turn, then choosing activation order to weaken enemies before engaging directly. In theory that is interesting. In practice most encounters collapse into going through the motions with the dice deciding more than your decisions do. It feels like the most board-game-faithful part of the design and also the least satisfying one to engage with repeatedly. Outside of combat, though, the exploration mechanics hold up well across many runs. The Director Mode, added post-launch as a free update, layers additional modifiers and challenge flags onto expeditions, giving veteran players something to chase. Three paid DLCs have also added new biomes and expedition types since the 1.0 release in January 2021. One area worth flagging for strategy-minded buyers: the mod ecosystem is basically nonexistent. The developers confirmed no official mod tooling was planned at launch, and the IL2CPP build architecture blocked community modding efforts early on. If mod longevity is part of your value calculation, as it should be for a genre where community content can triple playtime, Curious Expedition 2 offers very little there. The replayability that does exist comes from procedural generation and Director Mode, not a modding scene. The game is genuinely accessible to newcomers willing to play the tutorial seriously. The prologue functions as a well-paced on-ramp and the difficulty sliders let you tune the experience considerably. That said, even on easier settings the sanity system will punish overconfident movement, and the game never tells you how badly a run can spiral until it has already spiraled. Treat the first two or three expeditions as paid tuition and the mid-game opens up into something with real texture. Diego, Scout Team

Curious Expedition 2

Curious Expedition 2

28 ene 2021Maschinen-Mensch
GamerScout opina

A roguelike that plays like a haunted board game from 1889: rich emergent stories, punishing resource management, and runs that rarely feel the same twice. Worth it if losing a crew member to an angry volcano sounds fun rather than frustrating.

PCXbox
Steam Deck VerifiedProtonDB Gold
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Mínimo histórico: €3.79

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My first run in Curious Expedition 2 ended when I looted a temple, triggered a volcanic eruption, and watched my entire party get swallowed by the island while scrambling for the boat. I restarted immediately. That loop, spectacular failure followed by compulsive restart, is the clearest signal this game sends about who it is designed for. At its structural core this is a hex-based roguelike built around a sanity resource and procedurally generated island maps. Every step across the fog-of-war costs sanity, so supply management is the real strategy layer. Whisky, chocolate, and whatever you can scavenge from local tribes become the currency of survival. The risk-reward tension in temple looting is genuinely well-designed: stealing artifacts boosts your fame score but triggers ecological disasters that can kill crew members if you do not exit the area fast enough. Knowing when to be greedy and when to protect your party is the kind of decision-making I actually want from a strategy game. Between expeditions you return to a central hub where three Explorer Clubs, broadly comparable to faction-based sponsor guilds tied to American, British, and Chinese backers, fund your next run in exchange for everything you bring home. That reset mechanic is the sharpest divisive point in the game: reviewers split hard on whether losing your gear every expedition feels like clean roguelike design or punishing tedium. I lean toward the former, but if persistent progression is what keeps you coming back to a game, this one will frustrate you. Combat is where Curious Expedition 2 loses some altitude. The dice-based system has you rolling to determine available actions each turn, then choosing activation order to weaken enemies before engaging directly. In theory that is interesting. In practice most encounters collapse into going through the motions with the dice deciding more than your decisions do. It feels like the most board-game-faithful part of the design and also the least satisfying one to engage with repeatedly. Outside of combat, though, the exploration mechanics hold up well across many runs. The Director Mode, added post-launch as a free update, layers additional modifiers and challenge flags onto expeditions, giving veteran players something to chase. Three paid DLCs have also added new biomes and expedition types since the 1.0 release in January 2021. One area worth flagging for strategy-minded buyers: the mod ecosystem is basically nonexistent. The developers confirmed no official mod tooling was planned at launch, and the IL2CPP build architecture blocked community modding efforts early on. If mod longevity is part of your value calculation, as it should be for a genre where community content can triple playtime, Curious Expedition 2 offers very little there. The replayability that does exist comes from procedural generation and Director Mode, not a modding scene. The game is genuinely accessible to newcomers willing to play the tutorial seriously. The prologue functions as a well-paced on-ramp and the difficulty sliders let you tune the experience considerably. That said, even on easier settings the sanity system will punish overconfident movement, and the game never tells you how badly a run can spiral until it has already spiraled. Treat the first two or three expeditions as paid tuition and the mid-game opens up into something with real texture.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaHex-Grid ExplorationSanity MechanicNarrative RoguelikeDice CombatProcedural StorytellingResource ManagementClub/Faction SystemDirector ModePost-Launch DLC

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
4 GB RAM
Storage
3 GB available space
Graphics
DX10 compatible video card
Processor
2 Ghz

Recomendados

Requires a 64-bit processor and operating system

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Reseñas y valoraciones

Metacritic
76

Información del juego

Desarrolladora
Maschinen-Mensch
Distribuidora
Maschinen-Mensch
Fecha de lanzamiento
28 ene 2021

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¿En qué plataformas está disponible Curious Expedition 2?

Curious Expedition 2 está disponible en PC, Xbox.

¿Cuándo se lanzó Curious Expedition 2?

Curious Expedition 2 se lanzó el 28 de enero de 2021.

¿Quién desarrolló Curious Expedition 2?

Curious Expedition 2 fue desarrollado por Maschinen-Mensch.

¿Merece la pena comprar Curious Expedition 2?

Curious Expedition 2 tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.