Compara los precios de Cubotrox en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por The Barberians Game Studio. Publicado por Talking About Media. Lanzado el 11/11/2016. Disponible en PC, Mac. Géneros: Action, Casual, Indie.

If you ever lost an hour to Tetris and thought 'what if I also had to think spatially in four directions at once,' Cubotrox is the small, neon-soaked answer to that question, and it hits harder than it looks.

I have a soft spot for the kind of puzzle game that looks like a screensaver and quietly breaks your brain, and Cubotrox is exactly that kind of game. Built by two brothers out of Valencia, Spain, under the banner of The Barberians Game Studio, it is one of those rare micro-studios where one person handled design, code, and art simultaneously. That handcraft shows. Nothing about Cubotrox feels like it was assembled from templates. The core loop is simple enough to sketch on a napkin: a pixel art image sits watermarked on a board, and neon-colored cubes fall in from all four orthogonal directions. Your job is to catch, drop, rotate the individual cubes, and rotate the entire board to coax those blocks into the right positions until the image fills in. Think of it as Tetris if Tetris decided the single falling direction was too easy, then hired a synthwave composer named Pablo Martín Atanes to score the whole thing in pulsing 80s neon. The comparison to Tetris is apt but reductive. The full-board rotation changes the spatial calculus entirely. What starts as casual mouse clicks turns into a quiet mental juggling act as later levels layer on time limits, movement caps, and accelerating cube frequency. The difficulty slope is real, and it earns it. The pixel art level selection is one of the genuinely charming details here. The studio reached out to indie developers they admired and licensed their pixel art, so levels based on Nuclear Throne, Enter the Gungeon, Crypt of the Necrodancer, and They Bleed Pixels show up alongside original designs. For anyone who loves that corner of indie culture, those cameos feel like a small love letter. The game also offers a global leaderboard and over a hundred levels to work through, with an endless mode that serves as a proper skill ceiling for score-chasers. Steam users who did leave reviews came in around 90% positive, which for a game this small and quiet is worth noting. Where Cubotrox falls short is visibility, not execution. It launched in 2016 and never quite broke through the noise. The UI is bare-bones in a way that reads as functional rather than stylish, the onboarding is minimal, and players who expect a tutorial hand-hold may bounce off the first few levels before the spatial logic clicks. The synthwave soundtrack is genuinely good at setting a trance-like focus state, but the loop of three or four tracks will eventually surface if you stay in endless mode long enough. These are small complaints for a game at this price tier, but they are real. Cubotrox is the kind of title that rewards twenty minutes of patience. The opening levels feel almost too gentle. Give it time. The moment the board rotation becomes second nature and the cube management starts demanding real planning, something shifts, and those "one more level" loops kick in properly. For fans of spatial puzzlers, neon aesthetics, and indie pixel art crossovers, this is a quiet gem that most people walked past the first time around. Kai, Scout Team

Cubotrox

Cubotrox

11 nov 2016The Barberians Game StudioTalking About Media
GamerScout opina

If you ever lost an hour to Tetris and thought 'what if I also had to think spatially in four directions at once,' Cubotrox is the small, neon-soaked answer to that question, and it hits harder than it looks.

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Acerca de Cubotrox

I have a soft spot for the kind of puzzle game that looks like a screensaver and quietly breaks your brain, and Cubotrox is exactly that kind of game. Built by two brothers out of Valencia, Spain, under the banner of The Barberians Game Studio, it is one of those rare micro-studios where one person handled design, code, and art simultaneously. That handcraft shows. Nothing about Cubotrox feels like it was assembled from templates. The core loop is simple enough to sketch on a napkin: a pixel art image sits watermarked on a board, and neon-colored cubes fall in from all four orthogonal directions. Your job is to catch, drop, rotate the individual cubes, and rotate the entire board to coax those blocks into the right positions until the image fills in. Think of it as Tetris if Tetris decided the single falling direction was too easy, then hired a synthwave composer named Pablo Martín Atanes to score the whole thing in pulsing 80s neon. The comparison to Tetris is apt but reductive. The full-board rotation changes the spatial calculus entirely. What starts as casual mouse clicks turns into a quiet mental juggling act as later levels layer on time limits, movement caps, and accelerating cube frequency. The difficulty slope is real, and it earns it. The pixel art level selection is one of the genuinely charming details here. The studio reached out to indie developers they admired and licensed their pixel art, so levels based on Nuclear Throne, Enter the Gungeon, Crypt of the Necrodancer, and They Bleed Pixels show up alongside original designs. For anyone who loves that corner of indie culture, those cameos feel like a small love letter. The game also offers a global leaderboard and over a hundred levels to work through, with an endless mode that serves as a proper skill ceiling for score-chasers. Steam users who did leave reviews came in around 90% positive, which for a game this small and quiet is worth noting. Where Cubotrox falls short is visibility, not execution. It launched in 2016 and never quite broke through the noise. The UI is bare-bones in a way that reads as functional rather than stylish, the onboarding is minimal, and players who expect a tutorial hand-hold may bounce off the first few levels before the spatial logic clicks. The synthwave soundtrack is genuinely good at setting a trance-like focus state, but the loop of three or four tracks will eventually surface if you stay in endless mode long enough. These are small complaints for a game at this price tier, but they are real. Cubotrox is the kind of title that rewards twenty minutes of patience. The opening levels feel almost too gentle. Give it time. The moment the board rotation becomes second nature and the cube management starts demanding real planning, something shifts, and those "one more level" loops kick in properly. For fans of spatial puzzlers, neon aesthetics, and indie pixel art crossovers, this is a quiet gem that most people walked past the first time around.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Spatial PuzzleBoard RotationPixel Art CrossoverSynthwave SoundtrackScore AttackEndless ModeLeaderboardTwo-Brother StudioFour-Direction InputCasual-to-Hardcore Curve

Requisitos del sistema

Mínimos

OS
Windows 7 (32 bits)
Memory
2 GB RAM
Network
Broadband Internet connection
Storage
200 MB available space
Graphics
GeForce 200 series
Processor
Intel Core 2 series

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OS
Windows 7 (32 bits)
Memory
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Network
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Storage
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Graphics
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Processor
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Información del juego

Desarrolladora
The Barberians Game Studio
Distribuidora
Talking About Media
Fecha de lanzamiento
11 nov 2016

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¿En qué plataformas está disponible Cubotrox?

Cubotrox está disponible en PC, Mac.

¿Cuándo se lanzó Cubotrox?

Cubotrox se lanzó el 11 de noviembre de 2016.

¿Quién desarrolló Cubotrox?

Cubotrox fue desarrollado por The Barberians Game Studio y publicado por Talking About Media.