Compara los precios de Crushed en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por NipoBox. Publicado por NipoBox Publishing. Lanzado el 23/11/2020. Disponible en PC. Géneros: Action, Indie, Simulation, Early Access.

A budget survival sandbox that checks every genre box on paper, but sits at a lukewarm 53% Steam rating after years in Early Access. Worth eyeing only if you know exactly what you're buying into.

My first instinct when I loaded up Crushed was to pull up a mental checklist of every survival-craft trope, because this game runs through all of them in sequence. You gather resources, cook food to keep a hunger and thirst bar topped up, mine ore and smelt it into ingots at a furnace, build and customise a base, farm grain, hunt animals, and manage a stamina bar while the day-night cycle ticks over with atmospheric weather changes. Tool and weapon durability drains as you work. Zombies show up to complicate your base-building plans. It is the genre in its most recognisable form, assembled by a small indie studio and released into Early Access in late 2020, where it has largely stayed. The honest framing here is that Crushed targets the overlap between players who want a relaxed, low-pressure survival loop and players who enjoy co-op sessions with one or two friends rather than a polished solo campaign. Online co-op is the stated centrepiece of the experience, and if you have a friend willing to drop in and stumble through the early resource grind together, the roughness of the game is considerably easier to overlook. Solo, however, the lack of content depth becomes visible quickly. The crafting tree is functional rather than deep: you progress from basic tools to weapons, smelted ingots unlock better gear, and the building system lets you place and customise a shelter, but there is no progression system with meaningful branching choices, no skill tree, and no late-game pressure that forces you to rethink your resource strategy. The numbers tell a cautious story. Steam reviews sit at a mixed rating, hovering around 53 percent positive across roughly 194 user reviews at the time of writing. That is not a disaster for a micro-budget Early Access title, but it signals a game that many players found too bare-bones to hold their attention past the first few hours. Community feedback points at missing item descriptions, shallow AI enemy behaviour from the zombie population, and a general sense that the game never graduates beyond an alpha sketch. To the developer's credit, NipoBox has communicated actively, stating that planned additions include vehicles, expanded exploration zones, more weapon types, and additional crafting recipes. A developer console accessible via the tilde key lets more technically inclined players adjust character stats and movement parameters, which at least gives sandbox tinkerers something to play with. For the strategy and sim crowd I usually write for, the decision framework here is simple. If you are looking for interlocking systems, a compelling resource economy, or AI that responds intelligently to your decisions, Crushed does not deliver those things in its current state. The survival loop is present but shallow, with natural needs (health, stamina, hunger, thirst) tracked but without the complexity that makes games like this genuinely replayable. What it does offer is accessibility: the barrier to entry is low, the controls are straightforward, and a newcomer to survival games would not be overwhelmed. Think of it as a proof-of-concept with a co-op hook, not a finished product competing with genre heavyweights. The price point reflects that honestly, and if you go in with calibrated expectations and at least one co-op partner, you may get a short evening of functional survival fun out of it. If you need systems that reward long-term planning, look elsewhere while you wait to see whether the roadmap actually ships. Diego, Scout Team

Crushed

Crushed

23 nov 2020NipoBoxNipoBox Publishing
GamerScout opina

A budget survival sandbox that checks every genre box on paper, but sits at a lukewarm 53% Steam rating after years in Early Access. Worth eyeing only if you know exactly what you're buying into.

PC
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.26

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My first instinct when I loaded up Crushed was to pull up a mental checklist of every survival-craft trope, because this game runs through all of them in sequence. You gather resources, cook food to keep a hunger and thirst bar topped up, mine ore and smelt it into ingots at a furnace, build and customise a base, farm grain, hunt animals, and manage a stamina bar while the day-night cycle ticks over with atmospheric weather changes. Tool and weapon durability drains as you work. Zombies show up to complicate your base-building plans. It is the genre in its most recognisable form, assembled by a small indie studio and released into Early Access in late 2020, where it has largely stayed. The honest framing here is that Crushed targets the overlap between players who want a relaxed, low-pressure survival loop and players who enjoy co-op sessions with one or two friends rather than a polished solo campaign. Online co-op is the stated centrepiece of the experience, and if you have a friend willing to drop in and stumble through the early resource grind together, the roughness of the game is considerably easier to overlook. Solo, however, the lack of content depth becomes visible quickly. The crafting tree is functional rather than deep: you progress from basic tools to weapons, smelted ingots unlock better gear, and the building system lets you place and customise a shelter, but there is no progression system with meaningful branching choices, no skill tree, and no late-game pressure that forces you to rethink your resource strategy. The numbers tell a cautious story. Steam reviews sit at a mixed rating, hovering around 53 percent positive across roughly 194 user reviews at the time of writing. That is not a disaster for a micro-budget Early Access title, but it signals a game that many players found too bare-bones to hold their attention past the first few hours. Community feedback points at missing item descriptions, shallow AI enemy behaviour from the zombie population, and a general sense that the game never graduates beyond an alpha sketch. To the developer's credit, NipoBox has communicated actively, stating that planned additions include vehicles, expanded exploration zones, more weapon types, and additional crafting recipes. A developer console accessible via the tilde key lets more technically inclined players adjust character stats and movement parameters, which at least gives sandbox tinkerers something to play with. For the strategy and sim crowd I usually write for, the decision framework here is simple. If you are looking for interlocking systems, a compelling resource economy, or AI that responds intelligently to your decisions, Crushed does not deliver those things in its current state. The survival loop is present but shallow, with natural needs (health, stamina, hunger, thirst) tracked but without the complexity that makes games like this genuinely replayable. What it does offer is accessibility: the barrier to entry is low, the controls are straightforward, and a newcomer to survival games would not be overwhelmed. Think of it as a proof-of-concept with a co-op hook, not a finished product competing with genre heavyweights. The price point reflects that honestly, and if you go in with calibrated expectations and at least one co-op partner, you may get a short evening of functional survival fun out of it. If you need systems that reward long-term planning, look elsewhere while you wait to see whether the roadmap actually ships.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooponline-coopachievementstrading-cardscloud-savestier:sub-5Zombie SurvivalDay-Night CycleDurability MechanicsSmall-Studio Early AccessCo-op FocusedBase BuildingHunger-Thirst SystemOre Smelting

Requisitos del sistema

Mínimos

OS
Windows 7, 8, 8.1, 10, 11
Memory
4 GB RAM
DirectX
Version 9.0
Storage
2 GB available space
Graphics
GTX 660 or similar
Processor
3 GHz Dual Core Processor

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Información del juego

Desarrolladora
NipoBox
Distribuidora
NipoBox Publishing
Fecha de lanzamiento
23 nov 2020

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¿En qué plataformas está disponible Crushed?

Crushed está disponible en PC.

¿Cuándo se lanzó Crushed?

Crushed se lanzó el 23 de noviembre de 2020.

¿Quién desarrolló Crushed?

Crushed fue desarrollado por NipoBox y publicado por NipoBox Publishing.