Compara los precios de Crookz: The Big Heist en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Skilltree Studios. Publicado por Kalypso Media Digital. Lanzado el 25/8/2015. Disponible en PC. Géneros: Simulation, Strategy. Puntuación Metacritic: 74/100.

A turn-based tactics game set in 1970s heist culture where you plan robberies, pick crew loadouts, and execute with surgical timing. Niche, but surprisingly satisfying.

Crookz: The Big Heist is a tactical strategy game built entirely around one premise: pulling off elaborate heists in a groovy 1970s aesthetic. You control a small crew of specialists, each with distinct skills covering lockpicking, electronics, combat support, and stealth. Missions play out in real-time-with-pause, meaning you can freeze the action at any moment to queue up orders for your crew members simultaneously. That single mechanic is where most of the interesting decisions live. Timing a distraction while your lockpick expert slips through a side door, all while a third crook loops a security camera feed, produces a specific brand of satisfaction that few tactics games bother to chase. The skill system and crew selection are the closest thing Crookz has to build theory. Each character levels up between jobs, unlocking passive bonuses and active abilities. You will quickly develop opinions about which combination of specialists handles which job type most efficiently. There is no combat in the traditional sense - your crooks are not soldiers - so if a guard catches you, you are mostly relying on distraction gadgets, sprint abilities, and good pre-mission planning rather than a firefight. That design choice keeps the game honest about what it is, but it also caps the tactical ceiling. Once you understand the guard patrol logic, missions become execution puzzles more than adaptive challenges. For newcomers to the genre, Crookz is actually a reasonable starting point. The tutorial is straightforward, the mission briefings are clear about objectives, and the real-time-with-pause format lets you think without penalizing hesitation. The 1970s heist theme does a lot of tonal work - it keeps the mood light enough that a failed run feels like a comedy of errors rather than a frustrating defeat. If you have played Commandos, Robin Hood: The Legend of Sherwood, or similar real-time tactical games, the controls and mental model will be immediately familiar. Veterans of those titles may find the difficulty curve a little shallow on normal, and the AI guarding patterns become predictable after a handful of missions. There is no mod ecosystem worth noting, and replayability leans on replaying missions for better ratings rather than any procedural or community content layer. What holds Crookz back from a stronger recommendation is the content volume and AI depth. The campaign is enjoyable but not long. Guard AI follows scripted patrol routes with limited dynamic reaction once alarms are triggered, which means the late-game challenge is less about outsmarting an opponent and more about optimizing a sequence you have already mapped mentally. For a strategy specialist, that gap between planning complexity and execution complexity is noticeable. There is also no multiplayer or co-op mode, so the experience is entirely single-player from start to finish. That said, within its lane - a focused, thematic, breezy tactics game with genuine style - Crookz delivers. It respects your time, runs cleanly on modern hardware, and the heist fantasy is consistent throughout. If your backlog is heavy and you want something you can finish in a weekend without a wiki open in a second browser tab, it fills that slot competently. Diego, Scout Team

Crookz: The Big Heist

Crookz: The Big Heist

25 ago 2015Skilltree StudiosKalypso Media Digital
GamerScout opina

A turn-based tactics game set in 1970s heist culture where you plan robberies, pick crew loadouts, and execute with surgical timing. Niche, but surprisingly satisfying.

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Crookz: The Big Heist is a tactical strategy game built entirely around one premise: pulling off elaborate heists in a groovy 1970s aesthetic. You control a small crew of specialists, each with distinct skills covering lockpicking, electronics, combat support, and stealth. Missions play out in real-time-with-pause, meaning you can freeze the action at any moment to queue up orders for your crew members simultaneously. That single mechanic is where most of the interesting decisions live. Timing a distraction while your lockpick expert slips through a side door, all while a third crook loops a security camera feed, produces a specific brand of satisfaction that few tactics games bother to chase. The skill system and crew selection are the closest thing Crookz has to build theory. Each character levels up between jobs, unlocking passive bonuses and active abilities. You will quickly develop opinions about which combination of specialists handles which job type most efficiently. There is no combat in the traditional sense - your crooks are not soldiers - so if a guard catches you, you are mostly relying on distraction gadgets, sprint abilities, and good pre-mission planning rather than a firefight. That design choice keeps the game honest about what it is, but it also caps the tactical ceiling. Once you understand the guard patrol logic, missions become execution puzzles more than adaptive challenges. For newcomers to the genre, Crookz is actually a reasonable starting point. The tutorial is straightforward, the mission briefings are clear about objectives, and the real-time-with-pause format lets you think without penalizing hesitation. The 1970s heist theme does a lot of tonal work - it keeps the mood light enough that a failed run feels like a comedy of errors rather than a frustrating defeat. If you have played Commandos, Robin Hood: The Legend of Sherwood, or similar real-time tactical games, the controls and mental model will be immediately familiar. Veterans of those titles may find the difficulty curve a little shallow on normal, and the AI guarding patterns become predictable after a handful of missions. There is no mod ecosystem worth noting, and replayability leans on replaying missions for better ratings rather than any procedural or community content layer. What holds Crookz back from a stronger recommendation is the content volume and AI depth. The campaign is enjoyable but not long. Guard AI follows scripted patrol routes with limited dynamic reaction once alarms are triggered, which means the late-game challenge is less about outsmarting an opponent and more about optimizing a sequence you have already mapped mentally. For a strategy specialist, that gap between planning complexity and execution complexity is noticeable. There is also no multiplayer or co-op mode, so the experience is entirely single-player from start to finish. That said, within its lane - a focused, thematic, breezy tactics game with genuine style - Crookz delivers. It respects your time, runs cleanly on modern hardware, and the heist fantasy is consistent throughout. If your backlog is heavy and you want something you can finish in a weekend without a wiki open in a second browser tab, it fills that slot competently.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamReal-Time-with-PauseHeistCrew ManagementStealth Tactics1970s SettingMission-BasedSingle-Player OnlyCasual Difficulty Curve

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Reseñas y valoraciones

Metacritic
74
Steam
81%(353)

Información del juego

Desarrolladora
Skilltree Studios
Distribuidora
Kalypso Media Digital
Fecha de lanzamiento
25 ago 2015

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Crookz: The Big Heist está disponible en PC.

¿Cuándo se lanzó Crookz: The Big Heist?

Crookz: The Big Heist se lanzó el 25 de agosto de 2015.

¿Quién desarrolló Crookz: The Big Heist?

Crookz: The Big Heist fue desarrollado por Skilltree Studios y publicado por Kalypso Media Digital.

¿Merece la pena comprar Crookz: The Big Heist?

Crookz: The Big Heist tiene una puntuación Metacritic de 74/100, lo que lo convierte en uno de los títulos destacados de Simulation. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.