Compara los precios de Creepy Shift: House For Sale en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Night Shift Team. Publicado por Red Limb Studio. Lanzado el 14/4/2025. Disponible en PC. Géneros: Action, Indie, Simulation.

A two-hour haunted-handyman session that earns its scares by making you actually care about cleaning carpets first. Surprisingly effective for what it is.

My usual beat is grand strategy and city builders, so I approached this one skeptically. A horror-sim about packing boxes and cleaning carpets did not scream depth of decision-making. I was wrong in the most entertaining way possible. Creepy Shift: House For Sale commits so fully to its mundane side that by the time the paranormal stuff kicks in, your guard is genuinely down. That is the whole trick, and it works. The task loop is straightforward first-person sim work: pack the Kowalski family's belongings into boxes, scrub the carpets, fix broken furniture, and generally prep the property for a morning sale. The carpet cleaning is, against all logic, satisfying in the way PowerWash Simulator is satisfying. But layered on top of this are a set of rules you must follow to avoid disturbing whatever has taken up residence in the house. Break the rules, face consequences. It is the "Five Nights at Freddy's" structure applied to a cleaning sim, and the tension it generates from something as low-stakes as rearranging furniture is the game's single best design decision. Scattered collectibles and cryptic markings feed a secondary mystery about the missing Kowalski family and a deranged father's puzzles left behind in the basement. The runtime is the main caveat. At roughly 90 minutes to two hours for a single playthrough, this is firmly short-session territory. Think of it less as a game and more as a tight interactive horror episode. That framing actually helps: nothing outstays its welcome, the pacing stays controlled, and the jump scares land because they are spaced deliberately rather than spammed. Players who want a sprawling survival-horror sandbox will bounce off this immediately. Players who can appreciate a focused, well-executed short-form premise will find it delivers on that narrower ambition cleanly. On the technical side, the launch version shipped with a few rough edges. A zoom bug that locked players into the zoomed view and settings that reverted to default on exit were flagged by early players. The developers have been patching actively, with updates pushing toward Steam Deck verification and fixing UI inconsistencies, so the worst of those issues appear to be addressed. Worth checking the patch notes before you start. One broader criticism from community members holds: the ending divides people, and some felt the final section leaned too comedic relative to the tone built up beforehand. That tonal wobble is real, though it did not bother every player equally. This is the second entry in the Creepy Shift series, following Roadside Diner, and each episode is a standalone story playable in any order. The series has a clear formula: take a nocturnal job, follow strange rules, uncover something awful by dawn. House For Sale is, by community consensus, the entry with the most developed story of the three released so far. If you want to test the water before committing, a free demo for the first game in the series exists on Steam. Diego, Scout Team

Creepy Shift: House For Sale

Creepy Shift: House For Sale

14 abr 2025Night Shift TeamRed Limb Studio
GamerScout opina

A two-hour haunted-handyman session that earns its scares by making you actually care about cleaning carpets first. Surprisingly effective for what it is.

PC
Steam Deck Verified
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€0.00
en N/A
Mínimo histórico: €1.91

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Acerca de Creepy Shift: House For Sale

My usual beat is grand strategy and city builders, so I approached this one skeptically. A horror-sim about packing boxes and cleaning carpets did not scream depth of decision-making. I was wrong in the most entertaining way possible. Creepy Shift: House For Sale commits so fully to its mundane side that by the time the paranormal stuff kicks in, your guard is genuinely down. That is the whole trick, and it works. The task loop is straightforward first-person sim work: pack the Kowalski family's belongings into boxes, scrub the carpets, fix broken furniture, and generally prep the property for a morning sale. The carpet cleaning is, against all logic, satisfying in the way PowerWash Simulator is satisfying. But layered on top of this are a set of rules you must follow to avoid disturbing whatever has taken up residence in the house. Break the rules, face consequences. It is the "Five Nights at Freddy's" structure applied to a cleaning sim, and the tension it generates from something as low-stakes as rearranging furniture is the game's single best design decision. Scattered collectibles and cryptic markings feed a secondary mystery about the missing Kowalski family and a deranged father's puzzles left behind in the basement. The runtime is the main caveat. At roughly 90 minutes to two hours for a single playthrough, this is firmly short-session territory. Think of it less as a game and more as a tight interactive horror episode. That framing actually helps: nothing outstays its welcome, the pacing stays controlled, and the jump scares land because they are spaced deliberately rather than spammed. Players who want a sprawling survival-horror sandbox will bounce off this immediately. Players who can appreciate a focused, well-executed short-form premise will find it delivers on that narrower ambition cleanly. On the technical side, the launch version shipped with a few rough edges. A zoom bug that locked players into the zoomed view and settings that reverted to default on exit were flagged by early players. The developers have been patching actively, with updates pushing toward Steam Deck verification and fixing UI inconsistencies, so the worst of those issues appear to be addressed. Worth checking the patch notes before you start. One broader criticism from community members holds: the ending divides people, and some felt the final section leaned too comedic relative to the tone built up beforehand. That tonal wobble is real, though it did not bother every player equally. This is the second entry in the Creepy Shift series, following Roadside Diner, and each episode is a standalone story playable in any order. The series has a clear formula: take a nocturnal job, follow strange rules, uncover something awful by dawn. House For Sale is, by community consensus, the entry with the most developed story of the three released so far. If you want to test the water before committing, a free demo for the first game in the series exists on Steam.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Rule-Based HorrorVHS AestheticAnalog HorrorCreepypastaShort-Form HorrorHandyman SimEnvironmental Storytelling

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
Storage
9 GB available space
Graphics
GTX 970
Processor
i5-4590 equivalent or greater

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Información del juego

Desarrolladora
Night Shift Team
Distribuidora
Red Limb Studio
Fecha de lanzamiento
14 abr 2025

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¿En qué plataformas está disponible Creepy Shift: House For Sale?

Creepy Shift: House For Sale está disponible en PC.

¿Cuándo se lanzó Creepy Shift: House For Sale?

Creepy Shift: House For Sale se lanzó el 14 de abril de 2025.

¿Quién desarrolló Creepy Shift: House For Sale?

Creepy Shift: House For Sale fue desarrollado por Night Shift Team y publicado por Red Limb Studio.