Compara los precios de Creepy Road en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Groovy Milk. Publicado por Groovy Milk. Lanzado el 18/5/2018. Disponible en PC, Mac. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 58/100.

Groovy Milk's debut packs genuine hand-drawn charm and a gloriously absurd cast of enemies, but rough controls and spiky difficulty make it a love-it-or-quit-it proposition for run-and-gun fans.

I have a soft spot for debut titles that swing bigger than their budget, and Creepy Road swings hard. Russian indie studio Groovy Milk built their first game around a concept that should not work on paper: a deadpan trucker named Flint, derailed by a circus bear wearing a party hat, shooting his way through swamps full of unicycle-riding bears, dive-bombing pandas, pigs armed with legs of ham, and zombies wielding selfie sticks. It is aggressively absurd, and the hand-drawn art that frames all of it is genuinely striking. The comic-book cutscene style, the skull-shaped death puffs when enemies go down, the vibrant color palette that refuses to be gloomy despite the horror premise - this is a studio with a clear creative voice and the craft to back it up visually. The run-and-gun structure across the game's eleven-plus levels is straightforward: move left to right, survive waves, reach boss encounters. Flint starts with a pistol and accumulates weapons as he goes - shotguns, assault rifles, flamethrowers, rocket launchers, rocket-powered fists, grenades, Molotov cocktails, and the notorious Hypnoshit Gun that transforms enemies into a cartoon swirl of poop. You can carry everything at once, which sounds freeing until the hotkeys shuffle between levels and you find yourself fumbling through an inventory while a shotgun enemy hits you from twice your effective range. The weapon management friction is the game's biggest structural problem: the design wants you to swap situationally, but the interface makes that feel clumsy under pressure. The whole campaign runs about three to four hours, which is honest - it does not overstay its welcome. Where it starts to fray is in the feel of actual moment-to-moment play. Platforming sections feature unpredictable hitboxes on platforms, low ceilings that eat jumps, and an occasional glitch where Flint clips into a surface for a beat before snapping through. Hit detection on both firing and taking damage can feel unreliable. The game loves to mob you from multiple angles in a way that approaches bullet-hell density, but without the tight dodging mechanics that genre usually pairs with that kind of pressure. Boss difficulty is wildly inconsistent - the first one is trivially easy to cheese, while mid-game bosses can drain your patience dry before the patterns click. Controller support exists but has generated reports of unresponsive inputs on PC, so keyboard may honestly be the safer bet. The soundtrack is the quiet hero of the whole thing. Each of the fifteen-plus original tracks fits its level with the kind of purposeful energy that small studios sometimes nail precisely because nobody told them to be restrained. The audio atmosphere carries genuine weight, even if the looping one-liner voice samples - Flint going "My baby" every single time he picks up a shotgun - wear through their charm faster than any joke should. The art and music together create a mood that is cozy-creepy in a specific way I find hard to dismiss, and that mood is real craft even if the game around it has rough edges. For players who grew up with Metal Slug and Contra and have patience for a scrappy first effort with charm to burn, Creepy Road offers something specific: a goofy, hand-made world that no bigger studio would have greenlit, stumbling through unpolished mechanics but landing its aesthetic almost perfectly. Lower your expectations for responsiveness, accept that you will die in cheap ways more than once, and there is a genuinely fun few hours buried here. For anyone who needs tight controls or fair difficulty curves from the start, there are smoother alternatives in the genre. Kai, Scout Team

Creepy Road

Creepy Road

18 may 2018Groovy Milk
GamerScout opina

Groovy Milk's debut packs genuine hand-drawn charm and a gloriously absurd cast of enemies, but rough controls and spiky difficulty make it a love-it-or-quit-it proposition for run-and-gun fans.

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Acerca de Creepy Road

I have a soft spot for debut titles that swing bigger than their budget, and Creepy Road swings hard. Russian indie studio Groovy Milk built their first game around a concept that should not work on paper: a deadpan trucker named Flint, derailed by a circus bear wearing a party hat, shooting his way through swamps full of unicycle-riding bears, dive-bombing pandas, pigs armed with legs of ham, and zombies wielding selfie sticks. It is aggressively absurd, and the hand-drawn art that frames all of it is genuinely striking. The comic-book cutscene style, the skull-shaped death puffs when enemies go down, the vibrant color palette that refuses to be gloomy despite the horror premise - this is a studio with a clear creative voice and the craft to back it up visually. The run-and-gun structure across the game's eleven-plus levels is straightforward: move left to right, survive waves, reach boss encounters. Flint starts with a pistol and accumulates weapons as he goes - shotguns, assault rifles, flamethrowers, rocket launchers, rocket-powered fists, grenades, Molotov cocktails, and the notorious Hypnoshit Gun that transforms enemies into a cartoon swirl of poop. You can carry everything at once, which sounds freeing until the hotkeys shuffle between levels and you find yourself fumbling through an inventory while a shotgun enemy hits you from twice your effective range. The weapon management friction is the game's biggest structural problem: the design wants you to swap situationally, but the interface makes that feel clumsy under pressure. The whole campaign runs about three to four hours, which is honest - it does not overstay its welcome. Where it starts to fray is in the feel of actual moment-to-moment play. Platforming sections feature unpredictable hitboxes on platforms, low ceilings that eat jumps, and an occasional glitch where Flint clips into a surface for a beat before snapping through. Hit detection on both firing and taking damage can feel unreliable. The game loves to mob you from multiple angles in a way that approaches bullet-hell density, but without the tight dodging mechanics that genre usually pairs with that kind of pressure. Boss difficulty is wildly inconsistent - the first one is trivially easy to cheese, while mid-game bosses can drain your patience dry before the patterns click. Controller support exists but has generated reports of unresponsive inputs on PC, so keyboard may honestly be the safer bet. The soundtrack is the quiet hero of the whole thing. Each of the fifteen-plus original tracks fits its level with the kind of purposeful energy that small studios sometimes nail precisely because nobody told them to be restrained. The audio atmosphere carries genuine weight, even if the looping one-liner voice samples - Flint going "My baby" every single time he picks up a shotgun - wear through their charm faster than any joke should. The art and music together create a mood that is cozy-creepy in a specific way I find hard to dismiss, and that mood is real craft even if the game around it has rough edges. For players who grew up with Metal Slug and Contra and have patience for a scrappy first effort with charm to burn, Creepy Road offers something specific: a goofy, hand-made world that no bigger studio would have greenlit, stumbling through unpolished mechanics but landing its aesthetic almost perfectly. Lower your expectations for responsiveness, accept that you will die in cheap ways more than once, and there is a genuinely fun few hours buried here. For anyone who needs tight controls or fair difficulty curves from the start, there are smoother alternatives in the genre.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:indieRun-and-GunB-Movie Horror ComedyWeapon JugglingBoss Rush ElementsHand-Drawn ArtDifficult CheapSolo OnlyShort Campaign

Requisitos del sistema

Mínimos

OS
Windows XP, Vista, Windows 7 , Windows 8, Windows 10
Memory
4 GB RAM
DirectX
Version 9.0
Storage
5 GB available space
Graphics
ATI or Nvidia Videocard with at least 256MB, or Intel GMA 950 or newer
Processor
Intel i3 or AMD equivalent

Recomendados

OS
Windows XP, Vista, Windows 7 , Windows 8, Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
GeForce GTX 550 Ti or Radeon HD 6770
Processor
Intel i5 or AMD equivalent

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Reseñas y valoraciones

Metacritic
58

Información del juego

Desarrolladora
Groovy Milk
Distribuidora
Groovy Milk
Fecha de lanzamiento
18 may 2018

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¿En qué plataformas está disponible Creepy Road?

Creepy Road está disponible en PC, Mac.

¿Cuándo se lanzó Creepy Road?

Creepy Road se lanzó el 18 de mayo de 2018.

¿Quién desarrolló Creepy Road?

Creepy Road fue desarrollado por Groovy Milk.

¿Merece la pena comprar Creepy Road?

Creepy Road tiene una puntuación Metacritic de 58/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.