Compara los precios de Crash Dive 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Panic Ensues Software. Publicado por Panic Ensues Software. Lanzado el 1/4/2021. Disponible en PC. Géneros: Action, Indie, Simulation.

The sub sim that Silent Hunter veterans recommend to newcomers, Crash Dive 2 earns its 94% Steam rating by making depth-charge evasion genuinely tense without demanding a nautical engineering degree.

I spend most of my strategy hours arguing about supply-line mechanics and AI governor bugs, so a sub sim that pulls me away from that spreadsheet is doing something right. Crash Dive 2 puts you in command of a Gato-class submarine prowling the South Pacific during WWII, and the core design philosophy is the most honest statement I have seen from a sim in years: it is not trying to out-simulate Silent Hunter, it is trying to be the best possible version of approachable underwater warfare, and it largely succeeds. The mechanical scaffolding here is genuinely layered. On the surface level you have torpedo runs on convoys using a targeting computer that handles range and speed calculations for you, deck gun duels with sub-chasers, and AA gun work against aircraft on strafing runs. One step deeper, the game models location-based hull damage, crew injuries that degrade station performance, and thermocline layers you can duck beneath to break sonar contact. That last mechanic alone, hiding beneath a thermal layer while destroyers churn overhead, produces the kind of white-knuckle minutes that most big-budget naval games fail to manufacture. The difficulty slider runs from a casual arcade mode all the way to a Sim setting where a crash dive risks flooding a compartment if a hatch is not sealed in time. That is a sensible range. Crew management and the sub upgrade tech tree can both be handed off to the AI entirely, which makes this a legitimate entry point for players who have never touched a sim but are curious about the genre. The campaign strings together ten patrols across real South Pacific theatres, from the Solomon Islands to the Philippines and the Sea of Japan, while a random mission generator handles replayability once the scripted content runs out. HQ also dispatches side objectives: rescue downed pilots, deliver supplies, drop off coastwatchers through minefields. That variety breaks up what could otherwise become repetitive convoy hunts. The modding support is genuine too. Files are open and a built-in editor lets you tune nearly every game parameter, which matters for the hardcore contingent who find the default torpedo physics too forgiving. And they are a little forgiving. Critics with serious sim credentials have noted that aggressive destroyers can be dispatched with deft torpedo slinging more easily than historical reality would permit, and that at-sea repairs snap back to full condition suspiciously fast. Those are real concessions to playability, and whether they bother you depends entirely on where you sit on the simulation-versus-action spectrum. From a strategy and sim perspective, the AI does its job. Escorts hunt you with enough consistency that complacency gets punished, and the developer has demonstrated active responsiveness to bug reports and community feedback since launch. The moddable file structure means that grognards who want sharper ASW difficulty or adjusted damage models have a path forward without waiting for an official patch. For newcomers, the tutorial covers movement, UI, periscope targeting, and sonar in structured categories, and player feedback consistently confirms that the tutorial is mandatory but worth completing before touching the campaign. That is the correct design call. Crash Dive 2 is the sub sim I recommend when someone asks me for an on-ramp to the genre: low floor, meaningful ceiling, and enough tactical texture to respect the player's intelligence. Diego, Scout Team

Crash Dive 2

Crash Dive 2

1 abr 2021Panic Ensues Software
GamerScout opina

The sub sim that Silent Hunter veterans recommend to newcomers, Crash Dive 2 earns its 94% Steam rating by making depth-charge evasion genuinely tense without demanding a nautical engineering degree.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €19.98

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€19.988 Jun 2026
Keyshops
€18.38€19.45€20.51€21.588 Jun13 Jun18 Jun23 Jun28 Jun
Tracking prices since 8 Jun 2026
Create alert

Capturas y multimedia

Acerca de Crash Dive 2

I spend most of my strategy hours arguing about supply-line mechanics and AI governor bugs, so a sub sim that pulls me away from that spreadsheet is doing something right. Crash Dive 2 puts you in command of a Gato-class submarine prowling the South Pacific during WWII, and the core design philosophy is the most honest statement I have seen from a sim in years: it is not trying to out-simulate Silent Hunter, it is trying to be the best possible version of approachable underwater warfare, and it largely succeeds. The mechanical scaffolding here is genuinely layered. On the surface level you have torpedo runs on convoys using a targeting computer that handles range and speed calculations for you, deck gun duels with sub-chasers, and AA gun work against aircraft on strafing runs. One step deeper, the game models location-based hull damage, crew injuries that degrade station performance, and thermocline layers you can duck beneath to break sonar contact. That last mechanic alone, hiding beneath a thermal layer while destroyers churn overhead, produces the kind of white-knuckle minutes that most big-budget naval games fail to manufacture. The difficulty slider runs from a casual arcade mode all the way to a Sim setting where a crash dive risks flooding a compartment if a hatch is not sealed in time. That is a sensible range. Crew management and the sub upgrade tech tree can both be handed off to the AI entirely, which makes this a legitimate entry point for players who have never touched a sim but are curious about the genre. The campaign strings together ten patrols across real South Pacific theatres, from the Solomon Islands to the Philippines and the Sea of Japan, while a random mission generator handles replayability once the scripted content runs out. HQ also dispatches side objectives: rescue downed pilots, deliver supplies, drop off coastwatchers through minefields. That variety breaks up what could otherwise become repetitive convoy hunts. The modding support is genuine too. Files are open and a built-in editor lets you tune nearly every game parameter, which matters for the hardcore contingent who find the default torpedo physics too forgiving. And they are a little forgiving. Critics with serious sim credentials have noted that aggressive destroyers can be dispatched with deft torpedo slinging more easily than historical reality would permit, and that at-sea repairs snap back to full condition suspiciously fast. Those are real concessions to playability, and whether they bother you depends entirely on where you sit on the simulation-versus-action spectrum. From a strategy and sim perspective, the AI does its job. Escorts hunt you with enough consistency that complacency gets punished, and the developer has demonstrated active responsiveness to bug reports and community feedback since launch. The moddable file structure means that grognards who want sharper ASW difficulty or adjusted damage models have a path forward without waiting for an official patch. For newcomers, the tutorial covers movement, UI, periscope targeting, and sonar in structured categories, and player feedback consistently confirms that the tutorial is mandatory but worth completing before touching the campaign. That is the correct design call. Crash Dive 2 is the sub sim I recommend when someone asks me for an on-ramp to the genre: low floor, meaningful ceiling, and enough tactical texture to respect the player's intelligence.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayercloud-savestier:aaaSim-LiteThermocline StealthCrew ManagementUpgrade Tech TreeDynamic CampaignModdableAA & Deck Gun CombatDepth Charge Evasion

Requisitos del sistema

Mínimos

OS
Windows 7 SP 1
Memory
4 GB RAM
DirectX
Version 9.0
Storage
300 MB available space
Graphics
Intel HD 3000
Processor
Intel Core i3

Sigue explorando

Community Discussion

Be the first to comment on Crash Dive 2.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Panic Ensues Software
Distribuidora
Panic Ensues Software
Fecha de lanzamiento
1 abr 2021

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Panic Ensues Software

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Crash Dive 2 →

Preguntas frecuentes sobre Crash Dive 2

¿Cuánto cuesta Crash Dive 2?

El precio de Crash Dive 2 cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Crash Dive 2 más barato?

Compara los precios de Crash Dive 2 en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Crash Dive 2?

Crash Dive 2 está disponible en PC.

¿Cuándo se lanzó Crash Dive 2?

Crash Dive 2 se lanzó el 1 de abril de 2021.

¿Quién desarrolló Crash Dive 2?

Crash Dive 2 fue desarrollado por Panic Ensues Software.