Compara los precios de Cosmic Cat en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por theSoulGrinder. Publicado por theSoulGrinder. Lanzado el 3/10/2025. Disponible en PC. Géneros: Action, Indie.

156 cats, 216 levels, one solo dev who spent 21 months building something genuinely larger than it has any right to be. Worth a look if arcade side-scrollers with collector hooks speak to you.

I keep a soft spot for the kind of game that could only exist because one person refused to stop adding to it. Cosmic Cat is that game. theSoulGrinder spent over 21 months constructing a 3D side-scrolling arcade title that, on paper, sounds modest, but in practice arrives with an almost absurd amount of content for its asking price. You pilot cats through levels at a rotation-and-thrust flight physics angle that feels closer to a classic arcade cabinet than a modern platformer, and that tactile quality is the thing that hooks you before the scale of the thing sinks in. The core loop is cleaner than the level count suggests. Each of the 120 main campaign levels asks you to guide your chosen Cosmic Cat to a goal point, dodging enemies, grabbing power-ups like Photon shots, Beams, Blink, and Cloak, and optionally hunting a collectible card tucked somewhere in the stage geometry. The timer layer is entirely opt-in: finish with pace to earn a Silver Star and bank an Arcade Coin, or switch the clock off entirely from the pause menu and claim a Bronze Star at your leisure to unlock the next level. That is a genuinely thoughtful accessibility concession, and it means the game works as a casual run-through or as a score-attack session without feeling like two different products bolted together. The unlockable side of things is where the game's generosity shows itself. Arcade Coins accumulate and can be spent to open five minigames (Cat Flap, Cat Walker, Catcher, Catapult, and Cats Eye) plus the Cosmic Kitten bonus campaign, which adds another 60 levels on top of the main 120. Seasonal content including themed levels and cats has been added post-launch as free updates, which for a solo indie at this price point is a detail worth noting. A speedrunning mode unlocks once you complete a campaign and saves mid-run progress, so the replay ceiling exists if you want to chase it. The 33 Steam achievements and 120 collectible cards give completionists a secondary layer to chew through. Where Cosmic Cat earns hesitation is in its ceiling of depth. The rotation-and-thrust control scheme is evocative and immediately readable, but players who arrived hoping for something closer to a Metroidvania or a precision platformer will find the mechanical vocabulary shallower than the level count implies. The breadth is real; the vertical complexity less so. There is also very little critical coverage to lean on, which is the honest reality of any solo launch that launched quietly. What is here is built with evident care and tested extensively according to the developer's own devlog trail, but you are making a judgment call on feel rather than settled community consensus. For the player who grew up with arcade side-scrollers and wants something that delivers that energy in long supply, with enough collectible hooks to extend a short daily session into a longer habit, Cosmic Cat earns its place in the library. It knows what it is, it is fully formed, and the solo craftsmanship behind it is the kind of thing I personally want to see find its audience. Kai, Scout Team

Cosmic Cat

Cosmic Cat

3 oct 2025theSoulGrinder
GamerScout opina

156 cats, 216 levels, one solo dev who spent 21 months building something genuinely larger than it has any right to be. Worth a look if arcade side-scrollers with collector hooks speak to you.

PC
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en N/A
Mínimo histórico: €0.29

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Acerca de Cosmic Cat

I keep a soft spot for the kind of game that could only exist because one person refused to stop adding to it. Cosmic Cat is that game. theSoulGrinder spent over 21 months constructing a 3D side-scrolling arcade title that, on paper, sounds modest, but in practice arrives with an almost absurd amount of content for its asking price. You pilot cats through levels at a rotation-and-thrust flight physics angle that feels closer to a classic arcade cabinet than a modern platformer, and that tactile quality is the thing that hooks you before the scale of the thing sinks in. The core loop is cleaner than the level count suggests. Each of the 120 main campaign levels asks you to guide your chosen Cosmic Cat to a goal point, dodging enemies, grabbing power-ups like Photon shots, Beams, Blink, and Cloak, and optionally hunting a collectible card tucked somewhere in the stage geometry. The timer layer is entirely opt-in: finish with pace to earn a Silver Star and bank an Arcade Coin, or switch the clock off entirely from the pause menu and claim a Bronze Star at your leisure to unlock the next level. That is a genuinely thoughtful accessibility concession, and it means the game works as a casual run-through or as a score-attack session without feeling like two different products bolted together. The unlockable side of things is where the game's generosity shows itself. Arcade Coins accumulate and can be spent to open five minigames (Cat Flap, Cat Walker, Catcher, Catapult, and Cats Eye) plus the Cosmic Kitten bonus campaign, which adds another 60 levels on top of the main 120. Seasonal content including themed levels and cats has been added post-launch as free updates, which for a solo indie at this price point is a detail worth noting. A speedrunning mode unlocks once you complete a campaign and saves mid-run progress, so the replay ceiling exists if you want to chase it. The 33 Steam achievements and 120 collectible cards give completionists a secondary layer to chew through. Where Cosmic Cat earns hesitation is in its ceiling of depth. The rotation-and-thrust control scheme is evocative and immediately readable, but players who arrived hoping for something closer to a Metroidvania or a precision platformer will find the mechanical vocabulary shallower than the level count implies. The breadth is real; the vertical complexity less so. There is also very little critical coverage to lean on, which is the honest reality of any solo launch that launched quietly. What is here is built with evident care and tested extensively according to the developer's own devlog trail, but you are making a judgment call on feel rather than settled community consensus. For the player who grew up with arcade side-scrollers and wants something that delivers that energy in long supply, with enough collectible hooks to extend a short daily session into a longer habit, Cosmic Cat earns its place in the library. It knows what it is, it is fully formed, and the solo craftsmanship behind it is the kind of thing I personally want to see find its audience.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:sub-5Rotation-Thrust FlightScore AttackCollectible CardsArcade CoinsBonus CampaignSeasonal ContentSpeedrun ModeSolo DevCat CollectorFlight Physics

Requisitos del sistema

Mínimos

OS
Windows 10 (64‑bit)
Memory
2 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GTX 750 or AMD R7 250 (DirectX 11 compatible)
Processor
Intel Core i3‑6100 / AMD FX‑6300 or equivalent

Recomendados

OS
Windows 10/11 (64‑bit)
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GTX 750 or AMD R7 250 (DirectX 11 compatible)
Processor
Intel Core i3‑6100 / AMD FX‑6300 or equivalent

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Información del juego

Desarrolladora
theSoulGrinder
Distribuidora
theSoulGrinder
Fecha de lanzamiento
3 oct 2025

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¿Cuánto cuesta Cosmic Cat?

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¿En qué plataformas está disponible Cosmic Cat?

Cosmic Cat está disponible en PC.

¿Cuándo se lanzó Cosmic Cat?

Cosmic Cat se lanzó el 3 de octubre de 2025.

¿Quién desarrolló Cosmic Cat?

Cosmic Cat fue desarrollado por theSoulGrinder.