Compara los precios de Core Awaken ~The Yuka~ en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Celusis. Publicado por CelLab. Lanzado el 10/7/2018. Disponible en PC. Géneros: Action, Indie.

Celusis built something surprisingly replayable under the fanservice exterior: eight distinct android fighters, stage-order freedom, and a difficulty ladder that goes from welcoming to genuinely punishing.

My first instinct when I loaded Core Awaken ~The Yuka~ was to expect a thin excuse for anime aesthetics with token combat behind it. What I found instead was a side-scrolling hack-and-slash that has more mechanical structure than its obscure status suggests. Yuka herself swings six beam swords in short three-hit chains, leaning toward a ranged-skirmisher rhythm where her real power comes from abilities and support weapons rather than raw combo length. It is a focused, deliberately narrow kit, and whether that clicks depends entirely on how much you enjoy working within tight constraints. The part that genuinely surprised me is how the roster opens up. There are six boss android characters scattered across stages that can be tackled in any order, echoing the Mega Man school of stage selection. Defeat a boss, dive into her artificial consciousness inside the Core Dimension to revive her, and she joins your crew as a fully playable fighter. Each one, from LittleSnow to Forest to W'SYS, carries a distinct playstyle: some cannot air dash, some require gun reloads, some run heat management. Four equippable ability slots let you build around each fighter's quirks, and the variance is real enough that swapping characters feels like switching games within a game. A hidden eighth character waits for those who finish the run, which is a satisfying little reward for completionists. The bones are solid but the production shows its budget. Enemy AI has a habit of attempting to shoot through geometry, and while boss arenas sidestep that problem by being wide open spaces, regular mission encounters can feel sloppy because of it. The 3DCG character models sitting over 2D scrolling levels is an aesthetic choice that takes some getting used to, and the English localization is functional rather than polished. The soundtrack leans into fast-paced techno that suits the nonstop pace well, and Celusis even released it as a separate DLC for people who want it outside the game, which tells you they cared enough about it to package it properly. Transparency matters here: Core Awaken traces back to an R-18 title released on DLsite, and the Steam version tones that material down to anime-fanservice levels rather than removing it entirely. The developer made an optional content patch available through their blog for players who want the original version. That context shapes who the audience actually is. If you are after a tight, critic-reviewed action platformer with no adjacent content, this is not the right pick. If you are a player who already browses the anime-action corner of Steam and wants something with more mechanical depth than the shelf usually offers, the stage-selection structure, the character roster variety, the New Game Plus with escalating difficulty tiers (Standard through No Future), and the sub-quest challenges give the runtime genuine legs. Kai, Scout Team

Core Awaken ~The Yuka~

Core Awaken ~The Yuka~

10 jul 2018CelusisCelLab
GamerScout opina

Celusis built something surprisingly replayable under the fanservice exterior: eight distinct android fighters, stage-order freedom, and a difficulty ladder that goes from welcoming to genuinely punishing.

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My first instinct when I loaded Core Awaken ~The Yuka~ was to expect a thin excuse for anime aesthetics with token combat behind it. What I found instead was a side-scrolling hack-and-slash that has more mechanical structure than its obscure status suggests. Yuka herself swings six beam swords in short three-hit chains, leaning toward a ranged-skirmisher rhythm where her real power comes from abilities and support weapons rather than raw combo length. It is a focused, deliberately narrow kit, and whether that clicks depends entirely on how much you enjoy working within tight constraints. The part that genuinely surprised me is how the roster opens up. There are six boss android characters scattered across stages that can be tackled in any order, echoing the Mega Man school of stage selection. Defeat a boss, dive into her artificial consciousness inside the Core Dimension to revive her, and she joins your crew as a fully playable fighter. Each one, from LittleSnow to Forest to W'SYS, carries a distinct playstyle: some cannot air dash, some require gun reloads, some run heat management. Four equippable ability slots let you build around each fighter's quirks, and the variance is real enough that swapping characters feels like switching games within a game. A hidden eighth character waits for those who finish the run, which is a satisfying little reward for completionists. The bones are solid but the production shows its budget. Enemy AI has a habit of attempting to shoot through geometry, and while boss arenas sidestep that problem by being wide open spaces, regular mission encounters can feel sloppy because of it. The 3DCG character models sitting over 2D scrolling levels is an aesthetic choice that takes some getting used to, and the English localization is functional rather than polished. The soundtrack leans into fast-paced techno that suits the nonstop pace well, and Celusis even released it as a separate DLC for people who want it outside the game, which tells you they cared enough about it to package it properly. Transparency matters here: Core Awaken traces back to an R-18 title released on DLsite, and the Steam version tones that material down to anime-fanservice levels rather than removing it entirely. The developer made an optional content patch available through their blog for players who want the original version. That context shapes who the audience actually is. If you are after a tight, critic-reviewed action platformer with no adjacent content, this is not the right pick. If you are a player who already browses the anime-action corner of Steam and wants something with more mechanical depth than the shelf usually offers, the stage-selection structure, the character roster variety, the New Game Plus with escalating difficulty tiers (Standard through No Future), and the sub-quest challenges give the runtime genuine legs.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Hack-and-SlashStage SelectRoster UnlockDifficulty Tiers3DCG CharactersNew Game PlusSub-QuestsFanservice

Requisitos del sistema

Mínimos

OS
Win XP,Win 7,Win 8,Win10
Memory
512 MB RAM
DirectX
Version 9.0c
Storage
400 MB available space
Processor
Intel Pentium III 1.0GHz以上

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Información del juego

Desarrolladora
Celusis
Distribuidora
CelLab
Fecha de lanzamiento
10 jul 2018

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¿En qué plataformas está disponible Core Awaken ~The Yuka~?

Core Awaken ~The Yuka~ está disponible en PC.

¿Cuándo se lanzó Core Awaken ~The Yuka~?

Core Awaken ~The Yuka~ se lanzó el 10 de julio de 2018.

¿Quién desarrolló Core Awaken ~The Yuka~?

Core Awaken ~The Yuka~ fue desarrollado por Celusis y publicado por CelLab.