Compara los precios de Copoka en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Inaccurate Interactive. Publicado por Guru Games. Lanzado el 15/2/2017. Disponible en PC. Géneros: Casual, Indie.

A one-hour flight through a crumbling totalitarian city where your only job is feathering a nest - and somehow that quiet constraint is the whole point.

My first thought when I loaded Copoka was that someone had taken a walking simulator, stripped out the walking, and handed you wings instead. That instinct turned out to be both accurate and more interesting than it sounds. You are a bird. The city below you is in political freefall, propaganda speakers blaring from every corner, citizens whispering revolution in alleys. None of that is your problem. You want shiny things for your nest, and Inaccurate Interactive builds its entire emotional argument around that gap between what humans suffer and what the bird notices. The structure is light but coherent. Four chapters, each a small time-jump forward as the city's totalitarian government tightens its grip and a rebellion brews in response. To progress between chapters you collect trinkets - glasses, medals, scraps - returning each one to your nest before the next chapter unlocks. Scattered across the map are eleven feathers that incrementally boost your flight speed, which is the closest thing to a progression system the game has. Collectibles glow visibly from altitude, so there is no real searching involved - just the pleasure of swooping down toward them. The counterpoint to the collecting is the eavesdropping: land near a cluster of citizens and you catch fragments of their lives, their fear, their disagreements about whether the revolution is any better than what came before. The writing is spare and competent, and the gradual reveal that one oppressive system simply replaced another lands with quiet, unglamorous honesty. The flight controls are the game's strongest mechanical asset when you are airborne. With a controller - and the developers are right to push hard on that recommendation - banking through streets and skimming rooftops feels genuinely unhurried and lovely. The low-polygon art style, colorful and deliberately simple, suits the bird's-eye remove from human drama. The soundtrack is calm and loops gracefully, though it does repeat itself enough that you will notice the seams on a second playthrough. Two caveats worth flagging: ground movement is clumsy to the point of bugginess, collision detection misbehaves near walls and corners, and the city's population is thin enough that the streets read as abandoned rather than oppressed. Critics who called it emptier than its marketing promised are not wrong. Where Copoka divides players is on the question of whether its brevity is a virtue or a dodge. You can finish the story in about an hour; a completionist sweep of all feathers and conversations adds perhaps another hour on top. I lean toward defending that length. The game knows what it is trying to say, says it without padding, and stops. What it does not do is deliver the open-world depth its own store page hints at. The map is small, the collectibles are not hidden in any meaningful sense, and if you arrive expecting genuine exploration you will leave disappointed. Arrive expecting a mood piece with a low-polygon political conscience and a bird that handles beautifully at altitude, and Copoka delivers that with care. Kai, Scout Team

Copoka

Copoka

15 feb 2017Inaccurate InteractiveGuru Games
GamerScout opina

A one-hour flight through a crumbling totalitarian city where your only job is feathering a nest - and somehow that quiet constraint is the whole point.

PC
Steam Deck PlayableProtonDB Platinum
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€0.00
en N/A
Mínimo histórico: €0.49

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Acerca de Copoka

My first thought when I loaded Copoka was that someone had taken a walking simulator, stripped out the walking, and handed you wings instead. That instinct turned out to be both accurate and more interesting than it sounds. You are a bird. The city below you is in political freefall, propaganda speakers blaring from every corner, citizens whispering revolution in alleys. None of that is your problem. You want shiny things for your nest, and Inaccurate Interactive builds its entire emotional argument around that gap between what humans suffer and what the bird notices. The structure is light but coherent. Four chapters, each a small time-jump forward as the city's totalitarian government tightens its grip and a rebellion brews in response. To progress between chapters you collect trinkets - glasses, medals, scraps - returning each one to your nest before the next chapter unlocks. Scattered across the map are eleven feathers that incrementally boost your flight speed, which is the closest thing to a progression system the game has. Collectibles glow visibly from altitude, so there is no real searching involved - just the pleasure of swooping down toward them. The counterpoint to the collecting is the eavesdropping: land near a cluster of citizens and you catch fragments of their lives, their fear, their disagreements about whether the revolution is any better than what came before. The writing is spare and competent, and the gradual reveal that one oppressive system simply replaced another lands with quiet, unglamorous honesty. The flight controls are the game's strongest mechanical asset when you are airborne. With a controller - and the developers are right to push hard on that recommendation - banking through streets and skimming rooftops feels genuinely unhurried and lovely. The low-polygon art style, colorful and deliberately simple, suits the bird's-eye remove from human drama. The soundtrack is calm and loops gracefully, though it does repeat itself enough that you will notice the seams on a second playthrough. Two caveats worth flagging: ground movement is clumsy to the point of bugginess, collision detection misbehaves near walls and corners, and the city's population is thin enough that the streets read as abandoned rather than oppressed. Critics who called it emptier than its marketing promised are not wrong. Where Copoka divides players is on the question of whether its brevity is a virtue or a dodge. You can finish the story in about an hour; a completionist sweep of all feathers and conversations adds perhaps another hour on top. I lean toward defending that length. The game knows what it is trying to say, says it without padding, and stops. What it does not do is deliver the open-world depth its own store page hints at. The map is small, the collectibles are not hidden in any meaningful sense, and if you arrive expecting genuine exploration you will leave disappointed. Arrive expecting a mood piece with a low-polygon political conscience and a bird that handles beautifully at altitude, and Copoka delivers that with care.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Walking SimulatorPolitical NarrativeLow PolyEavesdropping MechanicShort-FormController RecommendedDystopia

Requisitos del sistema

Mínimos

OS
Windows 7 x64, Windows 8 x64, Windows 10 x64 (64-bit OS Required)
Memory
4 GB RAM
DirectX
Version 11
Storage
1700 MB available space
Graphics
GeForce GTX 560TI or Radeon R7 260X
Processor
Intel Core i5 2400S at 2.5 Ghz or AMD FX-4100 at 3.6 Ghz
Sound Card
DirectX® compatible sound card with latest drivers

Recomendados

OS
Windows 7 x64, Windows 8 x64, Windows 10 x64 (64-bit OS Required)
Memory
8 GB RAM
DirectX
Version 11
Storage
1700 MB available space
Graphics
GeForce GTX 970 or Radeon R9 390
Processor
Intel Core i7 3770K at 3.5 Ghz or AMD FX-8350 at 4.0 Ghz
Sound Card
DirectX® compatible sound card with latest drivers

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Información del juego

Desarrolladora
Inaccurate Interactive
Distribuidora
Guru Games
Fecha de lanzamiento
15 feb 2017

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¿En qué plataformas está disponible Copoka?

Copoka está disponible en PC.

¿Cuándo se lanzó Copoka?

Copoka se lanzó el 15 de febrero de 2017.

¿Quién desarrolló Copoka?

Copoka fue desarrollado por Inaccurate Interactive y publicado por Guru Games.