Compara los precios de Contraptions 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Moragami Co., Ltd. Publicado por Funbox Media Ltd. Lanzado el 26/4/2023. Disponible en PC. Géneros: Casual, Indie.

If you ever doodled absurd chain reactions in the margins of a notebook, this low-key Rube Goldberg puzzler will feel like someone made that habit into a game. Two hundred levels, zero pretension, one very good camel trampoline.

My first instinct when I booted Contraptions 2 was a small, warm flicker of recognition - the kind you get when something reminds you of a game you loved and mostly forgot. This is Moragami's second entry in their quiet physics-puzzle series, and it sits squarely in the tradition of contraption-builders like The Incredible Machine: you arrive at a level that already has a chain reaction half-assembled, figure out what is broken or misplaced, reposition the pieces, then press Play and watch the dominoes fall. The goal on every screen is to remove cartoon monsters from the level, and the means range from the perfectly logical to the genuinely unhinged. The core loop has a satisfying rhythm to it. Time is frozen at the start of each level, so you can drag objects around, flip conveyor belts, connect belts to motors, tether ropes to laser gun triggers, and wire up balloon lifts to other mechanisms without physics interfering. Once you feel like something might actually work, you unfreeze time and watch. It goes wrong more often than it goes right at first, which is actually the fun part. The game never punishes you for experimenting - you can pause mid-chain-reaction and adjust things, which keeps the trial-and-error from feeling cruel. Across over 200 puzzles spread across five worlds, the gadget palette keeps expanding: champagne-bottle cannons, springboard camels, magnets, fireworks wheels driving conveyor belts, rockets with lighters, laser guns tied to ropes tied to moving cars. It is a modest but genuinely inventive toy box. Where the game earns real goodwill is in its flexibility. Most levels have more than one working solution, and stumbling onto an approach the puzzle clearly did not intend feels like a small private victory. There is also a level editor that lets you build and share your own contraptions, which adds a layer of creative sandbox energy for players who exhaust the main set. The cartoony visual style is colourful and readable - moveable objects are clearly highlighted, animations run smoothly, and the whole thing has an easygoing lightness that makes it genuinely suitable for younger players without being condescending to adults. Honestly, the caveats are real. Reviewers on other platforms noted that PC control precision can feel rougher than the concept deserves - clicking and dragging objects when they are near screen edges, or accessing contextual options on crowded puzzle boards, occasionally fights you. The soundtrack and visual presentation are pleasant rather than memorable: nothing here is going to haunt you the way a great indie soundscape does. The game knows what it is - a cheerful, low-stakes puzzler - and it does not try to be anything more. That is both its charm and its ceiling. It will not challenge you philosophically, and if you want a physics puzzler with dark atmosphere or mechanical depth, look elsewhere. But as something to pick up for twenty minutes at a time, work through a few levels, feel quietly clever, and put back down? It sits in a comfortable niche that very few games fill without condescension. Kai, Scout Team

Contraptions 2

Contraptions 2

26 abr 2023Moragami Co., LtdFunbox Media Ltd
GamerScout opina

If you ever doodled absurd chain reactions in the margins of a notebook, this low-key Rube Goldberg puzzler will feel like someone made that habit into a game. Two hundred levels, zero pretension, one very good camel trampoline.

PC
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Mínimo histórico: €1.50

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My first instinct when I booted Contraptions 2 was a small, warm flicker of recognition - the kind you get when something reminds you of a game you loved and mostly forgot. This is Moragami's second entry in their quiet physics-puzzle series, and it sits squarely in the tradition of contraption-builders like The Incredible Machine: you arrive at a level that already has a chain reaction half-assembled, figure out what is broken or misplaced, reposition the pieces, then press Play and watch the dominoes fall. The goal on every screen is to remove cartoon monsters from the level, and the means range from the perfectly logical to the genuinely unhinged. The core loop has a satisfying rhythm to it. Time is frozen at the start of each level, so you can drag objects around, flip conveyor belts, connect belts to motors, tether ropes to laser gun triggers, and wire up balloon lifts to other mechanisms without physics interfering. Once you feel like something might actually work, you unfreeze time and watch. It goes wrong more often than it goes right at first, which is actually the fun part. The game never punishes you for experimenting - you can pause mid-chain-reaction and adjust things, which keeps the trial-and-error from feeling cruel. Across over 200 puzzles spread across five worlds, the gadget palette keeps expanding: champagne-bottle cannons, springboard camels, magnets, fireworks wheels driving conveyor belts, rockets with lighters, laser guns tied to ropes tied to moving cars. It is a modest but genuinely inventive toy box. Where the game earns real goodwill is in its flexibility. Most levels have more than one working solution, and stumbling onto an approach the puzzle clearly did not intend feels like a small private victory. There is also a level editor that lets you build and share your own contraptions, which adds a layer of creative sandbox energy for players who exhaust the main set. The cartoony visual style is colourful and readable - moveable objects are clearly highlighted, animations run smoothly, and the whole thing has an easygoing lightness that makes it genuinely suitable for younger players without being condescending to adults. Honestly, the caveats are real. Reviewers on other platforms noted that PC control precision can feel rougher than the concept deserves - clicking and dragging objects when they are near screen edges, or accessing contextual options on crowded puzzle boards, occasionally fights you. The soundtrack and visual presentation are pleasant rather than memorable: nothing here is going to haunt you the way a great indie soundscape does. The game knows what it is - a cheerful, low-stakes puzzler - and it does not try to be anything more. That is both its charm and its ceiling. It will not challenge you philosophically, and if you want a physics puzzler with dark atmosphere or mechanical depth, look elsewhere. But as something to pick up for twenty minutes at a time, work through a few levels, feel quietly clever, and put back down? It sits in a comfortable niche that very few games fill without condescension.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supporttier:indieRube GoldbergChain ReactionLevel EditorFamily FriendlyPhysics PuzzleTrial and ErrorCasual PuzzlerCartoony

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 11
Storage
100 MB available space
Graphics
nVidia GeForce 520M / Intel HD 4000 or equivalent
Processor
Intel Core i3 @ 2.8GHz or equivalent

Recomendados

OS
Windows 8 or later
Memory
6 GB RAM
DirectX
Version 12
Storage
100 MB available space
Graphics
nVidia GeForce GTX 260 / ATI Radeon HD 5670 or better
Processor
Intel Core i5 @ 3.0GHz or higher

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Información del juego

Desarrolladora
Moragami Co., Ltd
Distribuidora
Funbox Media Ltd
Fecha de lanzamiento
26 abr 2023

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¿Cuánto cuesta Contraptions 2?

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¿En qué plataformas está disponible Contraptions 2?

Contraptions 2 está disponible en PC.

¿Cuándo se lanzó Contraptions 2?

Contraptions 2 se lanzó el 26 de abril de 2023.

¿Quién desarrolló Contraptions 2?

Contraptions 2 fue desarrollado por Moragami Co., Ltd y publicado por Funbox Media Ltd.