Compara los precios de Contraption Maker en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Kevin Ryan. Publicado por Top Meadow. Lanzado el 7/7/2014. Disponible en PC, Mac, Linux. Géneros: Casual, Indie, Simulation.

If you spent childhood afternoons wiring up The Incredible Machine, this is exactly what you have been waiting for since the 90s ended. Anyone else needs to know: 200+ puzzles, an 8-player co-op sandbox, and a JavaScript editor sit behind a UI that will test your patience.

I keep a short list of puzzle games that actually change how I think about cause-and-effect systems, and Contraption Maker earns a slot on it in spite of itself. This is a physics-based Rube Goldberg puzzler built by the same designer and programmer who created The Incredible Machine in the early 90s, and that lineage is not just marketing nostalgia: the core loop, the part vocabulary, and the general sense of gleeful absurdity are all recognisably descended from that series. The puzzle mode is the clearest entry point. You are handed an incomplete contraption and a parts tray, then asked to close the chain: position a gear to redirect a bowling ball, route a rope through a pulley to trip a light switch, nudge a wedge of cheese to coax a mouse toward a trigger. Difficulty tiers run from genuinely introductory to the "practically impossible" bracket, and that high end means it: some of those late puzzles can eat an hour or more without resolution. There are over 200 official puzzles in total, plus more than 1,000 user-created stages available through Steam Workshop. The Workshop quality is uneven, as it always is with open submission, but the top-rated community puzzles are legitimately inventive and extend the game's lifespan well past the curated content. For players who exhaust the puzzle library or simply prefer to build rather than solve, the sandbox Maker mode is where the game's ceiling opens up. Part count exceeds 200 items, ranging from cannons and trampolines to lasers, mirrors, hamster wheels, and extension cords. A built-in JavaScript editor lets you write custom behavior on top of the physics engine, which is more depth than most players will touch but signals that the developers took the tool seriously. The Maker Lab co-op mode extends sandbox building to up to 8 players simultaneously in shared rooms, public or private. In practice, coordinating eight people to build a coherent contraption collapses into productive chaos, which is fine because that is exactly what the mode seems designed for. Two-player sessions with a friend or a younger sibling are where co-op actually clicks. The weakest link is the UI, and the criticism is fair. The interface carries a mobile-first visual design: oversized buttons, icon-only controls that lack clear tooltips, and hotkey assignments that feel chosen at random (Space bar pans the view, a function most players never use; R runs the contraption, a function players use constantly). Some players report never fully adjusting to the control scheme even after significant time with the game. It does not kill the experience, but it does add friction that a puzzle game does not need. On the positive side, the tutorial is thorough enough that the mechanics themselves are never mysterious, even for newcomers with zero Incredible Machine history. For the strategy and simulation player who likes their puzzle games to have emergent depth and editor tools, Contraption Maker delivers more than its casual genre label suggests. The physics runs consistently, the part interactions produce genuine surprises, and the Workshop gives the game indefinite replay legs. Just accept upfront that you are working inside a tool built by engineers who clearly love the machine more than the menu. Diego, Scout Team

Contraption Maker

Contraption Maker

7 jul 2014Kevin RyanTop Meadow
GamerScout opina

If you spent childhood afternoons wiring up The Incredible Machine, this is exactly what you have been waiting for since the 90s ended. Anyone else needs to know: 200+ puzzles, an 8-player co-op sandbox, and a JavaScript editor sit behind a UI that will test your patience.

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Mínimo histórico: €5.07

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I keep a short list of puzzle games that actually change how I think about cause-and-effect systems, and Contraption Maker earns a slot on it in spite of itself. This is a physics-based Rube Goldberg puzzler built by the same designer and programmer who created The Incredible Machine in the early 90s, and that lineage is not just marketing nostalgia: the core loop, the part vocabulary, and the general sense of gleeful absurdity are all recognisably descended from that series. The puzzle mode is the clearest entry point. You are handed an incomplete contraption and a parts tray, then asked to close the chain: position a gear to redirect a bowling ball, route a rope through a pulley to trip a light switch, nudge a wedge of cheese to coax a mouse toward a trigger. Difficulty tiers run from genuinely introductory to the "practically impossible" bracket, and that high end means it: some of those late puzzles can eat an hour or more without resolution. There are over 200 official puzzles in total, plus more than 1,000 user-created stages available through Steam Workshop. The Workshop quality is uneven, as it always is with open submission, but the top-rated community puzzles are legitimately inventive and extend the game's lifespan well past the curated content. For players who exhaust the puzzle library or simply prefer to build rather than solve, the sandbox Maker mode is where the game's ceiling opens up. Part count exceeds 200 items, ranging from cannons and trampolines to lasers, mirrors, hamster wheels, and extension cords. A built-in JavaScript editor lets you write custom behavior on top of the physics engine, which is more depth than most players will touch but signals that the developers took the tool seriously. The Maker Lab co-op mode extends sandbox building to up to 8 players simultaneously in shared rooms, public or private. In practice, coordinating eight people to build a coherent contraption collapses into productive chaos, which is fine because that is exactly what the mode seems designed for. Two-player sessions with a friend or a younger sibling are where co-op actually clicks. The weakest link is the UI, and the criticism is fair. The interface carries a mobile-first visual design: oversized buttons, icon-only controls that lack clear tooltips, and hotkey assignments that feel chosen at random (Space bar pans the view, a function most players never use; R runs the contraption, a function players use constantly). Some players report never fully adjusting to the control scheme even after significant time with the game. It does not kill the experience, but it does add friction that a puzzle game does not need. On the positive side, the tutorial is thorough enough that the mechanics themselves are never mysterious, even for newcomers with zero Incredible Machine history. For the strategy and simulation player who likes their puzzle games to have emergent depth and editor tools, Contraption Maker delivers more than its casual genre label suggests. The physics runs consistently, the part interactions produce genuine surprises, and the Workshop gives the game indefinite replay legs. Just accept upfront that you are working inside a tool built by engineers who clearly love the machine more than the menu.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooponline-coopcross-platformachievementstrading-cardsworkshoptier:indieRube GoldbergPhysics PuzzleLevel EditorJavaScript Scripting8-Player Co-opWorkshop SupportChain ReactionPart PlacementNostalgia-Driven

Requisitos del sistema

Mínimos

OS
Windows Vista
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
300 MB available space
Graphics
512MB VRAM, Pixel Shader 2.0 or higher
Processor
1.7Ghz or Higher

Recomendados

4 GB RAM

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Información del juego

Desarrolladora
Kevin Ryan
Distribuidora
Top Meadow
Fecha de lanzamiento
7 jul 2014

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¿En qué plataformas está disponible Contraption Maker?

Contraption Maker está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Contraption Maker?

Contraption Maker se lanzó el 7 de julio de 2014.

¿Quién desarrolló Contraption Maker?

Contraption Maker fue desarrollado por Kevin Ryan y publicado por Top Meadow.