Compara los precios de Contraband Police en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Crazy Rocks. Publicado por PlayWay S.A.. Lanzado el 8/3/2023. Disponible en PC, Xbox. Géneros: Action, Adventure, Simulation. Puntuación Metacritic: 77/100.

Papers, Please grew up, went 3D, and learned to fire a machine gun - the inspection puzzle loop is genuinely satisfying, even if the FPS layer around it barely passes its own document check.

I went into Contraband Police expecting a flat document-stamping clone, and what I got instead was something closer to a budget immersive sim built around one genuinely excellent core loop. You run a border checkpoint in the fictional communist state of Acaristan, circa the early 1980s, and your job is equal parts paperwork wrangler, vehicle forensics expert, and underfunded garrison commander. That combination sounds messy on paper - and parts of it are - but the inspection side of the game pulls surprising weight. The document-and-vehicle checks are where the design earns its keep. Smugglers hide contraband in up to nine locations per vehicle, from fuel tanks on large trucks to hidden compartments behind sun visors, and you cycle through a toolkit - UV flashlight, knife, wrench, crowbar - to crack them open. The bulletin board posts daily intel cards describing suspect vehicles by nationality, body defects, or document irregularities, so every shift becomes a triage exercise: confirm papers, cross-reference clues, decide who gets the full tear-down. Get it wrong and you eat a fine; miss contraband entirely and your income craters, putting your nightly station upkeep budget in the red. The economic loop is tight enough to keep you focused, which is exactly what this genre needs. The Burning Empire campaign introduces requirements gradually over its simulated weeks, which is the right call for onboarding - new inspection rules layer in without drowning you, and the game respects that you need time to build a mental checklist. The mode structure gives you three options: the campaign, an Endless freeplay mode with no time pressure, and a Ranked leaderboard mode where inspection efficiency is scored against other players. For pure sim fans, Endless is the real long-term home here - it strips the story scaffolding away and lets you grind inspections and station upgrades at your own pace. The station management layer is lightweight but present: you spend earnings on checkpoint defenses, car upgrades for pursuits, and better tools, and the daily upkeep cost creates a real budget discipline that keeps the economy honest. Here is where I have to be straight with you about the seams. Roughly a third of the runtime pushes you away from the checkpoint into FPS missions, vehicle chases, and outpost defense against Oberankov's gang. The shooting is functional but the enemy AI is not going to stress anyone out, and the driving controls have the kind of loose jank that feels intentional right up until your squad car gets annihilated by a roadside ambush. The open world connecting your checkpoint to the prisoner quarry and the gear shop at communist Target is atmospheric in a sparse Soviet-pastoral way, but it is largely empty and serves as a delivery route rather than a place worth exploring. The story campaign also swings between genuinely interesting faction choices - align with the Motherland or the Blood Fist rebels, with letters and consequences arriving later - and some mission beats that feel like filler. Multiple endings do exist and the small decisions carry more weight than the big binary prompts, which is a pleasant design surprise for a sim-first game. On console, the inspection sub-menus are noticeably clunkier than mouse-and-keyboard, so PC is the recommended platform if you have the choice. Visually, do not expect much - character models and animations carry the low-budget PlayWay house style - but the game runs cleanly and the developer has shipped a steady stream of bug fixes post-launch. At a Metacritic of 77 and Steam user sentiment sitting at overwhelmingly positive across over ten thousand reviews, the player base has clearly voted with their time: the inspection loop is the hook and it holds. Diego, Scout Team

Contraband Police

Contraband Police

8 mar 2023Crazy RocksPlayWay S.A.
GamerScout opina

Papers, Please grew up, went 3D, and learned to fire a machine gun - the inspection puzzle loop is genuinely satisfying, even if the FPS layer around it barely passes its own document check.

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Acerca de Contraband Police

I went into Contraband Police expecting a flat document-stamping clone, and what I got instead was something closer to a budget immersive sim built around one genuinely excellent core loop. You run a border checkpoint in the fictional communist state of Acaristan, circa the early 1980s, and your job is equal parts paperwork wrangler, vehicle forensics expert, and underfunded garrison commander. That combination sounds messy on paper - and parts of it are - but the inspection side of the game pulls surprising weight. The document-and-vehicle checks are where the design earns its keep. Smugglers hide contraband in up to nine locations per vehicle, from fuel tanks on large trucks to hidden compartments behind sun visors, and you cycle through a toolkit - UV flashlight, knife, wrench, crowbar - to crack them open. The bulletin board posts daily intel cards describing suspect vehicles by nationality, body defects, or document irregularities, so every shift becomes a triage exercise: confirm papers, cross-reference clues, decide who gets the full tear-down. Get it wrong and you eat a fine; miss contraband entirely and your income craters, putting your nightly station upkeep budget in the red. The economic loop is tight enough to keep you focused, which is exactly what this genre needs. The Burning Empire campaign introduces requirements gradually over its simulated weeks, which is the right call for onboarding - new inspection rules layer in without drowning you, and the game respects that you need time to build a mental checklist. The mode structure gives you three options: the campaign, an Endless freeplay mode with no time pressure, and a Ranked leaderboard mode where inspection efficiency is scored against other players. For pure sim fans, Endless is the real long-term home here - it strips the story scaffolding away and lets you grind inspections and station upgrades at your own pace. The station management layer is lightweight but present: you spend earnings on checkpoint defenses, car upgrades for pursuits, and better tools, and the daily upkeep cost creates a real budget discipline that keeps the economy honest. Here is where I have to be straight with you about the seams. Roughly a third of the runtime pushes you away from the checkpoint into FPS missions, vehicle chases, and outpost defense against Oberankov's gang. The shooting is functional but the enemy AI is not going to stress anyone out, and the driving controls have the kind of loose jank that feels intentional right up until your squad car gets annihilated by a roadside ambush. The open world connecting your checkpoint to the prisoner quarry and the gear shop at communist Target is atmospheric in a sparse Soviet-pastoral way, but it is largely empty and serves as a delivery route rather than a place worth exploring. The story campaign also swings between genuinely interesting faction choices - align with the Motherland or the Blood Fist rebels, with letters and consequences arriving later - and some mission beats that feel like filler. Multiple endings do exist and the small decisions carry more weight than the big binary prompts, which is a pleasant design surprise for a sim-first game. On console, the inspection sub-menus are noticeably clunkier than mouse-and-keyboard, so PC is the recommended platform if you have the choice. Visually, do not expect much - character models and animations carry the low-budget PlayWay house style - but the game runs cleanly and the developer has shipped a steady stream of bug fixes post-launch. At a Metacritic of 77 and Steam user sentiment sitting at overwhelmingly positive across over ten thousand reviews, the player base has clearly voted with their time: the inspection loop is the hook and it holds.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:aaaInspection PuzzleStation ManagementBudget EconomyMultiple EndingsFaction ChoicesCold War SettingUV Flashlight MechanicEndless ModeRanked Leaderboard

Requisitos del sistema

Mínimos

OS
Windows 10 (64-bit versions only)
Memory
12 GB RAM
DirectX
Version 11
Storage
12 GB available space
Graphics
NVIDIA GeForce GTX 1050 or AMD RX 560 (3GB VRAM with Shader Model 5.0 or better)
Processor
Intel Core i5-6600 @ 3.3 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent

Recomendados

OS
Windows 10 (64-bit versions only)
Memory
16 GB RAM
DirectX
Version 11
Storage
12 GB available space
Graphics
NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700 (6GB VRAM with Shader Model 5.0 or better)
Processor
Intel Core i7-9700 @ 3.6 GHz or AMD Ryzen 5 3600 @ 3.6 GHz or equivalent

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Reseñas y valoraciones

Metacritic
77

Información del juego

Desarrolladora
Crazy Rocks
Distribuidora
PlayWay S.A.
Fecha de lanzamiento
8 mar 2023

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¿En qué plataformas está disponible Contraband Police?

Contraband Police está disponible en PC, Xbox.

¿Cuándo se lanzó Contraband Police?

Contraband Police se lanzó el 8 de marzo de 2023.

¿Quién desarrolló Contraband Police?

Contraband Police fue desarrollado por Crazy Rocks y publicado por PlayWay S.A..

¿Merece la pena comprar Contraband Police?

Contraband Police tiene una puntuación Metacritic de 77/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.