Compara los precios de CONSCRIPT: Director’s Cut en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Jordan Mochi. Publicado por Team17. Lanzado el 23/7/2024. Disponible en PC. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 79/100.

One solo developer put the horror back in WWI and then spent another year making it better. If inventory dread and pixel-art mud sound like your Saturday night, this is the one.

I keep a short list of games that feel genuinely handmade, not assembled from a toolkit but carved from a single person's fixation. CONSCRIPT: Director's Cut belongs on that list. Jordan Mochi spent years building a top-down survival horror game set at the Battle of Verdun, shipped it to strong critical reception, then quietly went back into the trenches to produce the edition he originally envisioned. The Director's Cut is that second version, and the gap between the two is audible. You play Andre, a French soldier searching the collapsing geography of Verdun for his missing brother. The story is deliberately narrow in scope, told through environmental detail, sparse written notes, and the weight of spaces that feel recently abandoned. Progress is circular and procedural rather than triumphant: keys unlock doors, orders lead to dead ends, and every inch of reclaimed trench costs something. The horror here is entirely human. There are no monsters in the traditional sense, just frightened, aggressive enemy soldiers whose behaviour is grounded enough to stay unsettling without tipping into spectacle. Distant artillery, echoing footsteps, and abrupt gunfire form a soundscape that functions almost like a second narrator, and it earns every quiet moment it asks for. Mechanically this is old-school survival horror wearing WWI period kit. You manage scarce ammunition, medical supplies, stamina, and a tight inventory grid while toggling between period firearms like bolt-action rifles and shotguns, and breakable melee weapons. A knife with infinite durability rewards stealth-first players; charged melee swings push armored enemies back with satisfying knockback. The Director's Cut adds the option to aim while moving slowly, which sounds minor until the third time a group of soldiers cuts off your exit route. Fourteen new items and upgrades let you tailor a playstyle: a craftsman's kit stretches crafted ammo yields for scavenger types, while a dog collar, a detail lifted straight from real WWI logistics, prevents rat spawns in your vicinity. Small things, but they feel authored rather than patched in. A new Shellshock difficulty punishes returning players who know the corridors, and layering Hardcore permadeath on top of any setting turns the whole thing into something close to a roguelike. The complaints that followed the original release have not entirely vanished. Some players still note that enemy melee attacks clip through corners, wall geometry can make it genuinely unclear what terrain is traversable, and the first chapter functions as a weaker introduction to systems that only fully open up in the middle act. The Director's Cut addresses the roughest edges, adding new shortcuts to cut down backtracking, improved map markers, expanded merchant inventory, and a flashback replay system for endings and story beats. What it does not do is sand the game smooth. It is still bleak, still tense, still demanding. The friction that remains feels thematic rather than accidental, which is exactly the right kind of friction for a game about surviving a war of attrition. At roughly twelve to fifteen hours on a first run, with multiple difficulty tiers, branching endings, and New Game Plus unlocks including new weapons and cosmetics, CONSCRIPT: Director's Cut is precisely as long as it needs to be. It knows when to end, and it respects that knowledge. For anyone who bounced off the original's rougher edges, or simply missed it entirely when it launched, this is the version that earns the recommendation without reservation. Kai, Scout Team

CONSCRIPT: Director’s Cut

CONSCRIPT: Director’s Cut

23 jul 2024Jordan MochiTeam17
GamerScout opina

One solo developer put the horror back in WWI and then spent another year making it better. If inventory dread and pixel-art mud sound like your Saturday night, this is the one.

PC
Steam Deck VerifiedProtonDB Platinum
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I keep a short list of games that feel genuinely handmade, not assembled from a toolkit but carved from a single person's fixation. CONSCRIPT: Director's Cut belongs on that list. Jordan Mochi spent years building a top-down survival horror game set at the Battle of Verdun, shipped it to strong critical reception, then quietly went back into the trenches to produce the edition he originally envisioned. The Director's Cut is that second version, and the gap between the two is audible. You play Andre, a French soldier searching the collapsing geography of Verdun for his missing brother. The story is deliberately narrow in scope, told through environmental detail, sparse written notes, and the weight of spaces that feel recently abandoned. Progress is circular and procedural rather than triumphant: keys unlock doors, orders lead to dead ends, and every inch of reclaimed trench costs something. The horror here is entirely human. There are no monsters in the traditional sense, just frightened, aggressive enemy soldiers whose behaviour is grounded enough to stay unsettling without tipping into spectacle. Distant artillery, echoing footsteps, and abrupt gunfire form a soundscape that functions almost like a second narrator, and it earns every quiet moment it asks for. Mechanically this is old-school survival horror wearing WWI period kit. You manage scarce ammunition, medical supplies, stamina, and a tight inventory grid while toggling between period firearms like bolt-action rifles and shotguns, and breakable melee weapons. A knife with infinite durability rewards stealth-first players; charged melee swings push armored enemies back with satisfying knockback. The Director's Cut adds the option to aim while moving slowly, which sounds minor until the third time a group of soldiers cuts off your exit route. Fourteen new items and upgrades let you tailor a playstyle: a craftsman's kit stretches crafted ammo yields for scavenger types, while a dog collar, a detail lifted straight from real WWI logistics, prevents rat spawns in your vicinity. Small things, but they feel authored rather than patched in. A new Shellshock difficulty punishes returning players who know the corridors, and layering Hardcore permadeath on top of any setting turns the whole thing into something close to a roguelike. The complaints that followed the original release have not entirely vanished. Some players still note that enemy melee attacks clip through corners, wall geometry can make it genuinely unclear what terrain is traversable, and the first chapter functions as a weaker introduction to systems that only fully open up in the middle act. The Director's Cut addresses the roughest edges, adding new shortcuts to cut down backtracking, improved map markers, expanded merchant inventory, and a flashback replay system for endings and story beats. What it does not do is sand the game smooth. It is still bleak, still tense, still demanding. The friction that remains feels thematic rather than accidental, which is exactly the right kind of friction for a game about surviving a war of attrition. At roughly twelve to fifteen hours on a first run, with multiple difficulty tiers, branching endings, and New Game Plus unlocks including new weapons and cosmetics, CONSCRIPT: Director's Cut is precisely as long as it needs to be. It knows when to end, and it respects that knowledge. For anyone who bounced off the original's rougher edges, or simply missed it entirely when it launched, this is the version that earns the recommendation without reservation.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaWWI SettingStealth KillsPermadeath OptionNew Game PlusBranching EndingsEnvironmental StorytellingMelee DurabilityShellshock DifficultyHandcrafted Level Design

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
NVIDIA GeForce GT 1030, 2GB or AMD Radeon HD 5970, 2GB or Intel Arc A310, 4GB
Processor
Intel Core2 Duo E4400 or AMD Athlon 64 X2 Dual Core 6400+

Recomendados

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
NVIDIA GeForce GTX 750, 2GB or AMD Radeon R7 260X, 2GB or Intel Arc A310, 4GB
Processor
Intel Core i3-540 or AMD Phenom II X3 720

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Reseñas y valoraciones

Metacritic
79

Información del juego

Desarrolladora
Jordan Mochi
Distribuidora
Team17
Fecha de lanzamiento
23 jul 2024

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¿En qué plataformas está disponible CONSCRIPT: Director’s Cut?

CONSCRIPT: Director’s Cut está disponible en PC.

¿Cuándo se lanzó CONSCRIPT: Director’s Cut?

CONSCRIPT: Director’s Cut se lanzó el 23 de julio de 2024.

¿Quién desarrolló CONSCRIPT: Director’s Cut?

CONSCRIPT: Director’s Cut fue desarrollado por Jordan Mochi y publicado por Team17.

¿Merece la pena comprar CONSCRIPT: Director’s Cut?

CONSCRIPT: Director’s Cut tiene una puntuación Metacritic de 79/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.