Compara los precios de Clutter VI: Leigh's Story en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Puzzles By Joe. Publicado por Libredia. Lanzado el 18/10/2017. Disponible en PC. Géneros: Casual, Indie.

A quietly personal puzzle game where hundreds of clutter-matching levels carry an actual narrative, and a solo dev's warmth bleeds through every between-level message.

My soft spot for games that feel genuinely handmade tends to lead me straight to corners of Steam where nobody else is looking, and Clutter VI: Leigh's Story is exactly that kind of corner. Puzzles By Joe is, in the most literal sense, a one-man operation - Joe Cassavaugh building each entry in the series himself, and here, for the first time in the Clutter franchise, he lets a real narrative do some of the carrying. The core mechanic is what the series calls an "un-hidden object" game: screens filled with overlapping items, and your job is to click matching pairs to clear them. That sounds thin on paper, but the variation roster in Leigh's Story is genuinely wide. Modes like Head to Head (where you race against the computer to claim more matches), Clutter Chaos (objects drift around the screen, neutralising any memory advantage you had built up), Twos and Threes, Silhouettes, Black and Color, and Outside-In keep rotating through the roughly 875 puzzles on offer. Intermixed in between those are slide-strip picture puzzles and word-block mini-games where you slot text into colored boxes to spell out phrases tied to the story. You can skip any mini-game variant you dislike, and replay ones you want to revisit - that kind of low-pressure flexibility is baked into the design philosophy here. The story itself concerns Leigh, a self-described worrier who tries to outrun a curse by reinventing herself wholesale - new name, new wardrobe, new confident persona - and accidentally finds an audience as a competitive Clutter streamer in the process. It is delivered a sentence or two at a time after each level, diary-entry style, and there is a secondary layer where hidden letters scattered through the clutter itself spell out phrases from Leigh's anxious inner monologue as you go. What gives the whole thing an unusual warmth is that the developer keeps breaking the fourth wall mid-quest: personal notes, acknowledgements of collaborators, candid observations about design choices. It reads less like a game and more like a conversation with someone who genuinely cares whether you are having a good time. The caveats are real, though. This is a casual puzzle game aimed squarely at players who find comfort in methodical, low-stakes repetition. If you need narrative momentum, mechanical escalation, or competitive depth beyond the Head to Head mode, the game will feel like wallpaper inside an hour. The visual style is functional rather than striking - charming object sets (old coins, decorated eggs, collectible toys) but not the kind of pixel craft that demands attention on its own terms. There is also essentially no community presence on Steam, so if you are looking for guides, active forums, or any social texture around the experience, you will find near silence. For the right player - someone who wants a gentle, long-haul puzzle game that respects their time, skips nothing about its own construction, and occasionally makes them feel like they know the person who built it - Leigh's Story delivers something few casual games bother to attempt. It is a lot of puzzle for the asking price, and the small human touches are the reason to choose it over any generic match-two alternative. Kai, Scout Team

Clutter VI: Leigh's Story

Clutter VI: Leigh's Story

18 oct 2017Puzzles By JoeLibredia
GamerScout opina

A quietly personal puzzle game where hundreds of clutter-matching levels carry an actual narrative, and a solo dev's warmth bleeds through every between-level message.

PC
Steam Deck Playable
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€0.00
en N/A
Mínimo histórico: €2.76

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My soft spot for games that feel genuinely handmade tends to lead me straight to corners of Steam where nobody else is looking, and Clutter VI: Leigh's Story is exactly that kind of corner. Puzzles By Joe is, in the most literal sense, a one-man operation - Joe Cassavaugh building each entry in the series himself, and here, for the first time in the Clutter franchise, he lets a real narrative do some of the carrying. The core mechanic is what the series calls an "un-hidden object" game: screens filled with overlapping items, and your job is to click matching pairs to clear them. That sounds thin on paper, but the variation roster in Leigh's Story is genuinely wide. Modes like Head to Head (where you race against the computer to claim more matches), Clutter Chaos (objects drift around the screen, neutralising any memory advantage you had built up), Twos and Threes, Silhouettes, Black and Color, and Outside-In keep rotating through the roughly 875 puzzles on offer. Intermixed in between those are slide-strip picture puzzles and word-block mini-games where you slot text into colored boxes to spell out phrases tied to the story. You can skip any mini-game variant you dislike, and replay ones you want to revisit - that kind of low-pressure flexibility is baked into the design philosophy here. The story itself concerns Leigh, a self-described worrier who tries to outrun a curse by reinventing herself wholesale - new name, new wardrobe, new confident persona - and accidentally finds an audience as a competitive Clutter streamer in the process. It is delivered a sentence or two at a time after each level, diary-entry style, and there is a secondary layer where hidden letters scattered through the clutter itself spell out phrases from Leigh's anxious inner monologue as you go. What gives the whole thing an unusual warmth is that the developer keeps breaking the fourth wall mid-quest: personal notes, acknowledgements of collaborators, candid observations about design choices. It reads less like a game and more like a conversation with someone who genuinely cares whether you are having a good time. The caveats are real, though. This is a casual puzzle game aimed squarely at players who find comfort in methodical, low-stakes repetition. If you need narrative momentum, mechanical escalation, or competitive depth beyond the Head to Head mode, the game will feel like wallpaper inside an hour. The visual style is functional rather than striking - charming object sets (old coins, decorated eggs, collectible toys) but not the kind of pixel craft that demands attention on its own terms. There is also essentially no community presence on Steam, so if you are looking for guides, active forums, or any social texture around the experience, you will find near silence. For the right player - someone who wants a gentle, long-haul puzzle game that respects their time, skips nothing about its own construction, and occasionally makes them feel like they know the person who built it - Leigh's Story delivers something few casual games bother to attempt. It is a lot of puzzle for the asking price, and the small human touches are the reason to choose it over any generic match-two alternative.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Match-Pair PuzzleHidden Letter HuntHead-to-Head ModeNarrative PuzzleDeveloper CommentarySkippable MinigamesHigh Level CountAnti-Stress Gameplay

Requisitos del sistema

Mínimos

OS
Windows XP, Vista, 7, 8, 10
Memory
256 MB RAM
Storage
410 MB available space
Graphics
On Board Graphics Card
Processor
800 MHz

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Información del juego

Desarrolladora
Puzzles By Joe
Distribuidora
Libredia
Fecha de lanzamiento
18 oct 2017

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¿En qué plataformas está disponible Clutter VI: Leigh's Story?

Clutter VI: Leigh's Story está disponible en PC.

¿Cuándo se lanzó Clutter VI: Leigh's Story?

Clutter VI: Leigh's Story se lanzó el 18 de octubre de 2017.

¿Quién desarrolló Clutter VI: Leigh's Story?

Clutter VI: Leigh's Story fue desarrollado por Puzzles By Joe y publicado por Libredia.