Compara los precios de Cloud Meadow en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Team Nimbus. Publicado por TinyHat Studios. Lanzado el 3/3/2020. Disponible en PC. Géneros: Casual, Indie, RPG, Simulation, Early Access.

Farming sim, turn-based dungeon crawler, and adult romance game rolled into one Early Access package that somehow earns its Very Positive rating despite years of unfinished edges.

I'll be straight with you: Cloud Meadow sits in a genre category that most strategy-minded players scroll past without a second look. That's a mistake worth correcting. Underneath the adult content layer is a genuinely layered hybrid that blends crop management, party-based turn-based combat, monster breeding, and cooking into a single loop that feeds itself. You farm to fund dungeon runs. Dungeon runs unlock monster companions. Companions improve your combat options. The economy of it is tighter than you'd expect from a game still labeled Early Access after several years in development. The combat system is the part that surprised me most. Battles require actual team synergy - your party can include raised monster companions, each with distinct skill sets, and fights inside the abandoned ruins and frontier zones ask you to think about positioning and resource spending rather than just mashing confirm. Character leveling and stat upgrades via items add enough progression texture to keep the RPG side from feeling vestigial. It is not Tactics Ogre, but it respects your attention span. The farming pillar is equally competent: crops follow growth timers, harvest quality is influenced by fertilizer choices and animal byproducts, and you can hire helpers to automate the daily grind once your operation scales up. That loop will feel familiar to anyone with Stardew hours logged, though the sky-high floating-island setting gives it a distinct visual identity. Where Cloud Meadow still shows its work-in-progress seams is in the town and NPC systems. The hub town Cloverton feels underpopulated - residents are largely static, dialogue depth is shallow compared to the combat and farm systems, and romance progression with named story characters is only partly implemented at the current build version. Some mechanics have operated in debug states at various points in the game's history, and the main quest structure has had continuity issues through patches. Team Nimbus does push updates, and the Patreon pipeline has kept a beta build ahead of the Steam release, but "active development" in Early Access always carries the caveat that the roadmap is subject to change. The adult content is opt-in to a meaningful degree. Content filters at the start let you toggle nudity, orientation, and explicit scenes independently. What remains with everything off is still a functional farming RPG - the core loop does not depend on the mature layer to hold together. That is a rarer design discipline than it sounds. For players who are here specifically for the adult side, the animation quality is consistently praised, though relationship gating with characters was flagged by some players as too shallow in earlier builds. The current version addresses some of that, though full romance arcs remain a work in progress. If you need a complete, polished product, wait. If you are comfortable buying into a game that has clear mechanical ambition, a Very Positive community rating built across thousands of reviews, and a development team still actively iterating, Cloud Meadow offers more strategic texture per hour than its genre shelf-neighbors. Approach it like an ongoing project you are funding early, not a finished box product. Diego, Scout Team

Cloud Meadow

Cloud Meadow

3 mar 2020Team NimbusTinyHat Studios
GamerScout opina

Farming sim, turn-based dungeon crawler, and adult romance game rolled into one Early Access package that somehow earns its Very Positive rating despite years of unfinished edges.

PC
Steam Deck PlayableProtonDB Platinum
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en N/A
Mínimo histórico: €1.41

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I'll be straight with you: Cloud Meadow sits in a genre category that most strategy-minded players scroll past without a second look. That's a mistake worth correcting. Underneath the adult content layer is a genuinely layered hybrid that blends crop management, party-based turn-based combat, monster breeding, and cooking into a single loop that feeds itself. You farm to fund dungeon runs. Dungeon runs unlock monster companions. Companions improve your combat options. The economy of it is tighter than you'd expect from a game still labeled Early Access after several years in development. The combat system is the part that surprised me most. Battles require actual team synergy - your party can include raised monster companions, each with distinct skill sets, and fights inside the abandoned ruins and frontier zones ask you to think about positioning and resource spending rather than just mashing confirm. Character leveling and stat upgrades via items add enough progression texture to keep the RPG side from feeling vestigial. It is not Tactics Ogre, but it respects your attention span. The farming pillar is equally competent: crops follow growth timers, harvest quality is influenced by fertilizer choices and animal byproducts, and you can hire helpers to automate the daily grind once your operation scales up. That loop will feel familiar to anyone with Stardew hours logged, though the sky-high floating-island setting gives it a distinct visual identity. Where Cloud Meadow still shows its work-in-progress seams is in the town and NPC systems. The hub town Cloverton feels underpopulated - residents are largely static, dialogue depth is shallow compared to the combat and farm systems, and romance progression with named story characters is only partly implemented at the current build version. Some mechanics have operated in debug states at various points in the game's history, and the main quest structure has had continuity issues through patches. Team Nimbus does push updates, and the Patreon pipeline has kept a beta build ahead of the Steam release, but "active development" in Early Access always carries the caveat that the roadmap is subject to change. The adult content is opt-in to a meaningful degree. Content filters at the start let you toggle nudity, orientation, and explicit scenes independently. What remains with everything off is still a functional farming RPG - the core loop does not depend on the mature layer to hold together. That is a rarer design discipline than it sounds. For players who are here specifically for the adult side, the animation quality is consistently praised, though relationship gating with characters was flagged by some players as too shallow in earlier builds. The current version addresses some of that, though full romance arcs remain a work in progress. If you need a complete, polished product, wait. If you are comfortable buying into a game that has clear mechanical ambition, a Very Positive community rating built across thousands of reviews, and a development team still actively iterating, Cloud Meadow offers more strategic texture per hour than its genre shelf-neighbors. Approach it like an ongoing project you are funding early, not a finished box product.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertrading-cardscloud-savestier:sub-5Monster BreedingTurn-Based CombatAdult Content FilterDungeon CrawlerFarming LoopEarly Access RPGMonster CompanionsResource Management

Requisitos del sistema

Mínimos

OS
32-bit Windows 7 / 8 / 8.1 / 10
Memory
4 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
DirectX 11 & Shader Model 5.0 compatible — GeForce 400 / Radeon HD 5000 / Intel HD 4000
Processor
Dual Core 1.8 GHz SS2 support

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Información del juego

Desarrolladora
Team Nimbus
Distribuidora
TinyHat Studios
Fecha de lanzamiento
3 mar 2020

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¿En qué plataformas está disponible Cloud Meadow?

Cloud Meadow está disponible en PC.

¿Cuándo se lanzó Cloud Meadow?

Cloud Meadow se lanzó el 3 de marzo de 2020.

¿Quién desarrolló Cloud Meadow?

Cloud Meadow fue desarrollado por Team Nimbus y publicado por TinyHat Studios.