Compara los precios de Close Combat: Cross of Iron en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Strategy 3 Tactics. Publicado por Matrix Games. Lanzado el 23/7/2020. Disponible en PC. Géneros: Simulation, Strategy.

Squad-level Eastern Front tactics with genuine AI teeth and a mod library that adds years of content, wrapped in graphics that will test your tolerance for vintage presentation.

My spreadsheet instincts lit up the moment I realized this game tracks individual soldier morale states, suppression levels, and squad cohesion in real time, all on a 2D top-down map that looks ancient but hides a surprisingly deep decision loop. Cross of Iron is a pausable real-time tactics game set on the Eastern Front of World War II, where you command German or Soviet battle groups through a progression of battles, operations, and full campaigns, earning promotions as losses pile up and terrain shifts from frozen winter mud to dusty summer steppe. The core loop rewards attentive micromanagement: moving riflemen into buildings and trenches for cover, using 7-man recon squads to probe flanks, managing your anti-tank assets carefully so you are not caught flat-footed when a KV-1 rolls into view. The roster carries persistent experience between fights, so a bad engagement that bleeds your veteran MG teams actually hurts for several battles afterward. The AI quality here deserves specific attention because it is frequently the first thing newcomers assume will be mediocre in a game of this age. Cross of Iron addressed vehicle pathing issues present in the original Close Combat 3, and the armored unit behavior specifically was improved so that tanks will pull back when adjacent friendly vehicles are knocked out rather than queuing up into anti-tank fire. That is a small but consequential change to how armored engagements play out. Infantry AI still struggles with certain routing decisions, and there is a long-standing quirk where tanks will sometimes expose their flank armor for no sensible tactical reason. Plan around it, because it will not be patched. The structural weaknesses are real and you should know them up front. There is no in-battle save point, so quitting mid-fight loses your progress on that engagement entirely. Pausing the game freezes everything including the camera, meaning you cannot use pauses to survey the map and queue orders. This is not a design oversight from 2024 standards but a deliberate legacy choice that forces all decision-making to happen at pace. New players raised on Company of Heroes or Steel Division will find the first few hours awkward. Give it five battles before writing it off. The scenario briefings provide genuine tactical hints about each engagement, which functions as a soft tutorial for anyone willing to read before attacking. The mod ecosystem and scenario editor are where the long-term value lives. The community has been converting and building content for this engine for well over a decade, and the included Command Center links directly to maps, campaigns, and forum resources. A scenario editor ships in the box alongside the Fuger's Ostliche Wut campaign, playable as either German or Russian and covering 1943-1944 Eastern Front actions. Head-to-head PvP multiplayer with a campaign server is also present, though active player counts are modest. Steam reviews sit at roughly 81% positive across over 150 ratings, which is a fair reflection of the split: wargame veterans are enthusiastic, casual RTS players bounce off the dated visuals and interface quickly. If you are the kind of player who accepts that decision depth does not require a modern renderer, Cross of Iron rewards careful play in a way that most contemporary WW2 RTS titles simply do not attempt. Just go in knowing you are loading a classic with specific rough edges, not a remaster with quality-of-life padding. Diego, Scout Team

Close Combat: Cross of Iron

Close Combat: Cross of Iron

23 jul 2020Strategy 3 TacticsMatrix Games
GamerScout opina

Squad-level Eastern Front tactics with genuine AI teeth and a mod library that adds years of content, wrapped in graphics that will test your tolerance for vintage presentation.

PC
Steam Deck UnsupportedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €9.98

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€9.988 Jun 2026
Keyshops
€9.19€9.72€10.25€10.788 Jun13 Jun18 Jun23 Jun28 Jun
Tracking prices since 8 Jun 2026
Create alert

Capturas y multimedia

Acerca de Close Combat: Cross of Iron

My spreadsheet instincts lit up the moment I realized this game tracks individual soldier morale states, suppression levels, and squad cohesion in real time, all on a 2D top-down map that looks ancient but hides a surprisingly deep decision loop. Cross of Iron is a pausable real-time tactics game set on the Eastern Front of World War II, where you command German or Soviet battle groups through a progression of battles, operations, and full campaigns, earning promotions as losses pile up and terrain shifts from frozen winter mud to dusty summer steppe. The core loop rewards attentive micromanagement: moving riflemen into buildings and trenches for cover, using 7-man recon squads to probe flanks, managing your anti-tank assets carefully so you are not caught flat-footed when a KV-1 rolls into view. The roster carries persistent experience between fights, so a bad engagement that bleeds your veteran MG teams actually hurts for several battles afterward. The AI quality here deserves specific attention because it is frequently the first thing newcomers assume will be mediocre in a game of this age. Cross of Iron addressed vehicle pathing issues present in the original Close Combat 3, and the armored unit behavior specifically was improved so that tanks will pull back when adjacent friendly vehicles are knocked out rather than queuing up into anti-tank fire. That is a small but consequential change to how armored engagements play out. Infantry AI still struggles with certain routing decisions, and there is a long-standing quirk where tanks will sometimes expose their flank armor for no sensible tactical reason. Plan around it, because it will not be patched. The structural weaknesses are real and you should know them up front. There is no in-battle save point, so quitting mid-fight loses your progress on that engagement entirely. Pausing the game freezes everything including the camera, meaning you cannot use pauses to survey the map and queue orders. This is not a design oversight from 2024 standards but a deliberate legacy choice that forces all decision-making to happen at pace. New players raised on Company of Heroes or Steel Division will find the first few hours awkward. Give it five battles before writing it off. The scenario briefings provide genuine tactical hints about each engagement, which functions as a soft tutorial for anyone willing to read before attacking. The mod ecosystem and scenario editor are where the long-term value lives. The community has been converting and building content for this engine for well over a decade, and the included Command Center links directly to maps, campaigns, and forum resources. A scenario editor ships in the box alongside the Fuger's Ostliche Wut campaign, playable as either German or Russian and covering 1943-1944 Eastern Front actions. Head-to-head PvP multiplayer with a campaign server is also present, though active player counts are modest. Steam reviews sit at roughly 81% positive across over 150 ratings, which is a fair reflection of the split: wargame veterans are enthusiastic, casual RTS players bounce off the dated visuals and interface quickly. If you are the kind of player who accepts that decision depth does not require a modern renderer, Cross of Iron rewards careful play in a way that most contemporary WW2 RTS titles simply do not attempt. Just go in knowing you are loading a classic with specific rough edges, not a remaster with quality-of-life padding.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayerpvponline-pvptier:indieReal-Time PausablePersistent RostersEastern FrontMorale SimulationSquad MicromanagementMod-FriendlyHistorical ScenariosCampaign Progression

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
32 MB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
1MB Video RAM (8MB rec.)
Processor
400 MHz CPU (600 MHz or faster rec.)
Sound Card
16bit DirectX 9.0 compatible sound card

Sigue explorando

Community Discussion

Be the first to comment on Close Combat: Cross of Iron.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Strategy 3 Tactics
Distribuidora
Matrix Games
Fecha de lanzamiento
23 jul 2020

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Close Combat: Cross of Iron →

Preguntas frecuentes sobre Close Combat: Cross of Iron

¿Cuánto cuesta Close Combat: Cross of Iron?

El precio de Close Combat: Cross of Iron cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Close Combat: Cross of Iron más barato?

Compara los precios de Close Combat: Cross of Iron en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Close Combat: Cross of Iron?

Close Combat: Cross of Iron está disponible en PC.

¿Cuándo se lanzó Close Combat: Cross of Iron?

Close Combat: Cross of Iron se lanzó el 23 de julio de 2020.

¿Quién desarrolló Close Combat: Cross of Iron?

Close Combat: Cross of Iron fue desarrollado por Strategy 3 Tactics y publicado por Matrix Games.