Compara los precios de ClickMonster en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Wertex Games. Publicado por Gigantum Games  . Lanzado el 18/6/2021. Disponible en PC. Géneros: Casual, Indie, Simulation.

Sits squarely in the overcrowded budget-clicker corner of Steam, with 30 monsters, boss fights, and a 'Difficult' tag that may actually mean something here.

I'll be straight with you: strategy depth is not what you come to ClickMonster for, and anyone expecting the layered decision-making of a Clicker Heroes or even a Realm Grinder is going to bounce off this one fast. What Wertex Games built is a lean, unambiguous incremental experience where the loop is exactly as described on the tin: summon monsters, collect gold, buy upgrades, push through worlds that keep refreshing the visual scenery even if the underlying mechanics stay pretty flat throughout. For a game wearing the "Difficult" community tag, that framing is at least mildly interesting and worth probing. The core mechanic has you calling out monsters, dealing damage per click, and spending gold on an upgrade tree that scales your click power and passive output. There are 30 distinct monster types to encounter, each with its own visual identity, plus boss encounters that punctuate the world progression and demand a bit more than just holding down the mouse button. The dynamic music layer reacts to what is happening on screen, which is a small but genuine production touch that keeps sessions from feeling completely silent and dead. The 2D art is bright and high-contrast, the kind of color palette that works well at a glance but may feel insubstantial after an hour or two of staring at it. The "infinite" world structure means there is no hard finish line, which suits the idle player who wants a background tab more than the optimizer looking for a definitive late-game target. Here is where the mixed Steam reception lands: roughly two in three players left a positive note, which in the budget clicker segment is neither a disaster nor an endorsement. The headline technical complaint is genuinely alarming for an achievements hunter: ClickMonster and another Wertex title called ClickerAge share the same executable and save file location, meaning loading a save from one can corrupt or mislabel achievements in the other. If Steam achievements are part of your motivation for picking this up, know that bug exists and plan accordingly. There is a community workaround guide available, but a fix that requires a guide should not exist in 2021 shipping software. That issue alone explains much of the negative review split. Who should consider it? Casual players who want something low-commitment to run alongside a podcast or a stream, and who are not chasing the achievement list, will find ClickMonster adequately serviceable. It is not a game that respects the depth-seeker's time or offers the mod ecosystem and prestige systems that make something like Clicker Heroes worth replaying years later. The moddable tag on its Steam page is present but underdeveloped in terms of actual community output. For anyone with even a light interest in the incremental genre, there are stronger alternatives at comparable or lower price points. If this is sitting in a bundle or a subscription and costs you nothing to redeem, the colorful 2D presentation and boss structure give it just enough texture to be worth an idle afternoon. As a deliberate purchase against the full catalog of what the genre offers, the calculus is harder to justify. Diego, Scout Team

ClickMonster

ClickMonster

18 jun 2021Wertex GamesGigantum Games  
GamerScout opina

Sits squarely in the overcrowded budget-clicker corner of Steam, with 30 monsters, boss fights, and a 'Difficult' tag that may actually mean something here.

PC
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I'll be straight with you: strategy depth is not what you come to ClickMonster for, and anyone expecting the layered decision-making of a Clicker Heroes or even a Realm Grinder is going to bounce off this one fast. What Wertex Games built is a lean, unambiguous incremental experience where the loop is exactly as described on the tin: summon monsters, collect gold, buy upgrades, push through worlds that keep refreshing the visual scenery even if the underlying mechanics stay pretty flat throughout. For a game wearing the "Difficult" community tag, that framing is at least mildly interesting and worth probing. The core mechanic has you calling out monsters, dealing damage per click, and spending gold on an upgrade tree that scales your click power and passive output. There are 30 distinct monster types to encounter, each with its own visual identity, plus boss encounters that punctuate the world progression and demand a bit more than just holding down the mouse button. The dynamic music layer reacts to what is happening on screen, which is a small but genuine production touch that keeps sessions from feeling completely silent and dead. The 2D art is bright and high-contrast, the kind of color palette that works well at a glance but may feel insubstantial after an hour or two of staring at it. The "infinite" world structure means there is no hard finish line, which suits the idle player who wants a background tab more than the optimizer looking for a definitive late-game target. Here is where the mixed Steam reception lands: roughly two in three players left a positive note, which in the budget clicker segment is neither a disaster nor an endorsement. The headline technical complaint is genuinely alarming for an achievements hunter: ClickMonster and another Wertex title called ClickerAge share the same executable and save file location, meaning loading a save from one can corrupt or mislabel achievements in the other. If Steam achievements are part of your motivation for picking this up, know that bug exists and plan accordingly. There is a community workaround guide available, but a fix that requires a guide should not exist in 2021 shipping software. That issue alone explains much of the negative review split. Who should consider it? Casual players who want something low-commitment to run alongside a podcast or a stream, and who are not chasing the achievement list, will find ClickMonster adequately serviceable. It is not a game that respects the depth-seeker's time or offers the mod ecosystem and prestige systems that make something like Clicker Heroes worth replaying years later. The moddable tag on its Steam page is present but underdeveloped in terms of actual community output. For anyone with even a light interest in the incremental genre, there are stronger alternatives at comparable or lower price points. If this is sitting in a bundle or a subscription and costs you nothing to redeem, the colorful 2D presentation and boss structure give it just enough texture to be worth an idle afternoon. As a deliberate purchase against the full catalog of what the genre offers, the calculus is harder to justify.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstier:sub-5IncrementalBoss FightsInfinite ProgressionAchievement-BuggedBackground IdleMonster Roster

Requisitos del sistema

Mínimos

OS
Windows 7 SP1, Windows 8.1, Windows 10
Memory
1 GB RAM
Storage
25 MB available space
Graphics
NVIDIA GeForce GTX 560 or AMD Radeon HD 5700
Processor
Intel quad-core 2.0 GHz or dual-core 2.6 GHz

Recomendados

OS
Windows 10
Memory
2 GB RAM
Storage
25 MB available space
Graphics
NVIDIA GeForce GTX 960 or amd Radeon HD 8000 series
Processor
Dual Core 3.0 Ghz

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Información del juego

Desarrolladora
Wertex Games
Distribuidora
Gigantum Games  
Fecha de lanzamiento
18 jun 2021

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¿En qué plataformas está disponible ClickMonster?

ClickMonster está disponible en PC.

¿Cuándo se lanzó ClickMonster?

ClickMonster se lanzó el 18 de junio de 2021.

¿Quién desarrolló ClickMonster?

ClickMonster fue desarrollado por Wertex Games y publicado por Gigantum Games  .