Compara los precios de Clicker bAdventure en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Luminark. Publicado por Luminark. Lanzado el 27/12/2017. Disponible en PC. Géneros: Action, Adventure, Indie.

Somewhere between a revenge story and a wrist workout, this solo-dev 3D clicker asks whether mouse-mashing can carry a narrative. The honest answer, from someone who cares about both, is: barely.

I sat with Clicker bAdventure longer than the SteamSpy median playtime of about seven minutes would suggest is reasonable, and I want to be fair to what Luminark was genuinely trying to build here. The concept is more layered than the title implies. You play a lumberjack-turned-avenger working through an open world, chopping forested paths to collect bonuses, upgrading a sword and axe, defending a chest from escalating enemy waves, and pushing toward a dragon that burned down your family home. There is an actual story tucked inside the clicking. The dialogue is randomised across sessions, and the developer clearly cared enough to voice it. That counts for something. The core mechanic is clicks-per-second translated into combat and resource gathering. Trees are colour-coded from blue to dark red to signal their durability, which is a genuinely clever visual shorthand that replaces cluttering health bars with environmental mood. Weapons evolve in shape based on their previous form, so a stick becomes a spear in a way that feels continuous rather than arbitrary. A berserk mode kicks in around ten or eleven clicks per second, and there are 22 achievements tied to milestones like tree counts, enemy kills, and high-difficulty clears. On paper, that is a small but considered progression loop. In practice, the loop collapses under its own repetition faster than most players will have patience for. The save system only records progress at level completion, which punishes anyone who hits a difficulty wall mid-run. The enemy scaling keeps pressure on your clicking speed without offering enough mechanical variety to make the friction feel rewarding. One critic who spent genuine time with it noted the game "is very repetitive" and that the absence of any roguelike reward layer between areas leaves the difficulty as the only real hook. That is a fragile foundation. The soundscape and the emotional framing of the story are the strongest arguments for staying, but neither is developed enough to anchor the sessions that drag. Who is this for, honestly? Someone curious about what happens when a solo or very small team takes the clicker genre into 3D with Unreal Engine and wraps it in narrative ambition. That experiment has value as a curiosity. The colour-coded tree system and the morphing weapon shapes show real design instinct. But the repetitive structure, minimal save flexibility, and a Steam review record sitting at roughly 18 percent positive across eleven reviews make it difficult to recommend to anyone looking for a satisfying play session rather than a historical footnote in the micro-indie clicker space. Kai, Scout Team

Clicker bAdventure

Clicker bAdventure

27 dic 2017Luminark
GamerScout opina

Somewhere between a revenge story and a wrist workout, this solo-dev 3D clicker asks whether mouse-mashing can carry a narrative. The honest answer, from someone who cares about both, is: barely.

PC
ProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.25

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.256 Jun 2026
Keyshops
€0.23€0.24€0.26€0.276 Jun12 Jun17 Jun23 Jun28 Jun
Tracking prices since 6 Jun 2026
Create alert

Capturas y multimedia

Acerca de Clicker bAdventure

I sat with Clicker bAdventure longer than the SteamSpy median playtime of about seven minutes would suggest is reasonable, and I want to be fair to what Luminark was genuinely trying to build here. The concept is more layered than the title implies. You play a lumberjack-turned-avenger working through an open world, chopping forested paths to collect bonuses, upgrading a sword and axe, defending a chest from escalating enemy waves, and pushing toward a dragon that burned down your family home. There is an actual story tucked inside the clicking. The dialogue is randomised across sessions, and the developer clearly cared enough to voice it. That counts for something. The core mechanic is clicks-per-second translated into combat and resource gathering. Trees are colour-coded from blue to dark red to signal their durability, which is a genuinely clever visual shorthand that replaces cluttering health bars with environmental mood. Weapons evolve in shape based on their previous form, so a stick becomes a spear in a way that feels continuous rather than arbitrary. A berserk mode kicks in around ten or eleven clicks per second, and there are 22 achievements tied to milestones like tree counts, enemy kills, and high-difficulty clears. On paper, that is a small but considered progression loop. In practice, the loop collapses under its own repetition faster than most players will have patience for. The save system only records progress at level completion, which punishes anyone who hits a difficulty wall mid-run. The enemy scaling keeps pressure on your clicking speed without offering enough mechanical variety to make the friction feel rewarding. One critic who spent genuine time with it noted the game "is very repetitive" and that the absence of any roguelike reward layer between areas leaves the difficulty as the only real hook. That is a fragile foundation. The soundscape and the emotional framing of the story are the strongest arguments for staying, but neither is developed enough to anchor the sessions that drag. Who is this for, honestly? Someone curious about what happens when a solo or very small team takes the clicker genre into 3D with Unreal Engine and wraps it in narrative ambition. That experiment has value as a curiosity. The colour-coded tree system and the morphing weapon shapes show real design instinct. But the repetitive structure, minimal save flexibility, and a Steam review record sitting at roughly 18 percent positive across eleven reviews make it difficult to recommend to anyone looking for a satisfying play session rather than a historical footnote in the micro-indie clicker space.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-53D ClickerWave DefenseWeapon EvolutionRevenge NarrativeOpen World ExplorationBerserk ModeAchievement HuntingSolo Developer

Requisitos del sistema

Mínimos

OS
64-bit Windows 7, Windows 8.1, Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
1150 MB available space
Graphics
NVIDIA® GeForce™ GTX 650 Ti
Processor
Intel Core i5 or equivalent

Recomendados

Requires a 64-bit processor and operating system

Sigue explorando

Community Discussion

Be the first to comment on Clicker bAdventure.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Luminark
Distribuidora
Luminark
Fecha de lanzamiento
27 dic 2017

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

Preguntas frecuentes sobre Clicker bAdventure

¿Cuánto cuesta Clicker bAdventure?

El precio de Clicker bAdventure cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Clicker bAdventure más barato?

Compara los precios de Clicker bAdventure en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Clicker bAdventure?

Clicker bAdventure está disponible en PC.

¿Cuándo se lanzó Clicker bAdventure?

Clicker bAdventure se lanzó el 27 de diciembre de 2017.

¿Quién desarrolló Clicker bAdventure?

Clicker bAdventure fue desarrollado por Luminark.