Compara los precios de Clanfolk en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por MinMax Games Ltd.. Publicado por Hooded Horse. Lanzado el 14/7/2022. Disponible en PC. Géneros: RPG, Simulation, Strategy, Early Access.

Deceptively cozy on the surface, brutally unforgiving underneath: a multi-generational highland colony sim where your first winter will almost certainly kill someone you've grown attached to.

My colony-sim instincts told me to treat Clanfolk like a slower RimWorld with nicer weather. My first winter proved me wrong on both counts. This is a game built around one ruthless truth: nature is the only enemy, and nature does not negotiate. You start with a small family on an empty plot somewhere in the medieval Scottish Highlands, and the entire first season is a ticking clock disguised as pleasant farming. Fish the rivers, set eel traps, till and fertilize fields, spin flax into linen thread, weave that thread into cloth on a loom. The production chains here are genuinely deep, and every link matters once temperatures drop. What separates Clanfolk from the genre's usual suspects is where it puts the weight of your attention. The clan members themselves are not just labor units. Each one follows a daily schedule, wakes before sunrise, balances hunger, thirst, warmth, cleanliness, social needs, and even an apparently non-negotiable requirement for plaid. Juveniles absorb skills faster than adults and can be shaped into specialists if you plan their childhoods correctly. Seniors slow down but provide learning bonuses to those working nearby. Babies are, per the game's own logic, mostly time vampires, but they raise clan mood and their inherited skill proficiency from parents feeds directly into your long-term labor economy. Planning three generations ahead is not optional, it is the entire game. The Clan Chief mechanic added in a 2024 update layers on another decision axis: your designated chief must maintain clan support or lose the role, making leadership feel like an actual political resource rather than a cosmetic label. For strategy-minded players, the AI task management is where things get interesting and occasionally frustrating. You set priorities and daily crafting schedules across a visual order system, and colonists will largely execute without constant hand-holding. That autonomy is welcome. The catch is that mis-prioritized tasks can quietly snowball into catastrophic shortfalls by mid-winter. Some players have also reported persistent bugs, including colonists wandering off map in a way that corrupts saves. The developer, effectively a two-person Canadian studio, has shipped 15 major updates since Early Access launch with a notably active testing branch, so the bug-fix cadence is real, but this is still Early Access and the rough edges have not all been sanded down. The honest comparison to RimWorld is fair but incomplete. Clanfolk has no raids, no Randy Random, no combat system at all. Your drama comes entirely from resource scarcity, seasonal pressure, marriage logistics, grief mechanics, and the quiet terror of watching a senior clansman slow down knowing your entire fishing operation runs through him. Critics noted it can feel slower and more deliberate than its influences, and that is accurate. If you need a threat with a face, look elsewhere. If you find the threat of a badly-stocked larder in October more stressful than any raid timer, this will get its hooks in you. The Steam community sits comfortably above 90 percent positive across thousands of reviews, and that number has held steady through multiple update cycles, which is a meaningful signal for an Early Access title still without a 1.0 date confirmed. For newcomers to the genre: the free demo carries save progress into the full game, which is the correct way to try this before committing. Watch one or two Let's Play runs before your first proper attempt. The tooltip system is genuinely helpful and the menus are cleaner than Dwarf Fortress by several orders of magnitude, but the learning curve in the first winter is steep enough that context from experienced players will save you a restart or three. Diego, Scout Team

Clanfolk

Clanfolk

14 jul 2022MinMax Games Ltd.Hooded Horse
GamerScout opina

Deceptively cozy on the surface, brutally unforgiving underneath: a multi-generational highland colony sim where your first winter will almost certainly kill someone you've grown attached to.

PC
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €9.28

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Acerca de Clanfolk

My colony-sim instincts told me to treat Clanfolk like a slower RimWorld with nicer weather. My first winter proved me wrong on both counts. This is a game built around one ruthless truth: nature is the only enemy, and nature does not negotiate. You start with a small family on an empty plot somewhere in the medieval Scottish Highlands, and the entire first season is a ticking clock disguised as pleasant farming. Fish the rivers, set eel traps, till and fertilize fields, spin flax into linen thread, weave that thread into cloth on a loom. The production chains here are genuinely deep, and every link matters once temperatures drop. What separates Clanfolk from the genre's usual suspects is where it puts the weight of your attention. The clan members themselves are not just labor units. Each one follows a daily schedule, wakes before sunrise, balances hunger, thirst, warmth, cleanliness, social needs, and even an apparently non-negotiable requirement for plaid. Juveniles absorb skills faster than adults and can be shaped into specialists if you plan their childhoods correctly. Seniors slow down but provide learning bonuses to those working nearby. Babies are, per the game's own logic, mostly time vampires, but they raise clan mood and their inherited skill proficiency from parents feeds directly into your long-term labor economy. Planning three generations ahead is not optional, it is the entire game. The Clan Chief mechanic added in a 2024 update layers on another decision axis: your designated chief must maintain clan support or lose the role, making leadership feel like an actual political resource rather than a cosmetic label. For strategy-minded players, the AI task management is where things get interesting and occasionally frustrating. You set priorities and daily crafting schedules across a visual order system, and colonists will largely execute without constant hand-holding. That autonomy is welcome. The catch is that mis-prioritized tasks can quietly snowball into catastrophic shortfalls by mid-winter. Some players have also reported persistent bugs, including colonists wandering off map in a way that corrupts saves. The developer, effectively a two-person Canadian studio, has shipped 15 major updates since Early Access launch with a notably active testing branch, so the bug-fix cadence is real, but this is still Early Access and the rough edges have not all been sanded down. The honest comparison to RimWorld is fair but incomplete. Clanfolk has no raids, no Randy Random, no combat system at all. Your drama comes entirely from resource scarcity, seasonal pressure, marriage logistics, grief mechanics, and the quiet terror of watching a senior clansman slow down knowing your entire fishing operation runs through him. Critics noted it can feel slower and more deliberate than its influences, and that is accurate. If you need a threat with a face, look elsewhere. If you find the threat of a badly-stocked larder in October more stressful than any raid timer, this will get its hooks in you. The Steam community sits comfortably above 90 percent positive across thousands of reviews, and that number has held steady through multiple update cycles, which is a meaningful signal for an Early Access title still without a 1.0 date confirmed. For newcomers to the genre: the free demo carries save progress into the full game, which is the correct way to try this before committing. Watch one or two Let's Play runs before your first proper attempt. The tooltip system is genuinely helpful and the menus are cleaner than Dwarf Fortress by several orders of magnitude, but the learning curve in the first winter is steep enough that context from experienced players will save you a restart or three.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayercloud-savestier:indieMulti-GenerationalColony ManagementNo CombatWinter SurvivalTask Priority SystemHistorical SettingFamily Tree MechanicsProduction ChainsSlow Burn Strategy

Requisitos del sistema

Mínimos

OS
Windows® 10 (64-bit)
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
NVIDIA® GeForce® GTX 750 (2 GB) / AMD® Radeon™ HD 7850 (2 GB)
Processor
Intel® Core™ i5-4670K (quad-core) / AMD® Ryzen™ 3 2200G (quad-core)

Recomendados

OS
Windows® 10 (64-bit)
Memory
6 GB RAM
DirectX
Version 12
Storage
1 GB available space
Graphics
NVIDIA® GeForce® GTX 1050 (2 GB) / AMD® Radeon™ R9 380 (2 GB)
Processor
Intel® Core™ i5-6600K (quad-core) / AMD® Ryzen™ 3 3200G (quad-core)

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Información del juego

Desarrolladora
MinMax Games Ltd.
Distribuidora
Hooded Horse
Fecha de lanzamiento
14 jul 2022

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¿En qué plataformas está disponible Clanfolk?

Clanfolk está disponible en PC.

¿Cuándo se lanzó Clanfolk?

Clanfolk se lanzó el 14 de julio de 2022.

¿Quién desarrolló Clanfolk?

Clanfolk fue desarrollado por MinMax Games Ltd. y publicado por Hooded Horse.