Compara los precios de Civitatem en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por LW Games. Publicado por LW Games. Lanzado el 1/8/2022. Disponible en PC. Géneros: Indie, Simulation, Strategy.

A one-man indie city builder that trades grand-strategy depth for approachability, but the mixed Steam reception signals you should know exactly what you are signing up for before clicking buy.

I went into Civitatem expecting a Banished-adjacent grind of supply chains and population curves. What I got was something lighter, more real-time, and considerably more hands-on with individual villagers than that comparison implies. That gap between expectation and reality is the single biggest reason this game sits at a mixed reception on Steam, and it is worth unpacking before you spend anything. At its core this is a 2D real-time medieval settlement builder built by a one-man studio. You start with six villagers on a procedurally generated map and zero infrastructure. The opening build order matters: getting loggers, miners, and builders assigned early is the correct play, and the game will punish you fast if you neglect food and drink on day one. From there the loop expands into a web of interdependent professions including farmers, herbalists, hunters, bakers, and blacksmiths, each gaining experience through repetition. Your village elder is a special persistent unit who never sleeps and can be specialized with two traits from eleven options at game start, giving each run a light character-building flavour. Schools and libraries let you educate the next generation for more complex roles, which is the closest thing to a tech progression system here. Victory is tied to constructing one of two endgame buildings, pushing your town toward a specialization in trade and knowledge or spirituality. The pressure systems deserve real credit. Seasonal cycles bring winter hardship and summer abundance. Random events, storms, earthquakes, and disease keep you honest. Raiders and aggressive neighbours add a combat-and-diplomacy layer where you eventually push back rather than just absorb hits. Three difficulty settings each carry distinct goals and challenges, and a Free Mode unlocks post-completion for players who want to build without the threat of events or combat. Persistent rewards carry over between playthroughs, which gives the loop modest roguelite legs. Here is where the honest accounting starts. The Steam community is split almost exactly 60-40, and the negative lean comes from a specific type of player: anyone who wants the slow, pausable, coffee-alongside-it feel of a classic city builder will find Civitatem uncomfortably reactive. It leans closer to a real-time clicker pacing than to the deliberate, map-wide planning of Banished or Anno. The tutorial is also a point of friction. Community reviews from launch flagged it as a wall of text rather than an interactive walkthrough, and while the full release reportedly addressed some rough edges from the Early Access period, there is no indication the onboarding became genuinely guided. Low system requirements and a colourful, clean visual style are consistent positives across player feedback, and the soundtrack gets specific praise. The mod ecosystem is essentially non-existent for now, which for a single-developer project is understandable but limits long-term replay. For a certain audience, specifically players who want a lighter, more personal medieval builder where individual villager welfare matters more than macro logistics, Civitatem genuinely delivers a complete loop at an indie price point. If your reference frame is Frostpunk, Workers and Resources, or anything Paradox-adjacent, recalibrate expectations sharply downward in scope. The depth of decision-making is real in the early-to-mid game but thin at the top end, and the endgame essentially amounts to hitting a two-building finish line rather than sustaining a sprawling civilisation. Go in with clear eyes and this is a pleasant, low-friction weekend builder. Go in expecting a strategy heavyweight and you will join the unhappy 40 percent. Diego, Scout Team

Civitatem

Civitatem

1 ago 2022LW Games
GamerScout opina

A one-man indie city builder that trades grand-strategy depth for approachability, but the mixed Steam reception signals you should know exactly what you are signing up for before clicking buy.

PC
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Mínimo histórico: €6.30

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I went into Civitatem expecting a Banished-adjacent grind of supply chains and population curves. What I got was something lighter, more real-time, and considerably more hands-on with individual villagers than that comparison implies. That gap between expectation and reality is the single biggest reason this game sits at a mixed reception on Steam, and it is worth unpacking before you spend anything. At its core this is a 2D real-time medieval settlement builder built by a one-man studio. You start with six villagers on a procedurally generated map and zero infrastructure. The opening build order matters: getting loggers, miners, and builders assigned early is the correct play, and the game will punish you fast if you neglect food and drink on day one. From there the loop expands into a web of interdependent professions including farmers, herbalists, hunters, bakers, and blacksmiths, each gaining experience through repetition. Your village elder is a special persistent unit who never sleeps and can be specialized with two traits from eleven options at game start, giving each run a light character-building flavour. Schools and libraries let you educate the next generation for more complex roles, which is the closest thing to a tech progression system here. Victory is tied to constructing one of two endgame buildings, pushing your town toward a specialization in trade and knowledge or spirituality. The pressure systems deserve real credit. Seasonal cycles bring winter hardship and summer abundance. Random events, storms, earthquakes, and disease keep you honest. Raiders and aggressive neighbours add a combat-and-diplomacy layer where you eventually push back rather than just absorb hits. Three difficulty settings each carry distinct goals and challenges, and a Free Mode unlocks post-completion for players who want to build without the threat of events or combat. Persistent rewards carry over between playthroughs, which gives the loop modest roguelite legs. Here is where the honest accounting starts. The Steam community is split almost exactly 60-40, and the negative lean comes from a specific type of player: anyone who wants the slow, pausable, coffee-alongside-it feel of a classic city builder will find Civitatem uncomfortably reactive. It leans closer to a real-time clicker pacing than to the deliberate, map-wide planning of Banished or Anno. The tutorial is also a point of friction. Community reviews from launch flagged it as a wall of text rather than an interactive walkthrough, and while the full release reportedly addressed some rough edges from the Early Access period, there is no indication the onboarding became genuinely guided. Low system requirements and a colourful, clean visual style are consistent positives across player feedback, and the soundtrack gets specific praise. The mod ecosystem is essentially non-existent for now, which for a single-developer project is understandable but limits long-term replay. For a certain audience, specifically players who want a lighter, more personal medieval builder where individual villager welfare matters more than macro logistics, Civitatem genuinely delivers a complete loop at an indie price point. If your reference frame is Frostpunk, Workers and Resources, or anything Paradox-adjacent, recalibrate expectations sharply downward in scope. The depth of decision-making is real in the early-to-mid game but thin at the top end, and the endgame essentially amounts to hitting a two-building finish line rather than sustaining a sprawling civilisation. Go in with clear eyes and this is a pleasant, low-friction weekend builder. Go in expecting a strategy heavyweight and you will join the unhappy 40 percent.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:indieVillager SimulationReal-Time BuilderPersistent RewardsSeasonal EventsDiplomacyTrade RoutesElder SpecializationEndgame Victory Condition

Requisitos del sistema

Mínimos

OS
Windows 7/8/10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
600 MB available space
Graphics
1GB 3D DirectX 9 Compatible video card (2010 era)
Processor
Intel Core 2 CPU

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Información del juego

Desarrolladora
LW Games
Distribuidora
LW Games
Fecha de lanzamiento
1 ago 2022

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¿En qué plataformas está disponible Civitatem?

Civitatem está disponible en PC.

¿Cuándo se lanzó Civitatem?

Civitatem se lanzó el 1 de agosto de 2022.

¿Quién desarrolló Civitatem?

Civitatem fue desarrollado por LW Games.