Compara los precios de Circles en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Jeroen Wimmers. Publicado por Jeroen Wimmers. Lanzado el 17/2/2017. Disponible en PC. Géneros: Casual, Indie. Puntuación Metacritic: 76/100.

Circles is a wordless, abstract puzzle game built around one shape. Meditative, minimal, and surprisingly deep for something so quiet.

Circles is the kind of game that arrives with no tutorial text, no score counter, no blinking arrows telling you what to do. Jeroen Wimmers, a solo developer, built an entire puzzle experience around a single geometric premise: circles. Overlap them, resize them, position them. The rules reveal themselves through play, and that process of self-discovery is genuinely the point. If you need a game to hold your hand, this one will feel cold. If you enjoy the moment a system clicks without being told what clicked, this is your frequency. The visual language is stripped to almost nothing, which sounds like a limitation but functions as a feature. There is no background noise competing for your attention, no character portraits, no inventory screens. Just shapes on a field. The sound design matches this restraint, sitting somewhere between ambient tone and gentle feedback, the kind of audio that disappears into the room and makes your shoulders drop a little. It is not dramatic. It is not trying to be. Small, intentional games like this one often get the soundscape right precisely because there is nowhere to hide behind spectacle. Puzzle variety does grow across the experience. Early stages feel almost like breathing exercises, slow introductions to how circles behave relative to one another. Later configurations ask you to think several moves ahead, to consider negative space, to question whether the obvious placement is actually the right one. The difficulty curve is gentle enough that it rarely frustrates, though players looking for white-knuckle challenge will plateau before the credits. This is a game that fits a lunch break or a late evening when your brain is tired and wants engagement without confrontation. The honest limitation is length and replayability. Once you have worked through what Circles offers, there is not much reason to return. It does not procedurally generate new puzzles or include a level editor. What you get is a curated, finished experience, and that curatorial care shows, but it is a single visit rather than a long-term residence. The 90 percent positive Steam rating from over 250 reviews suggests most people who found it were exactly the audience it was made for, which is a good sign that Wimmers understood his own project clearly. If you approach this as a short, considered piece of interactive design rather than a value-per-hour proposition, Circles holds up well. It knows what it is, it executes cleanly, and it ends before it overstays its welcome. That last quality is rarer than it should be. Kai, Scout Team

Circles

Circles

17 feb 2017Jeroen Wimmers
GamerScout opina

Circles is a wordless, abstract puzzle game built around one shape. Meditative, minimal, and surprisingly deep for something so quiet.

PC
ProtonDB Platinum
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Mínimo histórico: €0.40

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Circles is the kind of game that arrives with no tutorial text, no score counter, no blinking arrows telling you what to do. Jeroen Wimmers, a solo developer, built an entire puzzle experience around a single geometric premise: circles. Overlap them, resize them, position them. The rules reveal themselves through play, and that process of self-discovery is genuinely the point. If you need a game to hold your hand, this one will feel cold. If you enjoy the moment a system clicks without being told what clicked, this is your frequency. The visual language is stripped to almost nothing, which sounds like a limitation but functions as a feature. There is no background noise competing for your attention, no character portraits, no inventory screens. Just shapes on a field. The sound design matches this restraint, sitting somewhere between ambient tone and gentle feedback, the kind of audio that disappears into the room and makes your shoulders drop a little. It is not dramatic. It is not trying to be. Small, intentional games like this one often get the soundscape right precisely because there is nowhere to hide behind spectacle. Puzzle variety does grow across the experience. Early stages feel almost like breathing exercises, slow introductions to how circles behave relative to one another. Later configurations ask you to think several moves ahead, to consider negative space, to question whether the obvious placement is actually the right one. The difficulty curve is gentle enough that it rarely frustrates, though players looking for white-knuckle challenge will plateau before the credits. This is a game that fits a lunch break or a late evening when your brain is tired and wants engagement without confrontation. The honest limitation is length and replayability. Once you have worked through what Circles offers, there is not much reason to return. It does not procedurally generate new puzzles or include a level editor. What you get is a curated, finished experience, and that curatorial care shows, but it is a single visit rather than a long-term residence. The 90 percent positive Steam rating from over 250 reviews suggests most people who found it were exactly the audience it was made for, which is a good sign that Wimmers understood his own project clearly. If you approach this as a short, considered piece of interactive design rather than a value-per-hour proposition, Circles holds up well. It knows what it is, it executes cleanly, and it ends before it overstays its welcome. That last quality is rarer than it should be.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamMinimalistRelaxing PuzzlerAbstractSolo DeveloperShort ExperienceAmbient SoundtrackGeometricMouse-Driven

Requisitos del sistema

Mínimos

Processor
2 GHz or faster processor
Memory
1024 MB RAM
Graphics
Shader Model 2.0
DirectX
Version 9.0
Storage
10 MB available space

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Reseñas y valoraciones

Metacritic
76
Steam
90%(269)

Información del juego

Desarrolladora
Jeroen Wimmers
Distribuidora
Jeroen Wimmers
Fecha de lanzamiento
17 feb 2017

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¿Cuánto cuesta Circles?

El precio de Circles cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Circles más barato?

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¿En qué plataformas está disponible Circles?

Circles está disponible en PC.

¿Cuándo se lanzó Circles?

Circles se lanzó el 17 de febrero de 2017.

¿Quién desarrolló Circles?

Circles fue desarrollado por Jeroen Wimmers.

¿Merece la pena comprar Circles?

Circles tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Casual. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.